A trend I've noticed over the past few years is how soft games have gotten. By soft I mean that many players come in with the expectation that their characters aren't really going to die, no matter what inane or stupid things that they pull, because any "good GM" is going to pull strings to keep them up. If their characters do die, they see that as the fault of the GM and that it's "bad GMing" because after all, they were only roleplaying their character.
I've noticed a lot of GMs supporting this style of play (I'm officially saying right here that I'm not saying that this style of play is bad or wrong, only that it's a newish trend in games and one that I don't particularly enjoy, but that doesn't make it bad), and in the last game I participated in as a player, I noticed that when my character would get close to death, the GM would start fudging rolls and having monsters ignore me.
I literally had to actively *try* to get killed for it to happen. In reading message boards on the webz, I've seen this particular style of play has grown very much in popularity, to mirror how many video games are now crafted (where character death is discouraged).
I have had a couple negative experiences with players dying and freaking out at the table about it in the past couple years, mainly with 4e. I had a guy playing a paladin who instructed his party members to attack the creatures that were really good at hitting AC (they had low AC) and he was hitting a creature really good at hitting REFLEX (he had a low REF). The end result was a party-wipe due to bad tactics, to which he slammed his fists into the table and went into a tirade about bad DMs.
I had a guy playing a barbarian who raged and then sprinted a good 100 feet away from the party, kicking a door down, rushing blindly into a room swinging away and then as he was the only one in the room, the monsters in the room converged on him and killed him (the party was still far down the hall), to which he raged in real life about what a poor DM that was to have punished him for roleplaying his character.
Recently I had another barbarian player (3.5/PF) rage and go running off into the woods alone and away from the party, setting off traps and injuring himself and then ending up dead smack in the middle of a bandit camp, far away from support or healing, where he was hacked down as he was the only target at that point as the rest of the party was gathered across the map still (they have since bought a collar and leash for that character). He did not rage or go into a frothing rant about bad DMs, but he was annoyed that he was allowed to be attacked by so many bandits and had to spend the fight lying in a pool of his own blood, when he was simply "roleplaying his character".
So this brings me to the point of the thread, which is my opinion followed up by what do you think...
"Roleplaying my character" it seems has become synonomous with "I want to do stupid things and because my character is prone to stupid things, you should let me do them without being subject to death for my stupid actions".
I play my monsters as I feel they would operate tactically. Stupid things, dumb undead, animals,... they have no tactics. They either fight whatever is closest, or flee.
Smarter enemies are going to employ some tactics, and when a berzerking barbarian lands in their midst alone and outnumbered 9:1, it seems unlikely that they are just going to stroll away and ignore him so that he can use his beat stick on their skulls at leisure.
Granted if a berzerking half orc barbarian came sprinting into a kobold lair or a goblin lair and there were only a handful of them in the room, I'd allow an intimidate check to set them fleeing, but then none of the players above thought to do that anyway.
This is kind of similar to how certain min/max players get angry when they make a min/max character, and then their min traits are exploited, using the "bad DM" button to describe anyone who attacks where they are weakest as if their max traits should be the only things that matter in the game.
So then, how do you handle this scenario, both as a player or as a GM? Interested to see others' take.