As a side note I recall playing in a group for over a year. We had a paladin that did not know how his channel positive energy worked. We were level 11 and the gm declared if you don't know how your class abilities work then your character has a heart attack. I remember the paladin had 3 heart attacks in 4 weeks. The one week he got his abilities right, the ranger did not so he had a heart attack. heart attack: you take your character and sheet to another room and read the book to learn how it works. Once you know how it works you can then come back and join the game. I felt it was fitting because it was never something the character just learned how to do. It was always something the class gained levels ago and therefore should know how to use it. Guessing your not in the Cleveland, Ohio area?
Not sure about the rest of your group, but I would love to have you as my gm. Someone that spends the time to do all of that out of game & cook for your group. Really??!! Sign me up. I'll be playing a bard, I'll know my class, spells, and abilities. Seriously seems like they just want to hang out as previously mentioned. People that want to play will read the rules and learn their class even if busy with work, school, etc. Perhaps sit them down and explain that it takes a lot of work to be a gm and you are spending a lot of time to be the best you can be. If they can't/won't put in the time to learn about the class they choose then they should not be playing. Sure you want to hang out just to hang out but day X is gaming day and if they don't want to game they should not be there distracting the ones that do want to game. Also I might add that it seems you have 6 players? (boyfriend, sister, step-sister, a friend from high school, his friend, and a co-worker) That equates to a lot of down time between players turns, so they will get easily distracted. Phones and other electronic devices should be banned unless being used for gaming. It's easy to tell, ex: person using phone, using phone, and now it's their turn but they have no idea they are stuck in a fog/web/etc spell. They don't know the guy they are trying to hit is actually flying so they can't melee him. That is the person that loses electronic device privileges at my games . Remember, these are just the opinions of me, that does not make them right.
As a magic device for a caster that takes metamagic feats I must point out staff of the master but getting it made for your focused spell school due to this ability in the description. Staff of the Master:
In addition, this staff can be used to cast spells using any metamagic feats known by the wielder without increasing the spell's level. This consumes a number of charges equal to the number of spell levels increased by the feat. No more than one feat can be applied to a spell cast by the wielder in this way. Using the staff for this purpose does not increase the casting time of the spell. I find that to be quite powerful. P.S. I added the bold to point out what I was talking about.
I have become very interested in telling/creating the story for role playing (although the group has fallen apart). I have done a lot of reading as of late (library for the win) and have many ideas I would like to write as adventures/modules. However, after looking I do not see any guide. How does one create a module and adventure path (I have a feeling one does not do it without the help of others) along the lines that Pathfinder releases? Is there a guide, a source, or something to help me along? I am not creating these for sale but I am interested in the process of how they are formatted. Do they use certain a certain program? TLDR: I guess what I am saying is how does one go about creating modules and adventure paths from start to finish. |