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RPG Superstar 6 Season Star Voter, 7 Season Star Voter. Organized Play Member. 684 posts (688 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character. 2 aliases.




Curious to see if anyone here plays (or still plays) Armello. I was a backer on kickstarter but after it released I let it sit in my inventory until recently, but I finally booted it up and it's turned out to be a fun little game.

The multiplayer is surprisingly easy to get into and so far the player base I've interacted with has been very friendly.

So if anyone does play and sees my username crop up, I look forward to playing with you. (Also you are assured of at least 1 player who is no threat in game as the RNG hates me).


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Fantasy Flight and Games Workshop sever ties.

Thought this may be of interest to folks here who may not have seen it.

I don't know who is making decisions at GW lately but they don't seem to be good for growing their brands. (at least in my unlettered opinion)


Picked this up the other day as I am a sucker for both sim games and the retro 16/32bit rpg style. I have been addicted ever since. Thought I would spread it around.

I can strongly recommend it if you liked Harvest Moon, or any similar games. It's got some pretty interesting mechanics and even though its a bit light on story its engrossing nonetheless.

Interestingly it was done by one guy, who claims it was a project to teach himself coding, now it's already hit a half million sales on Steam/GOG a couple weeks after release, so I guess that speaks to the care he put into it. So anyone else got the farming bug?


Didn't see a thread on this one so here it is. Anyone else playing this and if so what do folks think?

I hadn't even heard of it till after it came out and some friends pulled me into it on Steam. So far it's been fun. I've seen a couple of reviews knocking it for being a re-skinned Left 4 Dead but honestly I've found it a lot more fun than Left 4 Dead ever was.

It's a bit short but the missions are pretty varied and "director" and loot roll systems keep replay pretty fun. Kinda wish they would have figured out a way to balance it with 5 players so you could use all the characters in each run. Also I'm really hoping for some future DLC, more missions would be fun and a new character or two, or a Skaven mode maybe.

Of course its has a few flaws, such as, while the loot system is interesting they need to tweak the weighting mechanic a bit and a couple enemy types need some balancing.

All in all though I've found it a fun diversion game.


Okay so as a fun little Halloween game I decided to run my group through the Carrion Hill Module with only Characters from the playtest.

It will be run in at least two sessions as we got started rather late for the night.

We have 5 players all with level 5 characters
Characters a built using the "Heroic Array" stats (17,16,15,14,12,10) with the option to take two traits (none taken)

1. Grimhat Kineticist (Aether) 5
2. Edgar Spiritualist (Jealousy Phantasm) 5
3. Pamela Medium (Liar, Bear, Cricket, Owl, Big Sky) 5
4. Nix Ratfolk Occultist 5
5. Drix Ratfolk Psychic (Pain) 5

There was some initial confusion over a couple of points during character creation that were mostly resolved by re-reading the character sheets

1. A question was raised about the Composite Specialization ability of the kineticist even though it never came into play. It's basically assuming that at some juncture the kinetisist must take Expanded Element. It was pointed out that it would be a no brainer to take that particular power but Then again choice is king and there will always be someone who complains that a choice was basically locked in for them if they want to make use of the higher level class ability.

2. The spiritualist had the hardest time. The section dealing with the phantasm manifestation and when and how it can manifest in what way are rather convoluted worded and my player had a hard time working though it (and I was more than a bit confused myself) I'm still not truly sure I have the right of it and I need to read through the section again.

3. Basic feats were chosen, one question was asked by the Kineticist if he could take weapon focus for his blast, as it was similar to a ray. I didn't see the reference in the document anywhere but I allowed it since rays and bombs could be chosen it seemed to make sense. He also took precise shot and point blank shot.

After character creation The initial portion of the night went smoothly with a great deal of role playing. The fluff of these classes make for some great RP moments such as the ratfolk constantly asking the medium exactly which one of the spirits she was channeling at a given time (given that she was channeling the liar, the answer changed each time and the liar was never mentioned).

