Darkleaf Cloth Armor Category


Rules Questions


1 person marked this as FAQ candidate.

Both Mithral and Darkleaf cloth have similar language and both materials are from the Ultimate Equipment.

Should armor made from Darkleaf Cloth be considered one category lighter for the purposes of movement? (using the same description as Mithral)

I get the impression that it is meant to be the "Mithral" of the cloth and hide world.

DESCRIPTION
- Mithral is a rare, silvery metal that is lighter than steel but just as hard. When worked like steel, it can be used to create amazing armor, and is occasionally used for other items as well.
- Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. The resulting material is tough as cured hide but much lighter, making it an excellent material from which to create armor.

MASTERWORK
- Weapons and armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices...
- Armors fashioned from darkleaf cloth are always masterwork items; the masterwork cost is included in the listed prices.

STAT CHANGES
- Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).
- Spell failure chances for armors made from darkleaf cloth decrease by 10% (to a minimum of 5%), maximum Dexterity bonuses increase by 2, and armor check penalties decrease by 3 (to a minimum of 0).

The only difference is that dark leaf cloth can't lower the arcane spell failure rate below 5%

WEIGHT
- An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral.
- An item made from darkleaf cloth weighs half as much as the same item made from leather, furs, or hides. Items not primarily constructed of leather, fur, or hide are not meaningfully affected by being partially made of darkleaf cloth.

CATEGORY
- Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor’s check penalty on all his attack rolls and skill checks that involve moving.
- ??? (nothing mentioned)


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The rules as written are clear: darkleaf cloth does not change the armor category.

Now should it? That is a homebrew GM discussion with valid potential.


It doesn't say that in the description for Darkleaf Cloth, so RAW technically no. But I see no reason why this couldn't be house-ruled to do so. Light Armors don't usually reduce your speed, but Med Armors do, so if you're trying to create a Med Armor item like Hide Armor out of Darkleaf, I don't see any reason why you can't house-rule the item to let your speed remain at 30ft. You should talk to your GM about it regardless. The worst case scenario is that he says "no".

Liberty's Edge

Seems like a reasonable FAQ request, I'm sure you're looking for an official answer but all I can add is that I'd houserule it as a lighter category too.

Liberty's Edge

It does make darkleaf "hide" armor almost strictly better than mithril shirt though.


blashimov wrote:
It does make darkleaf "hide" armor almost strictly better than mithril shirt though.

It's different for different needs.

If you are a Druid, mithril is not an option. If you are a Magus, Darkleaf Cloth doesn't really fit the bill.

If you're something else, then something else. Darkleaf Cloth horn Lamellar is lovely, but your Mithril Agile Breastplate is actually Light Armor for your Magus (she'll have to get the Proficiency some other way, probably.)

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Scott Wilhelm wrote:


If you're something else, then something else. Darkleaf Cloth horn Lamellar is lovely, but your Mithril Agile Breastplate is actually Light Armor for your Magus (she'll have to get the Proficiency some other way, probably.)

Scott, Lamellar horn armor is made of horn, not leather.

Quote:
Lamellar is a type of armor in which small plates of various types of materials are strung together in parallel rows using fine cord. Lamellar plates can be constructed from lacquered leather, horn, or even stone, though suits of iron and steel are the most common. Lamellar armor can be crafted into various shapes, including partial pieces such as breastplates, greaves, or even entire coats. The properties of specific suits and pieces of lamellar armor are determined by their material.

Probably you have a backing made of leather for all the versions, but the primary material is horn for the lamellar horn armor.

BTW: a magus get medium armor proficiency at level 7 and, at the same level, he gets the ability to cast spells in medium armor without spell failure.


Other than price, how is hide better than lamellar leather? Same would thus hold true for the darkleaf versions.

Also, mithril shirt has a 10% arcane spell failure, darkleaf studded leather only 5%


I talked with my GM about it and he agrees with the RAW interpretation some of you described above.

We are not going to be considering it as one category lighter for the purposes of movement.

He also said that Mammoth Hide must be made from actual mammoth hide since the description describes it that way. I'm still picking that up instead of Mithral Chainmail/Celestial Armor since I will be doing a decent amount of charging (I'm planning on 5 Scout/Thug Unchained Rogue/15 Dawnflower Dervish Fighter).

I'll be looking into a wand or magic item for the Effortless Armor spell eventually.


blashimov wrote:
It does make darkleaf "hide" armor almost strictly better than mithril shirt though.

You mean almost the same? It costs roughly 40-50% more (base), so what's wrong with it being about the same?

JiaYou wrote:
Other than price, how is hide better than lamellar leather?

hide has 1 extra dex bonus. Pay quite a bit of gp for it in Dark Leaf though. I'd "agree" that this tends to be the best choice until much later on though. (eventually the extra dex from hide might be worth it, depending on dex values that one reaches)

JiaYou wrote:
Also, mithril shirt has a 10% arcane spell failure, darkleaf studded leather only 5%

Yes sure, but it also has 1 less AC which is a big deal.

So in case anyone reading this thread isn't clear: this rule change of having it count as one lighter type of armor (minimum light) for movement purposes won't really change anything, except for druids being able to pay 955 more gp to get 1 more Dex bonus over leather lamellar (Dark Leaf), which you'd need at least 22 Dex to make use of. (only druids are affected since anyone else could get a mithral chain shirt. Or you can think of it as druids getting the same power level of a mithral chain shirt without the metal by paying 415 extra gp)

So that isn't nothing but it isn't a particularly big deal. It seems like a reasonable thing to allow, since hide armor normally sucks, and as far as I know will likely see no use at all(by players) without that trait being added for darkleaf.

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