Zyraen Char14's page

No posts. Organized Play character for Zyraen.



The Exchange

Not sure if others are facing this problem after the website maintenance. Now on my Pathfinder characters, when I click Sessions button, all the Sessions where I served as GM are completely missing / not visible.

I understand that this problem may not affect most players much, but for those of us that GM a lot (sometimes more than we play), it would help a lot to be able to keep track of which characters we applied GM Sessions chronicle sheets to.

Anyone else have this problem, and could it be resolved? Thank you in advance.

The Exchange

Hi All, another Rules Query.

Is a bonus spell considered part of the class' spell list, if the spell has not yet been learnt?

Specifically I am considering whether to purchase for an L1 Oracle with Heavens Mystery either Wand of Color Spray or Page of Spell Knowledge for Color Spray.

Thank you in advance.

The Exchange

Hi All, I was searching around for answers but have not managed to find one. It seems Imbicatus posed a question about it on the Vigilante blog post here but there's no reply.

http://paizo.com/paizo/blog/v5748dyo5lhmq&page=3?Ultimate-Intrigue-Vigi lante-Playtest

My question is same as Imbicatus' : what are the retraining synergies for Vigilante?

Currently I have an L4 Swashbuckler1 Bloodrager1 Vigilante2 character who is a tripping whip specialist, and taking 2 levels of Fighter (Lore Warden) would really help with the Combat Reflexes & Improved Whip Mastery at L5 followed by Combat Expertise and Greater Trip at L6.

However, long term I intend to retrain her back to be a Vigilante to get Hide in Plain Sight by Level 9 or Level 10. I may need to store PP for when the time comes to retrain, hence would like to know what are the retraining synergies for Vigilante.

If in case it comes up, I'm also curious if the synergies differ for different Vigilantes. For example, the Avenger seems closer to a Fighter, while the Stalker seems closer to a Rogue.

Thank you in advance.

The Exchange 4/5

Hi All,

This question came up when I was theorycrafting an Unchained Summoner for Pathfinder Society play.

I was looking at an Azata Eidolon that wields weapons with multiple limbs (Marilith style! Lol ) and using Multiweapon Fighting in place of Two Weapon Fighting.

A kind friend pointed out to me that Multiweapon Fighting is from Pathfinder RPG Bestiary which is not listed under Additional Resources for society play, and we agreed it was best to come here to clarify.

For Easy Reference

Under Unchained Eidolon, it indicates
"Feats: This is the total number of feats possessed by an eidolon. Eidolons can select any feat they qualify for, but they must possess the appropriate appendages to use some feats. Eidolon feats are set once chosen, even if the creature changes when the summoner gains a new level. If, due to such changes, the eidolon no longer qualifies for a feat, the feat has no effect until the eidolon once again qualifies for the feat."

Multiweapon Fighting states
"Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms."

Also, an Unchained Eidolon may gain Multiattack as a bonus feat at L10, and this feat is likewise is from the Pathfinder RPG Bestiary.

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Bearing the above in mind, would like to check if Multiweapon Fighting is legal for PFS play on a many limbed Eidolon?

Thanks in advance ;)