
arnon |
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So my players opted out of Mass Combat and i'm down to creating some missions for them to play out instead.
Note: There are probably mistakes in the stats and i usually give the enemies higher if not full hp, and even then the party wipes the floor with them...
This is what i came up for the Fort Drelev attack (which will occur next week):
Fort Drelev Battle
The attacking armies will be the same as in the module. I've seen recommendation, i think in the GM thread for the below, and added one idea of mine:
- Trolls at the gate! - A troop (as in the subtype) of trolls lead by a troll fighter 7 will attack the gate with a battering ram.
Enemies:
TROLL HORD CR 13
NE Medium humanoid (troll, troop)
Init+2; Senses Perception +10
DEFENSE
AC 26, touch 12, flat-footed 22 (+6 armor, +2 Dex, +4 natural, +2 shield)
hp 300(19d8+171=256), regeneration 5 (acid or fire)
Fort+16, Ref+8, Will+7
Defensive Abilities troop traits
OFFENSE
Speed 20 ft.
Melee troop (4d6+11)
Space 20 ft.; Reach 10 ft.
STATISTICS
Str 32, Dex 14, Con 28, Int 6, Wis 9, Cha 6
Base Atk +19; CMB +30; CMD 32
Feats Intimidating Prowess, Iron Will, Skill Focus (Perception)Troll Fighter
Male troll fighter 7
CE Large Humanoid (Giant)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +21
DEFENSE
AC 26, touch 13, flat-footed 22 (+8 armor, +3 Dex, +1 dodge, +5 natural, -1 size)
hp 171 (6d8+7d10+7 favored class +100); Regeneration 5 (fire or acid)
Fort +18, Ref +7, Will +6; +1 vs. fear
Defensive Abilities Bravery +2, Fire Immunity 60
OFFENSE
Speed 30 ft.
Melee +2 ranseur +22/+17/+12 (2d6+17) and bite +16 (1d6+4) or bite +18 (1d6+8) and 2 claws +18 (1d6+8)
Space 10 ft.; Reach 10 ft. (15 ft. with +2 ranseur)
Special Attacks rend (2 claws, 1d6+8), weapon training +1 (pole arms)
STATISTICS
Str 26, Dex 14, Con 23, Int 4, Wis 11, Cha 6
Base Atk +11; CMB +21; CMD 33 (34 vs. disarm and sunder)
Feats Combat Reflex, Dodge, Improved Initiative, Iron Will, Multiattack, Power Attack, Skill Focus (Perception), Vital Strike, Weapon Focus (ranseur), Weapon Specialization (ranseur)
Skills Climb +10, Perception +19
Languages Giant
SQ Armor Training 2
Gear +2 breastplate, +2 ranseur, Potion of protection from energy (1)
- Destroy the catapults - as the title says, but while being harassed by several troops of soldiers. After several rounds some Wyverns will sweep down on them
Enemies:
Catapults hardness 5, 50hp, 100 ft. apart
Wyverns I think 4 will swoop down after 1d4+2 rounds, and 4 more some 2 rounds later
INFANTRY TROOP CR 10
LN Medium humanoid (human, troop)
Init+6; Senses Perception +14
DEFENSE
AC 23, touch 12, flat-footed 22 (+6 armor, +2 Dex, +4 natural, +2 shield)
hp 147 (14d8+70)
Fort+13, Ref+8, Will+7
Defensive Abilities troop traits
OFFENSE
Speed 20 ft.
Melee troop (4d6+7)
Space 20 ft.; Reach 5 ft.
Special Attacks crossbow volley (DC 21)
STATISTICS
Str 24, Dex 15, Con 18, Int 11, Wis 12, Cha 9
Base Atk +10; CMB +7; CMD 29
Feats Ability Focus (crossbow volley), Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Toughness
SPECIAL ABILITIES
Crossbow Volley (Ex) The infantry troop can fire a volley of crossbow bolts as a standard action. This attack strikes a 20-foot radius within 800 feet of the center of the troop’s space. All creatures in the radius take 5d8 points of piercing damage (Reflex DC 21 for half). The save DC is reduced by 1 for each 80-foot range increment beyond the first. The save DC is Dexterity-based and includes the bonus from the troop’s Ability Focus feat.
- Hydra from the lake - Since my players did not deal with the Hydra from KM4 (nor did they deal with almost anything in that area, having lost interest in exploration) they'll face her here. It was drawn to the city by another Pitaxian force which did not survive being the bait.
The hydra will be the 13 headed one from the 6 player conversion thread
- They might try to go after the general of the armies, Avinash(?), at some point. They can, but if he start to look like loosing he'll teleport away or something... I want him there at the end.
I also think all these encounters will be timed. Take too long and you might loose the fight.
I'd appreciate ideas and thoughts :)
Cheers,
-arnon
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