We finished the first 20 days last night and I think all enjoyed the AP. Not really what we customarily play. Some exceptions I made were ignoring the NPC's daily tasks and resolutions (story line resolutions), I had considered making one check for all but that didn't seem right either.
On daily tasks for riggers when it implied many skill checks to climb we reduced it to one, making one character suffer 6 checks when others only had one did not seem fair.
As none of my pirates had traditional rogue skills I was not surprised that none attempted to steal - with one pickpocket exception. We made it through well and it prevented the PC's from acting rashly and being too bored.
Looking forward to our next game.