Cayden Cailean

ahayford's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 67 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


Grand Lodge 1/5

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

****Possible Spoilers***

#1-06: Lost on the Spirit Road
-> This one was very railroady. I didn't really feel like we made any decisions the entire time. There may have been a spot where we could decide to attack or be diplomatic.

Intro #1: The Second Confirmation
-> This one had some interesting stuff, but also had some dungeon hazards that were kind of boring to deal with.

Intro #2: United in Purpose
-> I get wanting to introduce the factions, but I felt like the mini-mission approach just leads this one to be kind of a incoherent slog. I would change this one to maybe meet all the leaders at once, each one telling a little about themselves and maybe giving a separate mission in the same dungeon or something. Or just have a unique mission for each faction? I don't know.

#5-07: Sewer Dragon Crisis
-> This one was actually kinda cool. Thinking back on it I enjoyed this one.

Intro: Year of Unfettered Exploration
-> Probably the one I enjoyed the least. This one largely made no sense, and I still don't understand what we were doing in the garden, who the people were we met there, or what the riddle had to do with anything. Giving red herrings in a short play slot like this is horrible. I went back and read the module after playing and still don't think it makes a lot of sense. The module itself doesn't clarify what the riddle is suppose to be hinting at.

Starfinder Society Scenario #1-32: Acts of Association
-> This one just doesn't feel very heroic or adventurous. You are escorting a diplomat through absalom station. No real decisions or investigations. Fights were trivial. Possibly suffered from tier spread. (1s and 4s)

Starfinder Society Intro #1: The First Test
-> Hints at a larger mystery but doesn't really explain or answer anything. Heroes go to this planet, do stuff, and then I kept expecting there to be more but there wasn't.

Starfinder Society Scenario #1-24: Siege of Enlightenment
-> Starts with a starship battle, which I was excited for, but it was kind of lame. Rest of the mission didn't make a lot of sense to me.

Starfinder Society Scenario #3-09: Frozen Ambitions: Freeing the Herd - This one was ok, but again, we didn't really make any decisions on our own. There was an investigation that I thought was interesting and we did have a little bit of freedom entering the lab. This one might have promise.

Largely it feels like all the dungeons are mostly straight shots or straight shots with dead ends. There are a lot of spots where I feel like the GMs, instead of asking "What do you do?" say "You can roll Diplomacy, Acrobatics for some reason, or Intimidation". I'm trying to balance my expectations with the limited time slot.

Maybe someone could suggest a module I should try and get a seat at that they enjoyed. When I was initially excited about DMing Society I looked at The Mosquito Witch and thought it read like a more open ended adventure that seemed like it would be fun to play.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

New Store! Thank goodness. I've always found the existing store to be functional, but a little janky at the best of times.

Grand Lodge

5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would love to see something truely underwater themed. I'm not talking about land walking ancestories visiting the underwater world of Golarion, but a push to have more aquatic ancestories and a story completely built around the world that exists below the waves. I've always been fascinated by the ocean and creatures in it, and would love a fantasy take on this. I recently saw the mermaid crewmember for howl of the wild in her little land legs wheel chair and thought it was a shame that we don't have stories about a full aquatic adventuring party doing their thing under the sea. Maybe a few more ancestories to improve the diversity of characters and I think you could do something really cool. I think its an underserved niche.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You could have the players be the clones all along! Dun dun daaaah. The real players are still trapped back at the Demon's base. Then have them come in conflict with their original selves. Do they sacrifice themselves to save the world? Do they kill of their real selves and take their place? Do they work with their real selves to turn the demon's plan against them?

Its a chestnut, but a good one.

Grand Lodge 1/5

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hi guys,

The group I run PFS for, mostly friends from work, and I decided we'd like to run the scenarios by season for each character...to kind of experience them as they were originally released. No real reason other than we though it might be cool and we are all ridiculously OCD. At the end of each season, we'll let everyone roll up new level 1's so they can experience a new class. When we hit the level where their previous character left off, they can bring in the old one or keep the new....

To that end, I have devised the following progressions. This took a bit of effort in order to keep everything with-in a single season. Thus, I thought someone else might be interested in it. Let me know what you guys think. Yes I know its going to take us a looooong time to do this...but I was bored this afternoon and this problem tickled my brain.

The level next to the Scenario lists the level the players will be coming into the scenario. I'm not sure we'll ever do Eyes of the Ten, as my guys like lower level play...but we'll see.

Let me know what you guys think? Are there some other full modules I should try and work in rather than the ones I have listed here?