Other than the mostly social beginning of the module the party didn't manage to make much progress due to a late start. The only real challenge came in the form of two barricaded doors which the occultist managed to strong arm open after rolling back to back natural 20s on a strength check after boosting her physical abilities with her belt implement.

Due to the game starting later than expected and character creation taking a while longer than normal we only managed to get to the first real combat of the book at the end of the night. It was a bit anticlimactic though, it was a push over fight, (3 Dark Creepers (maxed hit points) vs a complete Heroic 5 person level 5 party).

The first Creeper didn't stand a chance as the kineticst tossed a 3d6+3+3 telekinetic blast at it and rolled near max damage. The ratfolk tag teamed another with Hideous Laughter and a lot of stabbing, while the third was brought down by a trance induced bear possessed medium after a couple of blows. The initial impression is that The Kinetisct has the potential for being a nuker of the highest order but one attack is hardly a representative sample.

This is where the session ended for the night it was agreed to pick up at this point tomorrow to continue the story. I'll add a second session report after that.


Greetings,

This is just a small thing but It appears that I received the wrong version of the comic in this months order. Normally it's the paizo.com exclusive cover per my subscription but this month I appear to have received the Carlos Gomez standard cover instead. If possible I would rather have the paizo.com exclusive cover. I'm not sure how an exchange would work though.

Thanks for your time

K.


Okay so after a long discussion with one of my players who really wants to play a LE Paladin style class. And my adamant refusal to allow a LE Antipaladin. I agreed to try my hand at crafting a LE version of the class (and a CG good one as well but that's a different thread) the following is the first draft of the class.

The initial thought is that the class focuses more on Law than Evil and is particularly focused on a "will to power" theme and enforcing the "strong rule the weak" mentality. As this is primarily a reskin of the Paladin the abilities are mostly adapted from there but with a few twists.

I'm looking for suggestions on how to improve what I have to try and fit this theme.

Cerberi:
Class: Cerberi

Role: Fearsome Knights oath bound in an infernal pact to be the living embodiment of law and the will to power. Their abilities demonstrate the philosophy of might makes right and the rule of the strong over the weak.

Alignment: Lawful Evil
HD: d10

Class Skills: Appraise, Craft, Diplomacy, Handle Animal, Intimidate, Knowledge (Nobility), Knowledge (Religion), Profession, Ride, Sense Motive, Spell craft.

Skill Ranks 2 + Int

Level BAB Fort Ref Will Special 1 2 3 4
1 +1 +2 +0 +2 Aura of Law, detect Chaos, smite Chaos 1/day
2 +2 +3 +0 +3 Strength of Law, Touch of Dominion I
3 +3 +3 +1 +3 Aura of Submission, Infernal Health
4 +4 +4 +1 +4 Channel Negative Energy, Smite Chaos 2/day 0
5 +5 +4 +1 +4 Infernal Pact 1
6 +6/+1 +5 +2 +5 Touch of Dominion II 1
7 +7/+2 +5 +2 +5 Smite Chaos 3/day 1 0
8 +8/+3 +6 +2 +6 Master’s Will 1 1
9 +9/+4 +6 +3 +6 Touch of Dominion III 2 1
10 +10/+5 +7 +3 +7 Smite Chaos 4/day 2 1 0
11 +11/+6/+1 +7 +3 +7 Aura of Order 2 1 1
12 +12/+7/+2 +8 +4 +8 Overseer’s Lash 2 2 1
13 +13/+8/+3 +8 +4 +8 Smite Chaos 5/day 3 2 1 0
14 +14/+9/+4 +9 +4 +9 Aura of Malevolence 3 2 1 1
15 +15/+10/+5 +9 +5 +9 Touch of Dominion IV 3 2 2 1
16 +16/+11/+6/+1 +10 +5 +10 Smite chaos 6/day 3 3 2 1
17 +17/+12/+7/+2 +10 +5 +10 Infernal Aura 4 3 2 1
18 +18/+13/+8/+3 +11 +6 +11 Overseer’s Lash 4 3 2 2
19 +19/+14/+9/+4 +11 +6 +11 Smite Chaos 7/day 4 3 3 2
20 +20/+15/+10/+5 +12 +6 +12 Infernal Champion 4 4 3 3

Weapon and Armor Proficiencies: a Cerberi is proficient with all simple and martial weapons, with all types of armor, and with shields (except for tower shields)

Aura of Law (Ex): The power of a Cerberi’s aura of law (see the detect law spell) is equal to her cerberi level.

