Tengu

Zykon Gibbs's page

262 posts. Organized Play character for Wei Ji the Learner.


Full Name

Zy Kon Gibbs

Race

Tengu

Classes/Levels

Stats:
B. Ace 2/Freebooter 2|28/28HP|Grit: 5/6|AC:18/15T/13FF|F:+6/R:+10/W:+4|CMB:+4|CMD:19/14|MV: 30|Ini:+4|Per.:+13|S.M.:+12|Stealth:+13|Survival:+8/9/10|PFS:145296-3

Gender

Male

Size

M

Age

30

Alignment

NG

Deity

Andoletta

Location

Absalom

Languages

Abyssal, Common, Jistka, Sylvan, Tengu

Occupation

Barrister

Strength 10
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 18
Charisma 8

About Zykon Gibbs

Level One:
Zykon Gibbs
Male tengu gunslinger (bolt ace) 1 (Pathfinder RPG Advanced Class Guide 94, Pathfinder RPG Advanced Race Guide 162, Pathfinder RPG Ultimate Combat 9)
NG Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee bastard sword +1 (1d10/19-20) or
bite -4 (1d3)
Ranged mwk light crossbow +6 (1d8/19-20)
Special Attacks deeds (gunslinger's dodge, sharp shoot, vigilant loading), grit (4)
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Statistics
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Str 10, Dex 18, Con 10, Int 10, Wis 18, Cha 8
Base Atk +1; CMB +1; CMD 15
Feats Gunsmithing[UC], Rapid Reload
Traits armor expert, freedom fighter, suspicious
Skills Perception +10, Profession (barrister) +8, Sense Motive +9, Stealth +8, Survival +8; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Tengu
SQ gunsmith
Combat Gear potion of cure light wounds, acid, alchemist's fire (2), alkali flask, holy water, tanglefoot bag; Other Gear studded leather, bastard sword, crossbow bolts (26), mwk light crossbow, backpack, chalk, flint and steel, ink, black, mirror, paper (10), shovel, silk rope (50 ft.), sunrod (3), tent, small, trail rations (6), waterskin (2), 3 gp, 9 sp, 9 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Freedom Fighter +1 to Stealth checks, +1 to hit in the surprise round.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
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Zykon was rescued by Wei Ji during an off-the-books mission on behalf of Liberty's Edge. He puts his natural sneaky talents to use at range, rather than risking direct confrontation.

In the event that does happen, though, he is ready to give those who close a rude surprise.

L2 Advancement:
Zykon Gibbs
Male tengu gunslinger (bolt ace) 2 (Pathfinder RPG Advanced Class Guide 94, Pathfinder RPG Bestiary 263, Pathfinder RPG Ultimate Combat 9)
NG Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +11
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 16 (2d10)
Fort +3, Ref +7, Will +4
Defensive Abilities nimble +1
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Offense
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Speed 30 ft.
Melee cold iron sawtooth sabre +2 (1d8/19-20) or
dagger +2 (1d4/19-20) or
silver sawtooth sabre +2 (1d8-1/19-20) or
bite -3 (1d3)
Ranged mwk underwater light crossbow +7 (1d8/19-20)
Special Attacks deeds (gunslinger's dodge, sharp shoot, vigilant loading), grit (4)
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Statistics
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Str 10, Dex 18, Con 10, Int 10, Wis 18, Cha 8
Base Atk +2; CMB +2; CMD 17
Feats Rapid Reload
Traits armor expert, freedom fighter, suspicious
Skills Appraise +0 (+2 for small or highly detailed items when using a magnifying glass), Craft (alchemy) +4, Perception +11, Profession (barrister) +8, Ride +8, Sense Motive +10, Stealth +8, Survival +8 (+10 to avoid becoming lost), Swim +4; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Tengu
SQ crossbow maven, gifted linguist, swordtrained
Combat Gear potion of cure light wounds (2), wand of cure light wounds, acid, alchemist's fire (2), alkali flask[APG] (2), holy water (2); Other Gear leaf armor[ISWG], cold iron sawtooth sabre[ISWG], dagger, mwk underwater light crossbow[ARG] with 50 bolts, silver sawtooth sabre[ISWG], wayfinder[ISWG], bedroll, flint and steel, ink, black (2), inkpen (5), magnifying glass, masterwork backpack[APG], meat (10), mirror, paper (10), spider's silk rope (50 ft.)[APG], sunrod (2), trail rations (5), travelling spellbook[APG], waterskin, 946 gp, 8 sp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Freedom Fighter +1 to Stealth checks, +1 to hit in the surprise round.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magnifying glass +2 Appraise for small or highly detailed items.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
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Zykon was rescued by Wei Ji during an off-the-books mission on behalf of Liberty's Edge. He puts his natural sneaky talents to use at range, rather than risking direct confrontation.

