3 - The Rune Drive Gambit


Against the Aeon Throne

Paizo Employee Web Product Manager

This is a spoiler-filled resource thread for GMs running the Against the Aeon Throne Adventure Path, specifically for the third adventure, "The Rune Drive Gambit."


Hi everyone,

I am looking for the name of the "Azlanti noble man" who is in charge of the operation. I am working on a campaign with experimental weapons and drift-tech and a Azlanti mastermind in getting all this stuff would be great.

Perhaps I will adept the AP for SCs with level 4 and so the same archenemy would be super.

Thank you


Sardat Zolan Ulivestra. Sardat is a title, not part of his personal name.


Thanks a lot!

Liberty's Edge

Was browsing the 3rd book for the Aeon Throne series looking to get an Idea on a hybrid drive system, but found no stats for the drive! What and how does this drive work? Does it have anything special? what are the rules for making up a hybrid drive and such? I currently run a homebrew and was looking for ideas and thought that I would find it in this book. I am contemplating getting the series, but it seams to be lacking info.


Thorin_Ironwolf wrote:
Was browsing the 3rd book for the Aeon Throne series looking to get an Idea on a hybrid drive system, but found no stats for the drive! What and how does this drive work? Does it have anything special? what are the rules for making up a hybrid drive and such? I currently run a homebrew and was looking for ideas and thought that I would find it in this book. I am contemplating getting the series, but it seams to be lacking info.

I don't see any mention of a hybrid drive in the book. If you mean the plane shifting drive in Alien Archive 2, it does not have it. If you mean the Rune Drive, it allows instant travel between any two points by temporarily rewritting the rules of the universe so those two points are right next to each other.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

One thing that really bugged me here is the fact that the automated drones of Aurelos are not communicating with the facility or even reporting when spotting a hostile.
While I can understand storywise that it is nice for the characters to be able to surprise the facility it really does sound stupid. Why would there even be rune guardians guarding the entrance if they blindly believe that the drones can handle any intrusions? The characters should be able to stealth their way to the facility if the story wants it, not make it sound like the Azlanti are tactical idiots :P

This is an issue all the APs have shown, they tend to be "Pathfinder in Space" rather than Starfinder when considering facilities, their security and encounters there. Even modern security is highly automated, seems like Starfinder security is somewhat like the 80s or 90s standalone non-networked security cameras since even the camera feeds the characters find tend to be grainy even though with their technology the digital recordings would probably be quite sharp and clear. Of course, RPG designers can't be expected to know information security or facility security but even some realism would be nice :) You could have the realistic networked security system but that would make it more vulnerable to hacking so a good computers roll could disable all the cameras in the facility by accessing the network through one of them.

The drones did not even give any challenge for our groups tier 5 ship, only time they actually penetrated the shields was when I rolled TWO critical hits on the same round on the same side of the ship. Otherwise it was just scratching the shields if they even managed to hit.

We ended the session after the fight but I'm considering changing the adventure so that the asteroid knows someone is attacking it if I can adjust well enough for that.

EDIT: after reading my message it is (again) sounding way too negative, we've enjoyed most of the AP, I guess it's just in my nature to remember the negative parts and not the good ones :)


rixu wrote:

One thing that really bugged me here is the fact that the automated drones of Aurelos are not communicating with the facility or even reporting when spotting a hostile.

While I can understand storywise that it is nice for the characters to be able to surprise the facility it really does sound stupid. Why would there even be rune guardians guarding the entrance if they blindly believe that the drones can handle any intrusions? The characters should be able to stealth their way to the facility if the story wants it, not make it sound like the Azlanti are tactical idiots :P

This is an issue all the APs have shown, they tend to be "Pathfinder in Space" rather than Starfinder when considering facilities, their security and encounters there. Even modern security is highly automated, seems like Starfinder security is somewhat like the 80s or 90s standalone non-networked security cameras since even the camera feeds the characters find tend to be grainy even though with their technology the digital recordings would probably be quite sharp and clear. Of course, RPG designers can't be expected to know information security or facility security but even some realism would be nice :) You could have the realistic networked security system but that would make it more vulnerable to hacking so a good computers roll could disable all the cameras in the facility by accessing the network through one of them.

The drones did not even give any challenge for our groups tier 5 ship, only time they actually penetrated the shields was when I rolled TWO critical hits on the same round on the same side of the ship. Otherwise it was just scratching the shields if they even managed to hit.

We ended the session after the fight but I'm considering changing the adventure so that the asteroid knows someone is attacking it if I can adjust well enough for that.

EDIT: after reading my message it is (again) sounding way too negative, we've enjoyed most of the AP, I guess it's just in my nature to remember the negative parts and not...

Yeah, the "Pathfinder in space" is imo a huge problem for SF APs.

Someone should send the designers a collection of Shadowrun books.

Scarab Sages

I'm having problems with Aurelos. C10 is a 15 X 30 room and it is supposed to have 4 rune wardens and 1 AZ soldier in it awaiting the party to enter the room and are ready to fight. That just doesn't make any sense to me. I'm just going to have to spread them out throughout the upper level.


Hi all,

I am trying to tie Against the Aeon Throne into a game, and I was hoping I could get more info about the Rune Drive from someone who has all three books. How does the Rune Drive work? Does it have limitations, costs?

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