Aredil Sultur

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Organized Play Member. 27 posts. No reviews. No lists. No wishlists. 21 Organized Play characters.



Silver Crusade

Hello, I am trying to use a convention game voucher I receiver awhile back. It expires today so I can't wait any longer. I have been trying to get it to work for last several days but no luck.
Can you help? Thanks.

Silver Crusade

1 person marked this as FAQ candidate.

In the Jolting Portent description it calls out the saving throw calculation as 10 + 1/2 caster level + Charisma (Oracle)or Wisdom (Cleric).
Is this correct as stated or should it be "Charisma MODIFIER(Oracle)or Wisdom MODIFIER (Cleric)"?
For my 13th level cleric with a 22 Wisdom it becomes a DC38 saving throw, which might be OK for a 7th level spell cast on a singular creature but it is definately questionable. Please verify.

Silver Crusade

Hi everyone,
I'm playing a nuetral alignment negative energy cleric and have used desecrate+animate dead (6th level caster so up to 24HD creation) to change a cyclops corpse into a bloody skeleton. By RAW, the bloody skel creation cost for a 10HD cyclops is 2x(HD)=20HD, which is within the casting limit. Additionally, it only counts as 10HD for control.

Noting that a bloody skel cyclops has DR5 blunt, fast healing 5, AC22, 65HP, and is deathless (regenerates from death unless actually killed by positive energy), it is almost impossible to kill at our CR level. Additionally, it has a +12 to hit and does 3d6+7 damage with its Great Axe so it can slowly chop away at most anything.

By RAW, it is legal but the actual game effect has been a bit overwhelming for my DM and has been a bit unbalancing for the party. Have I done everything right, or is there any errata out there affecting bloody skeletons and/or animate dead?

If not, the bloody skel template is on a whole seperate level from the other "special" skel types, mainly bacause it ramps with HD (DR and fast healing) and the others don't.

My DM is about to home rule it and all other special skels into non-existance by making them 4x(HD)to create, but before he does I'd like to find out whether I screwed something up or if it is just unbalanced (can we say "optimization") in the rules.

Bel

Silver Crusade

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I'm playing a negative energy cleric with the command undead feat. Reading the feat it states:

Using foul powers of necromancy, you can command undead creatures, making them into your servants...As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect... Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command... If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.

The line "Intelligent undead receive a new saving throw each day to resist your command" clearly implies that duration can be measured in days; but doesn't actually state it.
However the line "obeying your commands to the best of their ability, as if under the effects of control undead" is clearly focused on their actions, but might also be related to duration. This led me to look at the 7th level spell Control Undead for duration but the spell is measured as 1 minute/level. So it would take a 3600+ level caster to start measuring in days, it doesn't make sense.

I'll also note that the 2nd level spell:Command Undead (same name as the Feat!) has a duration of 1 day/level (but it does a really poor job of controlling undead).

So I see 3 possibilities
1) the feat should be referring to duration and control as per spell:Control Undead (and the feat has an erratta sentence).
2) the feat should be referring to duration and control as per spell:Command Undead rather than spell:Control Undead?
3) the feat should be referring to duration as per spell:Command Undead, while actions are as per spell:Control Undead?

I'm hoping for a definitive statement from Paizo; or if this is already resolved, then a link to the thread (from anyone).

Thanks in advance

Silver Crusade

OK, so Thursday morning about 12:05 AM I plan on sitting at the RAM, preparing myself for GENCON. Part of this years preparation is hopefully going to include downloading a pdf copy of the Pathfinder RPG Rulebook.

Can anyone tell me:
1) At what time will the pdf's become available for purchase and download (12:01 AM Indianapolis time would be good)?
2) Do I need to have a Paizo subscription to purchase/download the pdf?
3) Do I need to buy the hardcopy version in order to purchase/download the pdf version?

Thanks in advance,

BelBearvan