In the event that does happen, though, he is ready to give those who close a rude surprise.

L4 Advancement:
Zykon Gibbs
Male tengu gunslinger (bolt ace) 2/ranger (freebooter) 2 (Pathfinder Player Companion: Pirates of the Inner Sea, Pathfinder RPG Advanced Class Guide 94, Pathfinder RPG Bestiary 263, Pathfinder RPG Ultimate Combat 9)
NG Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +13
Aura freebooter's bane (1 ft.)
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 28 (4d10)
Fort +6, Ref +10, Will +4
Defensive Abilities nimble +1
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Offense
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Speed 30 ft.
Melee cold iron sawtooth sabre +4 (1d8/19-20) or
dagger +4 (1d4/19-20) or
silver sawtooth sabre +4 (1d8-1/19-20) or
bite -1 (1d3)
Ranged +1 darkwood underwater light crossbow +9 (1d8+1/19-20)
Special Attacks combat style (crossbow[APG]), deeds (gunslinger's dodge, sharp shoot, vigilant loading), grit (6)
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Statistics
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Str 10, Dex 19, Con 10, Int 10, Wis 18, Cha 8
Base Atk +4; CMB +4; CMD 19
Feats Extra Grit[UC], Precise Shot, Rapid Reload
Traits armor expert, freedom fighter, suspicious
Skills Appraise +0 (+2 for small or highly detailed items when using a magnifying glass), Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (local) +4, Knowledge (nature) +4, Linguistics +6, Perception +13, Profession (barrister) +8, Ride +8, Sense Motive +12, Sleight of Hand +8, Stealth +13, Survival +8 (+10 to avoid becoming lost), Swim +4; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Common, Giant, Jistka, Sylvan, Tengu
SQ crossbow maven, gifted linguist, swordtrained, track +1, wild empathy +1
Combat Gear potion of cure light wounds (2), wand of cure light wounds, wand of endure elements (50 charges), acid, alchemist's fire (2), alkali flask[APG] (2), antiplague[APG] (2), antitoxin (2), holy water (2); Other Gear leaf armor[ISWG], +1 darkwood underwater light crossbow[ARG] with 50 bolts, cold iron sawtooth sabre[ISWG], dagger, silver sawtooth sabre[ISWG], handy haversack, wayfinder[ISWG], bedroll, courtier's outfit, flint and steel, hot weather outfit[APG], ink (2), inkpen (5), magnifying glass, masterwork backpack[APG], meat (8), mirror, paper (10), spider's silk rope (50 ft.)[APG], sunrod (2), trail rations (5), travelling spellbook[APG], umbrella[UE], waterskin (2), 1,837 gp, 8 sp
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Special Abilities
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Crossbow Maven A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger's weapon proficiencies and replaces gunsmith.
Deeds Use Grit to perform special abilities with your firearms.
Freebooter's Bane +1 (Ex) +1 to hit & damage vs. chosen target.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 +1 (Ex) +1 AC while wearing light or no armor.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Zykon was rescued by Wei Ji during an off-the-books mission on behalf of Liberty's Edge. He puts his natural sneaky talents to use at range, rather than risking direct confrontation.

In the event that does happen, though, he is ready to give those who close a rude surprise.

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