Detect Chaos (Sp): At will, a Cerberi can use Detect Chaos, as the spell. A Cerberi can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is Chaos, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the Cerberi does not detect Chaos in any other object or individual within range.

Smite Chaos (Su): Once per day, a Cerberi can call out to the powers of law to aid her in her struggle against Chaos. As a swift action, the Cerberi chooses one target within sight to smite. If this target is Chaotic, the Cerberi adds her Charisma bonus (if any) to her attack rolls and adds her Cerberi level to all damage rolls made against the target of her smite. If the target of smite Chaos is an outsider with the Chaotic subtype, an Chaotic-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the Cerberi possesses. Regardless of the target, smite Chaos attacks automatically bypass any DR the creature might possess.
In addition, while smite Chaos is in effect, the Cerberi gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the Cerberi targets a creature that is not Chaotic, the smite is wasted with no effect.
The smite Chaos effect remains until the target of the smite is dead or the next time the Cerberi rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the Cerberi may smite Chaos one additional time per day, as indicated on Table: Cerberi, to a maximum of seven times per day at 19th level.
Strength of Law: At 2nd level , a Cerberi gains a bonus equal to her Charisma bonus (if any) on saving throws.

Touch of Dominion(Su): Beginning at 2nd level a Cerberi can force others to do his will on others with a touch. Each day he can use this ability a number of times equal to ½ his Cerberi level + his Charaisma modifier. As a touch attack the Cerberi can cast charm person with a DC of 10 + ½ his Cerberi level + his Charisma modifier.. At 6th level two uses of Touch of Dominion may be expended to cast charm monster instead of charm person. At 9th level four uses of touch of Dominion may be used to cast Dominate Person. At 15th level eight uses of Touch of dominion may be expended to cast Dominate Monster.

Aura of Submission(Ex): At 3rd level the Cerberi radiates a commanding presence that weakens the will of those around him. All enemies within 10 feet suffer a -2 penalty on all will saves to resist spells with the compulsion subtype. This ability functions only while the cerberi remains conscious, not iif he is unconscious or dead.

Infernal Health(Ex): At 3rd level the cerberi becomes immune to all disease.

Channel Negative Energy (Su): When a cerberi reaches 4th level, he gains the supernatural ability to channel negative energy like a cleric. Using this ability consumes two uses of his touch of domination ability. A cerberi uses his level as his effective cleric level when channeling negative energy. This is a Charisma-based ability.

