Blackjack

Zosimus Kalman's page

11 posts. Alias of Fax.



Sovereign Court

Pathfinder Adventure Path Subscriber

No clue if this is the proper place for this or not, but there's a couple of features I'd love for the messageboards to have.

1. Thread in the "add new reply" page--put it under the area where I'm typing in my post, order from newest to oldest so that the post immediately previous to mine is at the top and they go backwards from there. Can filter so it's just the last ~10 or so messages in the thread if db hits are a concern. Would help the flipping and extra window/tab opening I have to do to see what I'm replying to in the thread.

2. A thread bookmark feature. I'd love to be able to bookmark a thread and have it add to a page (somewhere off my account page, perhaps) that has all of the threads I've bookmarked. Would make it a LOT easier to find threads that I'm interested in. And yes, I know about the RSS feed, but I'd like something that aggregates all the threads into one page on the site.

3. Jump to Unread Post. I'd love to have the ability to click a button next to the thread subject and jump to the first post that I haven't read. It's a phenomenal timesaver, particularly in long threads.

Thanks. :)


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I'm running Rise of the Runelords currently; we've just finished Burnt Offerings and are stepping into Skinsaw.

As a throwaway, I included four Goblin children in the nursery, to see how my players would handle it and to stimulate some intra-party roleplaying (one of the characters is a ranger with Goblinoid favored enemy). They ended up taking the four cages back and putting them up in a rented house outside of Sandpoint (where the mage has established himself).

I've got Classic Monsters Revisited, and I've read the goblin entry in that fairly closely. It appears that goblins are nasty due to upbringing rather than inclination (nurture vs. nature). Right now, the little bastards are mostly comic relief and a money sink for the party, but I have a feeling they're going to be asking some questions about how their reformation efforts are going.

I'm inclined to let them succeed to a degree, though the goblins (should they live) will no doubt be irritating and capricious even if turned to "good."

(Honestly, a good chunk of my willingness to let the players "win" is the idea of 4 ~2' goblins fighting with the 6'10" half-orc fighter to defend Sandpoint in chapter 4 tickles me, as well as associated melodrama should one or more of the little buggers survive.)

Anyone else include this element in their playthroughs? How did your players handle it?