Full Name |
Violet Bramblebough |
Race |
Human |
Classes/Levels |
HP: 76/76 | AC 21 ( 15 T / 17 FF) | Fort +9* / Ref +9* / Will +6* | CMD 29 (25FF) | Perception + 12 | Sense Motive + 12| Stealth +13 |
Gender |
Female |
Size |
Medium |
Age |
18 |
Alignment |
Neutral Good |
Deity |
Green Faith |
Languages |
Common |
Occupation |
Rebel |
Strength |
22 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
8 |
About Violet Bramblebough
Violet Bramblebough
Female human brawler (verdant grappler) 8 (Pathfinder RPG Advanced Class Guide 23, Ultimate Wilderness 43)
NG Medium humanoid (human)
Init +2; Senses Perception +12
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Defense
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AC 21, touch 15, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +2 dodge, +1 shield)
hp 76 (8d10+24) (currently 37)
Fort +9, Ref +9, Will +6; +2 trait bonus vs. Disease
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Offense
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Speed 30 ft.
Melee +1 goblinoid-bane cold iron waveblade +12/+7 (1d6+13/18-20 plus 2d6 vs. Goblinoid) or
. . +1 goblinoid-bane cold iron waveblade flurry of blows +10/+10/+5/+5 (1d6+13/18-20 plus 2d6 vs. Goblinoid) or
. . unarmed strike +13/+8 (1d10+14) or
. . unarmed strike flurry of blows +11/+11/+6/+6 (1d10+14)
Special Attacks brawler's flurry, brawler's strike (magic), green grasp, knockout 1/day (DC 20), maneuver training (grapple +2, trip +1), martial flexibility 10/day, thorny embrace (1d10)
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Statistics
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Str 22, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +8; CMB +11 (+17 grapple, +12 trip); CMD 29 (33 vs. grapple, 30 vs. trip)
Feats Combat Expertise, Dodge, Extra Martial Flexibility[ACG], Greater Grapple, Improved Grapple, Improved Unarmed Strike, Iron Will, Power Attack, Pummeling Style[ACG]
Traits bandit (river kingdoms), blight-burned
Skills Acrobatics +9, Climb +9, Escape Artist +10, Handle Animal +3, Intimidate +3, Perception +12, Ride +5, Sense Motive +12, Stealth +13, Swim +9
Languages Common
SQ brawler's cunning, martial training
Other Gear +1 chain shirt, mwk buckler, +1 goblinoid-bane cold iron waveblade, amulet of mighty fists +2, belt of giant strength +2, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 316 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +6/+6/+1/+1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (magic) (Ex) Unarmed strikes overcome DR as various things.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Green Grasp (Su) When grappling, roots erupt from ground tieing up foe.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 20) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Maneuver Training
Martial Flexibility (swift action, 10/day) (Ex) As a Swift action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Thorny Embrace (1d10) (Su) Grasping roots can grow thorns dealing 1d10 damage per round.
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