Infernal Pact (Sp): Upon reaching 5th level, an cerberi receives a boon from his dark patrons. This boon can take one of two forms. Once the form is chosen, it cannot be changed.
The first type of bond allows the cerberi to enhance his weapon as a standard action by calling upon the aid of a fiendish spirit for 1 minute per cerberi level. When called, the spirit causes the weapon to shed unholy light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, flaming, flaming burst, keen, speed, unholy, vicious, vorpal, and wounding. Adding these properties consumes an amount of bonus equal to the property's cost (see Table 15–9 in the Core Rulebook). These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The fiendish spirit imparts no bonuses if the weapon is held by anyone other than the cerberi but resumes giving bonuses if returned to the cerberi. These bonuses apply to only one end of a double weapon. An cerberi can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.
If a weapon bonded with a fiendish spirit is destroyed, the cerberi loses the use of this ability for 30 days, or until he gains a level, whichever comes first. During this 30-day period, the cerberi takes a –1 penalty on attack and weapon damage rolls.
The second type of bond allows an cerberi to gain the service of a fiendish servant. This functions as summon monster III, except the duration is permanent and the cerberi can only gain the service of a single creature and that creature must either have the lawful and evil subtypes or it must be a fiendish animal. Once selected, the choice is set, but it may be changed whenever the cerberi gains a level. Upon reaching 7th level, and every two levels thereafter, the level of the summon monster spell increases by one, to a maximum of summon monster IX at 17th level.
Once per day, as a full-round action, an cerberi may magically call his servant to his side. This ability is the equivalent of a spell of a level equal to one-third the cerberi's level. The servant immediately appears adjacent to the cerberi. An cerberi can use this ability once per day at 5th level, and one additional time per day for every four levels thereafter, for a total of four times per day at 17th level.
At 11th level, the servant gains the advanced template (see the Pathfinder RPG Bestiary). At 15th level, an cerberi's servant gains spell resistance equal to the cerberi's level + 11.
Should the cerberi's fiendish servant die or be banished, the cerberi may not summon another servant for 30 days or until he gains an cerberi level, whichever comes first. During this 30-day period, the cerberi takes a –1 penalty on attack and weapon damage rolls.

Master’s Will(Ex): At 8th level the cerberi is immune to all charm spells and spell-like abilities.

Aura of Order (Su): At 11th level, a cerberi can expend two uses of her smite chaosl ability to grant the ability to smite chaos to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Chaotic creatures gain no benefit from this ability.

Overseer’s Lash(Sp): at 12th level a cerberi may expend one use of his touch of dominion ability to inflict a crippling condition following a successful melee attack. The following conditions may be selected
• Blinded: The target is blinded for 1 round per level of the cerberi
• Deafened: The target is deafened for 1 round per level of the cerberi
• Paralyzed: the Target is paralyzed for 1 round.
• Stunned: The target is stunned for 1 round per four levels of the cerberi
At 18th level the duration of the effects is doubled.

Aura of Malevolence(Su): at 14th level a cerberi’s weapon is treated as evil-aligned for the purpose of overcoming damage reduction. Any Attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while the cerberi is conscious, not if she is unconscious or dead.

Infernal Aura(Su): at 17th level, a Cerberi gains DR 5/chaos and immunity to compulsion spells and spell-like abilities. Each enemy within 10 feet of him suffers a -4 penalty on saving throws against compulsion effects. This ability functions only while the cerberi is conscious, not if he is unconscious or dead.

Infernal Champion(Su): At 20th level a Cerberi becomes the embodiment of the all dominating force of law. His DR increases to 10/chaotic. Whenever he uses smite chaos and successfully strikes a chaotic outsider, the outsider is also subject to banishment, using her Cerberi level as the caster level (his weapon and holy symbol automatically count as objects that the subject hates. After the banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, whenever he channels negative energy to harm it deals the maximum amount of damage possible.


This is an interesting development.

Are these decks going to be tied into the subscription? or is it too early to consider such things?

Organized play for the card game may be interesting as well, especially if you're looking for a game to play at a con in between other things, instead of committing 4 hours to a RP slot.


Slugfest Games has started a new kickstarter for the next expansion for Red Dragon Inn. If they hit their stretch goals they are going to produce two more of the Red Dragon Allies line as well. Currently they seem to be doing pretty good and have already hit the first stretch with 28 days to go.

If you haven't gotten a chance to play the originals they are pretty fun "off night" games for RP groups or anyone who just prefers Card and Board games. They involve portraying members of a somewhat dysfunctional Adventuring party while they unwind with a tankard or two and a few rounds of gambling, with the occasional fist fight.

For those interested the link is here

Red Dragon Inn 4 Kickstarter


So Bethesda Softworks has so far posted that they are done with Skyrim then followed with these two rather creepy videos about a day apart.

Link 1

Link 2

So far the only thing for sure is that Pete Hines said on his twitter that its not Fallout related. Much to my personal disappointment.

