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Ravingdork wrote: I assume every spell attack is Magical. That might be correct but magical is not the damage type. The different damage types are physical, energy, alignment, mental, poison, bleed(also physical) and precision(special case). Core Rulebook pg. 451 wrote: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. The main types of physical damage are bludgeoning, piercing, and slashing. Bludgeoning damage comes from weapons and hazards that deal blunt-force trauma, like a hit from a club or being dashed against rocks. Piercing damage is dealt from stabs and punctures, whether from a dragon's fangs or the thrust of a spear. Slashing damage is delivered by a cut, be it the swing of the sword or the blow from a scythe blades trap. I think what that implies is that all slashing, bludgeoning, etc damage is physical no matter if it comes from a spell of weapon. ![]()
breithauptclan wrote:
It does not speak of the person who's name you cite needing to be dead though, having grievously wronged them is enough. Quote:
That being said attacking someone in a battle is by far not enough for the term grievously wronged in my opinion. So that's a No for me. ![]()
The Raven Black wrote: IIRC if you win Initiative by rolling Stealth and beating your opponent's Initiative (based on Perception), you act first because they did not see you coming. But the Stealth roll is against their perception DC. So you can be undetected from them but still act after them. Since you are not unnoticed they still know that you are there. ![]()
breithauptclan wrote:
its an object not a single point, so obviously the light would not emanate from a single point. Point sized light sources are just a theoretic thing(google it if you want). Here is what google says about point size light sources: Generally, a source of light can be considered a point source if the resolution of the imaging instrument is too low to resolve the source's apparent size. There are two types and sources of light: a point source and an extended source.I only wanted to say that a torch is an extended source. Also a torch carried by a giant might be even big enough to take multiple squares but that's besides the point. Also, neither Light nor a torch say that they use burst rules. That is the other radius based area in the game. Also a burst is for radius from a single point, emanation for radius from an extended object. In my opinion emanation fits way better. Furthermore do you measure the radius of a light source from an corner of a square? Thats how bursts would look. I for my part have only seen light emit evenly around the square the torch is in but maybe thats different for you. ![]()
SuperBidi wrote:
For a level 20 fighter with a great sword (d12) against an armor class of 45 we get: 97,9 average damage for true strike + spellstrike+d6 cantrip77,6 average damage for true strike + power attack 78 average damage for power attack + second attack with Furious Focus and Brutal Finish (your 'standard turn') (=> +26% damage for one turn each combat as long as you have true strike spells; take note that for one handed weapons the percentile increase is a bit higher due to the over all lesser damage) |