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My last post received some sound replies, especially from DeathQuaker – thank you very much, so I’ve decided to revise my approach to the subject and post what I would like to see in Pathfinder and how it could possibly be achieved.
Broken up into several posts, for your convenience.
First point; Prestige Classes:
I previously stated that I really miss the feeling of achievement when I finally got into my prestige class. This didn’t come from expected power gain, but from a genuine sense of – for lack of a better word: Yay! I had achieved something for my character that I had set out to from the beginning of the campaign.
First problem: We sorely lack more generic prestige classes in Pathfinder.
By generic I don’t mean things like the ones the old 3.5 books where filled with to the point of overflowing. I mean instead classes like a Guild Thief, Dragon Slayer or Demon Hunter, classes that are solid in concept, but broad in organizational possibility.
I quite like the Paths of Prestige, but it is very specific in scope, limiting itself only to prestige classes for organizations in Golarion. The problem with it is that while I can make quite the awesome Aspis Agent, I cannot make a Guild Thief without seriously re-fluffing – and sometimes re-crunching – large parts of the class.
A more generic approach will allow us to make our own societies that fit our own worlds better.
So a bunch of generic classes that would scream out for being included in an organization and therefore be real prestigious classes, in the spirit of the original intent.
Second problem: Prerequisites.
Prestige classes are known – and hated – for their, often, strange or excessive requirements, which often makes little sense to most of us. A class like the Master Spy has a good Will save and gain a few abilities that help out with preventing mind control, and yet, it has Iron Will as a requirement.
What I propose is that prestige classes eliminate feat requirements, keeping the base attack and skill prerequisites and adding story prerequisites.
Example: Dragon Slayer would have a base attack requirement, knowledge (arcana) and probably survival and knowledge (dungeoneering) as well. Then it would have the story requirement of having to slay a dragon of a certain hit dice, to turn theory into praxis.
Now anyone can fulfill a base attack requirement and a reasonable skill requirement, but you’d have to go find an actual dragon to fulfill the story prerequisite and gain entrance into the prestige class. So we’re back at having a feeling of fulfillment.
Remember: I know that I can easily covert 3.5 stuff; I’m doing it quite often already. The problem with this is that if we keep recycling the old stuff, nothing new will come along. So if we keep milling the same old grain, we will end up having nothing left.