
biphenyl |
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We just finished our third session using the playtest rules last night, and ran into a situation that *felt* like it ought be possible but the rules text seemed to conflict.
Our Solarian has a Commercial Antigrav Harness that he found on the Bloom during It Came from the Vast! He was on a roof in standard-gravity Absalom Station and wondered if he could activate the harness to potentially Leap to the ground without taking falling damage.
The text for low gravity reads:
An environment with low gravity is liberating for creatures accustomed to normal or higher gravity. A character can jump twice as high and as far, can lift or carry twice their normal amount, and doubles the range of thrown weapons.
So no mention of falling damage. But out of curiosity we compared with the text for low gravity in Pathfinder GM Core, which reads:
As in normal gravity, bodies of great mass act as centers of gravity, but the force relative to the size of the body is less than in the Universe. The Bulk of all creatures and objects is halved, meaning creatures acclimated to normal gravity can carry twice as much and jump twice as high and far. Physical ranged attacks are possible up to the twelfth range increment (instead of the sixth). Creatures that fall in low gravity take no damage for the first 10 feet of a fall, and then take bludgeoning damage equal to a quarter of the remaining distance it fell.
In this case, it would have meant taking no fall damage — 20ft fall reduced to 10ft for a total of 2 damage, which would have been mitigated by his Tactical Dermal Plating.
I went with the Starfinder Playtest Rulebook version since that takes precedence but wondered if falling damage was an accidental or intended omission here!