Season 0:
First Steps 1 1.0
First Steps 2 1.1
First Steps 3 1.2
Silent Tide 2.0
Mists of Mwangi 2.1
Frozen Fingers of Midnight 2.2
Perils of the Pirate Pact 3.0
Among the Living 3.1 <--- This Week
Decline of Glory 3.2
Prince of Augustana 4.0
Tide of Morning 4.1
Hydra's Fang Incident 4.2
Murder on the Silken Caravan 5.0
Black Waters 5.1
Slave Pits of Absalom 5.2
The Many Fortunes of Grandmaster Torch 6.0
Our Lady of Silver 6.1
To Scale the Dragon 6.2
Fingerprints of the Fiend 7.0
Lost at Bitter End 7.1
Lyrics of Extinction 7.2
King Xeros of Old Azlant 8.0

Season 1:

MOD: We Be Goblins 1.0
The Devil We Know Part 1 1.1
The Devil we Know Part 2 1.2
The Devil We Know Part 3 2.0
The Devil We Know Part 4 2.1
Voice in the Void 2.2
The Beggar's Pearl 3.0
The Pallid Plague 3.1
Among the Dead 3.2
Assault on the Kingdom of the Impossible 4.0
Delerium's Tangle 4.1
The Infernal Vault 4.2
The Citadel of Flame 5.0
Fortune's Blight 5.1
The Darkest Vengeance 5.2
City of Strangers 1 6.0
City of Strangers 2 6.1
Sniper in the Deap 6.2
Echoes of the Everwar 1 7.0
Echoes of the EVerwar 2 7.1
Echoes of the Everwar 3 7.2
Echoes of the Everwar 4 8.0
Drow of the Darklands Pyramid 8.1
Encounter at the Drowning 8.2
The Jester's Fraud 9.0
No Plunder, No Pay 9.1
Hall of Drunken Heroes 9.2
Mod: Curse of the Riven Sky 10
Mod: Ruby Pheonix Tournament 11
Eyes of the Ten 12

Season 2:

Mod: Crypt of the Everflame 1.0
Before the Dawn 1 2.0
Before the Dawn 2 2.1
The Penumbral Accords 2.2
Mod: Masks of the Living Gods 3.0
Shades of Ice 1 4.0
Shades of Ice 2 4.1
Shades of Ice 3 4.2
Murder on the Throaty Mermaid. 5.0
Mod: City of Golden Death 5.1
Shadow's Last Stand 1 6.1
Shadows Last Stand 2 6.2
The Dalsine Affair 7.0
Shadows Fall on Absalom 7.1
Fury of the Fiend 7.2
The Rebel's Ransom 8.0
You only Die Twice 8.1
The Sarkorian Prophecy 8.2
The Heresy of Man 1 9.0
The Heresy of Man 2 9.1
The Heresy of Man 3 9.2
Below the Silver Tarn 10.0
Chasm of Screams 10.1
The Flesh collector 10.2
The Forbidden Furnace of Forgotten Koor 11.00
Warth of the Accursed 11.1
The Mantis's Prey 11.2

Season 3:

Mod: The Godsmouth Heresy 1.0
The Frostfur Captives 2.0
Tide of Twilight 2.1
Echoes of the Overwatched 2.2
The Quest for Perfection 1 3.0
The Quest for Perfection 2 3.1
The Quest for Perfection 3 3.2
The God's Market Gamble 4.0
The Icebound Outpost 4.1
The Temple of Empyreal Enlightenmeant 4.2
The Goblinblood Dead 5.0
Mod: Carrior Hill 5.1
Sewer Dragons of Absalom 6.1
Song of the Sea Witch 6.2
Among the Gods 7.0
The Midnight Mauler 7.1
Storming the Diamond Gate 7.2
The Ghenett Manor Gauntlet 8.0
The Immortal Conundrum 8.1
Wonders in the Weave 1 8.2
Wonders in the Weave 2 9.0
The Haunting of Hinojai 9.1
The Golden Serpent 9.2
The Rats of Round Mountain 1 10.0
The Rats of Round Mountain 1 10.1
The Kortos Envoy 10.2
Red Harvest 11.0
Portal of the Sacred Rune 11.1

Season 4:

Rise of the Goblin Guild 1.0
Severing ties 1.1
The Disapeared 1.2
The Cyphermage Dilemma 2.0
The Veteran's Vault 2.1
The Night March of Kalkamedes 2.2
Mod: Feast of Ravenmoor 3.0
Mod: Fangwood Keep 4.0
Wrath's Shadow 5.0
The Sanos Abduction 5.1
The Blackros Matrimony 5.2
My Enemy's Enemy 6.0
Way of the Kirin 6.1
Rivalry's End 6.2
The GolemWorks Incident 7.0
The Green Market 7.1
Fortress of the Nail 7.2
Glories of the Past 1 8.0
Glories of the Past 2 8.1
Glories of the Past 3 8.2
The Fabric of Reality 9.0
Tower of the Ironwood Watch 9.1
King of the Storval Stairs 9.2
The Cultist's Kiss 10.0
Feat of the Sigils 10.1
The Refuge of Time 10.2
Words of the Ancients 11.0
The Waking Rune 11.1

Grand Lodge

3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

1) Something with a strong emphasis on the planes and plane shifting. Something reminiscent of Planescape and Sigil. I think the planes create an opportunity to create some really alien and interesting environments and creatures.

2) Something around a sunken city or empire beneath the waves. Lots of Atlantian flavor and maybe an aquatic PC race or two.

3) Egyptian/Arabian theme. I know Paizo has an egyptian themed AP, but I love ancient middle east flavored themes. I'm an old Al Qaddin fan and would love to see an AP set in this kind of environment.

4) Post Apocalyptic - A fantasy realm in a very dystopian time period where some kind of apocalypse has really taken everything back to the stone age. Dark Sun/Conanish type setting.