blammit's page

Pathfinder Rulebook Subscriber. Organized Play Member. 35 posts. No reviews. No lists. No wishlists.




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I've put together a pseudo-guide on battle form stats. It's entirely spreadsheet-based and designed to provide quick visual comparison between battle form options, (mostly) broken out by similar stat groupings (attack bonuses, for example). I don't have it broken out by spell tradition type, but there are indicators in the column headers of which spells are available for which traditions. There's significantly less commentary in this spreadsheet set than in my other guides because the format is built to impart information without having to read much in the way of text blocks. The only real blocks of text reside on the landing page, which is designed to provide guide orientation, and in notes/amplifications below the main body of each sheet.

The guide


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Gunslinger guide with some of the more updated options included.

I've decided to put it up as-is and work on editing over the next few weeks. There are a few bumpy spots that I'm still working on ironing out - cleaner language, more connections to useful items, and I'm pretty sure there are legacy descriptions that I meant to go back and re-edit that I haven't caught yet. I am once again reminded that editing your own work is difficult. I think it's in a done-enough state to be correct and useful, and I'll be improving it in the near future.

Front Toward Enemy: A Guide to the PF2e Gunslinger


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There are some differences in language between certain combination weapon traits that I'm having trouble with.

The sweep trait uses one form of language:

"When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon."

The forceful trait, another:

"This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice..."

And the kickback trait, yet another:

"A kickback weapon deals 1 additional damage with all attacks."

My gut says that none of these traits should apply outside of the mode in which the trait exists. The RAW language, though, makes me think there's more nuance to it. Sweep, especially, feels like it should apply regardless of mode: it's still the same weapon, even if only one mode bears the sweep trait. Forceful seems like it should apply, but it doesn't have the same "this weapon" word usage. Kickback seems to disagree with both, implying that the kickback damage only applies when the weapon is in ranged mode - it's only a kickback weapon if it can kick.

I haven't been able to find anything in the forums addressing this issue so far. Am I missing something? Is there a good RAW way to rule this?


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I'm back with another guide! This time, I'm covering the psychic. The guide is currently in a very early stage, but it's got writeups of all the core psychic class features: conscious minds, subconscious minds, and class feats.

As with my oracle guide, I'll be building this guide out more as I go. Eventually, it'll include advice for every ancestry and versatile heritage, as well as every occult spell (and the few non-occult spells that certain conscious minds can use) and which skills are worth investment. It'll also have recommendations for particularly applicable archetypes, skill feats, and general feats, plus a short section at the end touching on psychic as an archetype for other classes.

I hope you all find this guide useful, and please feel free to give feedback!

Free Your Mind: A Guide to the PF2e Psychic


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Hello everyone, I'm blammit, the author of Divine Gift: A Guide to the PF2e Oracle. I saw a comment a while back on Zenith's Guide to the Guides about wanting a skill feat guide, so I wrote one up, available here: https://docs.google.com/document/d/1P-jXDvoEAraMuy3QIMuFhrTNvq_Vh27UbPwFw5s tZrI/edit?usp=sharing

Looking for feedback on it. If you've got different experiences with various feats, feel like I missed some key value of a feat, or if I just plain old got RAW wrong somewhere, I'd very much appreciate you folks taking a look over it so I can make it as good as it can be. I'm also considering adding a section on archetype skill feats, but I started into it and it felt like it just didn't quite fit with the spirit of the guide. If you think it'd be a valuable addition, please let me know. Thanks for your feedback!


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RAW, it SEEMS like tumble through works around a physical corner. Given how attacks work, it doesn't seem like a Tumble Through action should work at a direct 90 degree angle around a corner. How should this actually be interpreted?