But what could it be? The themes don't seem to match any existing Bethesda property that I can think of. Though Fallout kind of fits that's been ruled out.

The first video is of alternating shots of barbed wire, an old LP, and a piece of sheet music.

The second video is of a man standing behind a fence that then shifts to a shot of burning daises.

Anyone have any speculation?


Inspired by the discussion here I thought it may be interesting to guess at what the cannon end of the APs may be in the event of a "Pathfinder 2.0".

Starting with the obvious ones which technically have cannon endings thanks to Shattered Star

Rise of the Runelords- The PCs Prevent Karzoug from regaining power, the city of Xin-Shalast has been rediscovered and the Pathfinders and other interested parties are making inroads to exploring it.

Curse of the Crimson Throne- Korvosa has a new ruler.

Second Darkness- The Darklands and Drow are now Common knowledge at least in some circles.

Now the Not so obvious ones these are my guesses as to the general gist of what may be.

Legacy of Fire and Council of Thieves - I must plead ignorance to the stories in these paths as I have neither read nor played them.

Kingmaker - a new country has arisen out of the stolen lands in the river kingdoms and the threat from the First World has been removed...for a time.

Serpent's Skull- The city of Savith Yi has been rediscovered but the adventures failed to prevent the resurrection of the Snake God and now the serpent folk gather to bring the fight to the surface.

Carrion Crown - The Cult of the Whispering Way was stopped but their work has made significant progress to freeing the Whispering Tyrant.

Jade Regent- A new empress sits on the Imperial Throne but the remnants of the civil war fought to put her there causes backlash that echos throughout Tian Xie

Skulls and Shackles - Following a Massive battle in the Shackles the Free Captains are in shambles but so is the Chelish navy the result is a multi-way struggle for power over the region

Shattered Star- Xin's city has risen from the depths and the pathfinders have laid first claim to it after their members defeated the clock work reliquary.

Pure speculation From Here On

Reign of Winter - Baba Yaga is Free once again and balance is restored, but the Heralds of Summer's return have a foothold now and the country is in disarray after the failed coup by Elvanna.

Wrath of the Righteous- The now Mythic hero's of the Crusade have driven back the demon lords of the Worldwound and made massive strides into closing the rift but the seal is new and fragile and it will be tested constantly.


Recently found this on Kickstarter. A dragon themed card game, at its basic level it's a trick taking card game with a few twists in scoring and play. The artwork on the game is frankly gorgeous and is pretty much what convinced me to back it. I'd thought I'd post a link here in case others may want to look at it.

Dragon Whisperer Kickstarter Page


As subject says I need to cancel my Modules subscription. I've found that the players companion line would have more use to me and since I cannot afford both I have to drop the modules line before I can pick up the other.

Thank you very much.

-K


Okay so I was just rolling up a character for potential play in an adventure path (currently a back-up for Kingmaker in case my fighter dies) and I was thinking Oracle, possibly Kitsune or Samsaran and was wondering about which Dragon Empires Deities may grant which mysteries I came up with this basic list though I had a hard time placing Lao Shu Po

Ancestor- Shizuru, Tsukiyo
Battle-Fumeiyoshi,General Susumu, Shizuru
Bones-Fumeiyoshi, Yaezhing
Dark Tapestry - Tsukiyo
Flame-Lady Nanbyo, Yamatsumi
Heavens- Shizuru, Tsukiyo
Life-Nalinivati, Qi Zhong, Shizuru
Lore- General Susumu
Metal-Dikitsu, Yaezhing
Nature-Dikitsu,Lady Nanbyo, Sun Wukong
Stone- Lady Nanbyo, Yamatsumi
Time- Kofusachi
Waves-Hei Feng
Wind-Hei Feng
Wood- Sun Wukong

I was wondering how good my guesses are . The one I found interesting was the Dark Tapestry the Deity who seemed to fit the best is actually Tsukiyo. His portfolio apparently overlaps a good bit with the other deities that are noted to grant this mystery. Domains such as Darkness, Madness, Moon, Night etc. Also wondering if in fact a LG Deity would actually grant the Dark Tapestry mystery regardless of how close his domains match up Because if so I am very much creating a Kitsune Oracle of the Dark Tapestry that Venerates Tsukiyo.


