About Zwarfark
Zwarfark
Dwarf druid 1
NG, Medium, Dwarf, Humanoid
Perception +6; darkvision
Languages Common, Druidic, Dwarven
Skills Intimidation +4, Mining Lore +3, Nature +6, Survival +6 (+7 when in Underground terrain.)
Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)
Other Items clan dagger, purse (15 gp)
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AC 14; Fort +5; Ref +4; Will +8; If you roll a success on a saving throw against a necromancy effect, you get a critical success instead.
HP 20 Focus Points 1 Hero Points 1
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Speed 20 feet
Melee [1] clan dagger +5 (versatile B, agile, dwarf, parry), Damage 1d4+2 bludgeoning/piercing
Primal Druid Spells DC 16, attack +6; 1st gust of wind, shillelagh Cantrips (1st) know direction, produce flame, read aura, stabilize, tanglefoot
Feats Dwarven Weapon Familiarity, Shield Block, Terrain Expertise, Wild Shape
Other Abilities anathema, component substitution, death warden dwarf, druidic language, druidic order, primal spellcasting, shield block, wild, wild empathy
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