
Doc Gammaster |

Rules, for those without the rulebooks...
The basis of the rules comes from PIG's Coyote Trail RPG - a Western/cowboy RPG available in hardcopy form here in the Paizo store (also, PDFs available on the usual gaming PDF sites, with the basic Coyote Trail/Colonial Record PDF bundle for less than US$9... dang cheap for what you get). Colonial Record would be considered an expansion to the Coyote Trail ruleset, part of the "genre Diversion" products from PIGames.
There are no zombies, no elves, no strange hybrids between Fantasy/Zombies and Westerns/Colonial Era. If you're looking for "Zombies ate my Redcoats" Revolutionary War era games, or "Cowboys & Werewolfs", there's other rules for that.
So... characters, which is where you all come in. What does the ruleset allow for?
At first, you all will need to choose Roles (i.e. "classes") & Backgrounds (i.e. "races" in DnD). Then there's 5 stats, a variety of skills, plus "Gimmicks" (perks & disadvantages).
In Colonial Record, the list of Roles would be...
- Frontiersman (from trappers & coureurs des bois, to adventurer/explorers in the mold of Lewis & Clark)
- Instigator (rabble rousers & firebrands, a blend of Enlightenment philosopher & patriot & anarchist. Depending on the Background, one might be more philosopher than anarchist, but these guys are kind of the face of the Independence movement, like the Boston Tea Party guys)
- Militiamen (people who have their own livelihood but also choose to serve in the militia as part of a greater cause. More unconventional but also less trained than your typical Redcoat or other professional soldier)
- Officer (gentlemen & professional soldiers, and certainly amongst the Colonial aristocracy)
- Politician (not sure they'd fit in this game, but meh)
- Soldier (professional soldiers in the Continental Army, mostly converted militiamen. Maybe more appropriate to use this role for Redcoats, but meh)
- Warrior (Natives/Indians who fight. Probably not the best choice for this game, but if you have a great idea, great! I will work with you.)
List of acceptable Backgrounds...
- Tradesman (any "common" worker... from farmer to brewer to lawyer to carpenter)
- Merchant (traders of goods obviously :)
- Clergyman (obvious)
- Smith (metalworkers, obviously :)
- Laborer (menial workers)
- Slave (an important but unlovely part of our American history. However, both slaves & freedmen played important parts in our American history, and a freedman would make for an interesting character, I think)
Being part of the elite/aristocracy requires the selection of certain Gimmicks, but it's there. Anything you'd like to define should be define-able by the rule set.
In any case, this should be enough to inspire some ideas. Just take your rough ideas of what you'd like to play & we should be able to find a way to define that character. A poor militiaman with a small farm to himself... part of the tobacco planter aristocracy, maybe even with a seat in the Virginia assembly... a freedman sharecropper... whatever.
Come with an interesting idea. That's all I ask.
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Final note... it has nearly been two decades since I have studied American history in a classroom.
I would say that this is a "historic" type of game, minus any real history :D
There's nothing realistic about this game in terms of our real history... this is my disclaimer because I know my limitations here. Historic realism is what I'd aspire to if I had truly great historical knowledge. I never was a great historian. I wasn't even a good student of American history... at least in my estimation.
Also, I've been to upstate New York a couple of times, and I don't think I've ever been to Virginia. I am from the Midwest, and I live on the Left Coast... I happen to love the Western genre, and I also have traveled around the world enough to have a real love for my country.
As for this game... it is what it is, it will be what it will be. If you're not interested in playing Revolutionary "patriots", then look elsewhere. I'd certainly welcome you in other games, but at most I'd look for one philosophical contrarian in this one.