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Okay so first I know that there are a ton of treads similar to this already and I've read through several of them though none have the exact questions that I want to ask so with that said here is my set up

PCs

Human Male(Ulfen) Barbarian
Human Female(Varisian) Monk
Human Male Paladin of Abadar
(?Race)(?Gender) (?Bloodline) Sorcerer
(?Race) Male Cleric of Gorum or Torag

Game plan

1-Burnt offerings
1-2 Feast of Ravensmoor
2- The Skinsaw Murders
2-2 The Harrowing
3- Hook Mountain Massacre
4- Fortress of Stone Giants
4-2 Academy of Secrets
5- Sins of the Saviors
6- Spires of Xin-Shalast

Suggestions needed

Based on this what is the best way to divy out Xp should I use the Fast advancement from the main AP books throughout, should I use the Medium track throughout, or split the xp awards based on which type of track the source is presenting or other?

Second the party build is very very combat heavy. I've read through all the material and while I'm pretty sure slapping an Advanced template on everything and/or adding cannon fodder to the battles will make things tough enough for a challenge but I'm kinda worried about balancing out challenge with TPK risk later on. So should I blanket advance everything? Also/or am I missing something and this party is a bunch of sitting ducks b/c they are too focused on combat to notice threats that can't necessary be beaten with a sword.

And Lastly I had kind of hoped to interject a module between each AP volume to mix things up a bit but I could only figure out how to wedge the three mentioned in the path easily any suggestions on others that might fit in the gaps?

Thanks in advance.


Found this yesterday on Kickstarter and couldn't resist backing it as I'm a big 8-bit nostalgia kinda guy.
I figured others on here may be as well so I'd thought I'd share.
Add to that the fact it is in my best interest as a backer to have them reach as many stretch goals as possible.

Boss Monster Kickstarter


2 people marked this as FAQ candidate.

Question came up tonight during our game.

Can an Outsider specifically an Elemental be the target of a Magic Jar spell?

The outsider trait that prevents using resurrection seemingly implies that you cannot separate the soul from the body of an outsider without destroying it.

How would you rule this.


I've been considering digging up an old copy of BESM d20 and start
pathfinderizing it for this AP.

Why? you ask?

Simple can you picture this AP viewed through the lens of One Piece?

My only problems here are it's been a long time since I last had my hands on that BESM book and the big one, while adapting it I don't want to ruin the actual tone of the AP just err..twist is a little, so I was curious to see what others may think of this idea.


Had an interesting effect happen in a game the other night and while the incident was resolved I was curious as to whether or not it should even be possible.

The party is fighting a creature possessed by a shadow/spirt/ghost what have you. The Wizard has Magic Jar and uses it to try and force the possessing spirit out and take the body for himself.

Now I ruled that it was the possessing spirit who had to resist not the host and if successful the spirit was cast out and the host swapped with the wizard.

Should it have been the spirit in the jar? or Both? Should I even have allowed it?..it did rather shorten an end game boss fight to three rounds.

thoughts?


Okay, so after reading through the new Dragon Empires Gazetteer pdf. Some things strike me about the Races or more actually the Kitsune. Please bear with me.

The other races detailed in this volume have a "homeland" where they make up the ruling class/ majority population (before you ask I know wayangs technically don't either, I feel they make up for it based on Minata isles and having apparently pretty good influence in the "dark places" of Tian Xie). While Kitsune populations are present in most all of the other nations they hold the top spot in none of them. An exception may be made for the Forest of Spirits though the majority population there is technically Fey/Kami with "small settlements" of kitsune living among them.

