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Okay, so I've been working on a new homebrew setting. I've set up a chart of 7s for just a thematic, fun thing (I fluff a ton of stuff for all sorts of characters). I've got 7 iconic evils, and 7 iconic goods- from Mammon to Ananiel. I would love a list of 7 iconic neutral names if you guys can help me out, I'm just having no luck. Its not as easy to find recognizable neutral (in respect to good and evil) as opposed to angels and demons.

For those curious, its for any numerology styled wizards. Days in a week, deadly sins, godly virtues, neutral lines between those, angels, demons, these neutral outsiders, schools of magic, etc.

Neutrality in terms of law and chaos don't really matter, my players want a new setting exploring good and evil, no so much law and chaos. We don't run LG only paladins, all gods have paladin codes. So be a little out there, toss chaotic neutral, lawful neutral and true neutral all.

Thank you so much for your help!


Okay, reading dragon empire primer, kitsune feats have BAB prereqs. How unbalancing would it be to only have these as level requirements? Its kind of a bummer that a magical kitsune can't get as many kitsune feats as quickly (and surely, in some cases, ever [anticipating higher level feats]) as a kitsune-fighter.


So, I've been playing tabletops for a while with a large group of friends. On one occasion I've had the chance to play with a traditional gaming group, however it was for a game in development.

Does anyone know of an area somewhere in/around San Antonio that is accessible to newer players that uses pathfinder?


1 person marked this as FAQ candidate.

Okay, so Echo is a zero level word that requires burst, which is a 1st level target. This means that a standard Burst Echo would require a 1st level slot, correct? Why did they not just make Echo a 1st level spell? A target word doesn't add to the level of the whole spell if I read every thing right... And since target words have to be ON a spell of at least that level, does that mean you cannot USE echo until you can make a 1st level/0 level burst spell?

Echo:
Echo (Illusion)
School illusion (figment); Level bard 0, sorcerer/wizard 0
Duration 1 round/level (D)
Saving Throw Will disbelief; Spell Resistance no
Target Restrictions burst (emanation)
This effect word targets a single location, creating a sound
that rises, recedes, or remains constant for the duration. The
sound’s volume increases with the caster’s level. The base
Perception DC to notice this sound is 0, but the DC is reduced
by 1 per caster level (although it can be higher if the caster
desires). This means that the sound starts out as loud as a
creature talking, but by 10th level, it is as loud as creatures
engaged in a noisy battle. The sound can resemble anything
the caster desires, except it cannot replicate speech or
language. Once cast, the type of sound within the emanation
cannot be changed.

Burst:
Burst
Level 1
Range close (25 ft. + 5 ft./2 levels)
A wordspell with this target word affects everything it catches
in a 10-foot-radius burst. Some effect words that use the burst
target word are instead emanations, taking up the same area as
the burst. These effect words typically have a longer duration
and cannot be moved once created. They are noted by the word
“emanation” in parentheses after the burst target restriction.
Boost: The spell affects everything in a 20-foot-radius
burst. Its range increases to medium (100 ft. + 10 ft./level).
Boosting this effect word increases its level by 2.
Boost: The spell affects everything in a 40-foot-radius
burst. Its range increases to long (400 ft. + 40 ft./level).
Boosting this effect word increases its level by 4.


Okay, I've been working a long while with some friends on a persistent campaign world. Long story short, one of the guys that has been working on a unified theory of magic for it.

With the addition of Words of Power (which we like, and will be using, for sure) some questions were raised on how to fit things in flavor wise along with mechanically.

Even in Ultimate Magic, it seems like the flavor of the words of power is that they are more primal and based on the nature of magic. This is the way we're going to be treating them as well.

The world does have a difference in divine and arcane magic, and that seems to be preserved by word lists for different classes. I've posited that there is an inherent difference in harnessing the energy of divine/mortal magic, and that is why even the high level theurges can only used them together or interchangeably to a small extent.

For many classes, "learning" and "casting" are the mechanical dividing point for the world. The reason a separate spell-lists exist for a Wizard/Sorcerer is because some are learned, others are inherent. Most of this is addressed mechanically in a "spontaneous v. prepared caster learning curve".

Mechanically, I know there is a balance reason for wordcasters to have seperate word-lists when multiclassing. However, I have a player insistent on playing a Bard/Sorc- both spontaneous, arcane casters. For flavor, how can these separated? Mechanically, what kind of problems would there be if when "learning" words a word that is on both lists is learned for both classes and can be used on either spell slot?
E.g.- upon gaining his 3rd level, he learns the time word "dash", which can be used in his bard spells or his sorcerer spells since it is learnable by both classes.