| Full Name |
Zulluth Grush |
| Race |
Orc |
| Classes/Levels |
Monk 1 |
| Gender |
Female |
| Size |
Medium |
| Languages |
Common, Orcish, Kelish, Pathfinder Hand Signs (basic) |
| Homepage URL |
https://pathbuilder2e.com/launch.html?build=1131587 |
| Strength |
18 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
12 |
About Zulluth Grush
An orc who grew up on and off the streets of Absalom, in and out of orphanages. Eventually taken in by a martial arts academy. Has a bit of a pugnacious streak, but did learn to rein it in from training.
(Character concept is the result of me seeking more varied inspiration for building a monk character than just the stereotypical Shaolin monk. The character is heavily inspired by Fuuka Reventon from ViVid Strike. Reference art for the character is, roughly, Grenta Irontusk from the PF1e Adventure Path "Ironfang Invasion".)
PATHBUILDER LINK: https://pathbuilder2e.com/launch.html?build=1131587
If there are discrepancies and you're reading this for the purpose of a game, please notify this character's player, Glenn Magus Harvey.
== CHARACTER PROFILE ==
Name: Zulluth Grush
Level: 1
Class: Monk
Size: Medium
Speed: 25 ft
Ability modifiers: +4/+2/+2/+0/+0/+1
HP: 22 = 10 + (+10 monk +2 con)x1
ethnicity: unspecified Absalomian
nationality: Absalom
region of origin: Kortos
XP (PFS): 0
current faction: Envoy's Alliance
== LANGUAGES KNOWN ==
* from standard character creation: Common, Orcish
* from Pathfinder Society rules: Kelish, Pathfinder Hand Signs (simple)
== LEVELING INFO ==
Lv1 info
Ancestry: Orc [PC1]
-> ancestry feature: Darkvision
-> Ancestry Feat: Orc Ferocity [PC1]
Heritage: Battle Ready [PC1]
-> free feat: Intimidating Glare
Background: Street Urchin [PC1]
-> free feat: Pickpocket [PC1]
Class: Monk [PC1]
-> class features: Flurry of Blows, Powerful Fist
-> Class Feat: Qi Spells
---> Qi Spell Type: Divine
---> Qi Spell: Inner Upheaval
== WEAPONS ==
T Simple, U Martial, U Advanced, T Unarmed
Fist [PC1]
attack bonus: +7 = +4 str +(2 rank + 2 Lv)
damage: 1d6+4
special: Agile, Finesse, Nonlethal, Unarmed
(Powerful Fist: can convert to Lethal with no penalty; d6 damage die.)
Dart [PC1]
ammunition: 10
attack bonus: +5 = +2 dex +(2 rank + 1 lv)
damage: 1d4+4
special: Agile, Thrown
== DEFENSE ==
U Light, U Medium, U Heavy, E Unarmored
Explorer's Clothing (item bonus +0, dex cap 5) [PC1]
no shield
AC 17 = 10 base +2 item +1 dex +(4 rank + 1 lv)
== SAVES ==
E Fortitude +7 = +2 con +(4 rank + 1 lv)
E Reflex +7 = +2 dex +(4 rank + 1 lv)
E Will +5 = +0 wis +(4 rank + 1 lv)
== CLASS DC ==
T 17 = 10 base +4 key ability (str) +(2 rank + 1 lv)
== PERCEPTION AND INITIATIVE ==
T +3 = +2 wis +(2 rank + 1 lv)
Perception DC: 13 = 10 +3
Initiative: typically rolled using perception.
permanent initiative bonuses: +0
== SKILLS ==
T Acrobatics +5 = +2 dex +(2 rank + 1 lv)
U Arcana +0 = +0 int
T Athletics +7 = +4 str +(2 rank + 1 lv)
U Crafting +0 = +0 int
T Deception +4 = +1 cha +(2 rank + 1 lv)
U Diplomacy +1 = +1 cha
T Intimidation +4 = +1 cha +(2 rank + 1 lv)
T Lore: Absalom +3 = +0 int +(2 rank + 1 lv)
T Lore: Pathfinder Society +3 = +0 int +(2 rank + 1 lv)
U Medicine +0 = +0 wis
U Nature +0 = +0 wis
U Occultism +0 = +0 int
U Performance +1 = +1 cha
U Religion +0 = +0 wis
U Society +0 = +0 int
T Stealth +5 = +2 dex +(2 rank + 1 lv)
U Survival +0 = +0 wis
T Thievery +5 = +2 dex +(2 rank + 1 lv)
Skill training
from heritage: T Intimidation
from background: T Thievery, T Lore: Absalom
from class (free choices): T Acrobatics, T Athletics, T Deception, T Society?
from PFS training: T Lore: Pathfinder Society
== POSSESSIONS ==
Cash: 6.70 gp
Gear:
on person: Backpack, Climbing Kit, Grappling Hook, 1x Smoke Ball (Lesser), Thieves' Toolkit
inside backpack: Bedroll, Chalk (10), Flint & Steel, Rations (2 weeks'), Rope, Soap, Torch (5), Waterskin
== SPELLS ==
Focus Spells: Inner Upheaval [PC2]
Focus point capacity: 1
== ALCHEMY ==
none
== ANIMAL COMPANION ==
none
== BOONS not indicated elsewhere ==
none
== ADDITIONAL BUILD INFO ==
Game version: Pathfinder 2e (post-Remaster PFS)
Adventures completed: [none]
Retraining: [none]
Ancestry boosts: Str, Dex
Background boosts: Con, Str
Class boost: Str
Free boosts: Str, Dex, Con, Cha
Money changelog:
15 gp starting
- 1.5 to buy Adventurer's Pack
- 0.1 to buy Explorer's Clothing
- 0.5 to buy Climbing Kit
- 0.1 to buy Grappling Hook
- 3 to buy Smoke Ball (Lesser)
- 0.1 to buy ten darts
- 3 to buy Thieves' Toolkit
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6.7
Other info not yet updated: [none]