Kitsune technically have the second shortest lifespan of any of the normal player races in golarion yes their max life can rival humans and exceed the average half-orc but still their maximum age is 97 which means the average kitsune would be probably mid 60s-70s at the time of death.

Given the lack of homeland and being noted as a minor population group in the various countries as well as age limits. It causes me to wonder about this race in terms of setting story. Are they a "dying" race? A short life span coupled with a small population anchor may imply this. Are they like gnomes whose "homeland" was in the first world and they were chased out. The fact they still have a deity ascribed to them as a mother goddess /founder asks, are they a "young" race which was just recently created and are only beginning to spread through the world?

It may just be the fact I love a story that has just enough melancholy to tug at the emotions but I like to envision them as a quietly dwindling race with strong ties to the spiritual/natural world, but mask the sadness of losing their place with the joie de vivre personalities of the artist and tricksters that the other races would describe them as.

Thoughts? Other speculations?


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Tonight I am here to relate an occurrence that went beyond strange in my Jade Regent campaign.

Some spoilers follow

Spoiler:
The party had just gone and interrogated a factor at the rimerunners guildhall. They got the information they were after and left. Later that same night the party's barbarian and wizard decided that they needed to investigate the hall more throughly and went by themselves to raid the place.

They had decided to break in from the top floor but realized that the noise of the barbarian ripping holes in the building would attract attention so they decided on a diversion.

The wizard cast summon monster and got 5 ponies, yes ponies, to run around inside the building distracting the guards, they break in with just enough time left on the summon monster spell to break down a few doors. The guards then find them the wizard proceeds to cast color spray for the next 3 rounds the barbarian just hits things as usual. They manage to get what they were after and make it back out without dying (it was a close thing though) and live to fight again another day.

Essentially a pair of PCs survived an encounter thanks to the wizard calling on help from five celestial magical ponies and then shooting rainbows at people till they fell unconscious.

And neither players or GM(me) realized the implications of what had happened until the session was over, they had just beaten back 6 Viking Huskarls with an episode of My Little Pony....never saw that one coming.


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Just poking at a curiosity here.

We currently have setting books on

Devils/Hell - Princes of Darkness
Demons/The Abyss - Lords of Chaos

and a forthcoming Deamons/Abbadon - Horsemen of the Apocolypse

Is it a possibility that we could see the good counterparts of these

Archon, Agethon, Azata / Heaven, Elysium, Nirvana books that are in the same style as the evil side.

I don't know about anyone else but I would greatly enjoy such a thing.


Okay so I will be GMing Jade Regent starting shortly and I have a player who wants to play a Human Paladin but he very emphatically told me he doesn't want to be a follower of Iomedae.

So the question is what Gods would be region appropriate to suggest to him.

A further note is that he would prefer a deity who's favored weapon would be a bludgeoning type (just a personal preference I think).


I'm relatively new to Pathfinder (Been playing and running for about a little over a year now). And I've been interested in the PFS aspect of the game, but I'm having a difficult time locating any sessions, the few cons around here have had their gaming aspects seriously diminished over the past 3 years and we have virtually no FLGS in the region.

So the question is does anyone know of any activity going on around the Lynchburg area of Virginia for PFS?


Hi there.
(Disclaimer for Safety's sake I'm a new GM for pathfinder and fairly new to these boards so if this question has been answered elsewhere I would appreciate the link to the relevant info, I've run a search but haven't found any thing.)

Anyway I'm Running the Serpent's Skull AP for my gaming group and one of my players is a Blight Druid. He approached me last night with an interesting question. Since Vermin Empathy replaces Wild Empathy can it be assumed that any of his spells and or specials would effect vermin instead of animals (example the vermin heart feat allows characters to target vermin instead of animals but requires Wild Empathy. I ruled that since he had vermin empathy he could target vermin already but not animals so he would have to take a "wild heart" feat to target animals.

The reason I am asking is because this seemed to be the intent of the rules but its not actually stated anywhere.

Thanks ahead of time for the responses.