Nighttail the Glib

Zornesk Dragonscale's page

136 posts. Organized Play character for Qstor.


Full Name

Zornesk Dragonscale

Race

Kobold Pal 4 HP 34 | AC 19; Touch 11; FF 19 | F +7; R +3; W +6 | CMB +4; CMD 14 | Speed 30 ft | Init +0 | Perc +0 | Stealth: +3

Classes/Levels

Paladin 4

Gender

Male

Size

Small

Age

20

Special Abilities

darkvision

Alignment

LG

Deity

Apsu

Languages

Common, Draconic

Strength 12
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 10
Charisma 14

About Zornesk Dragonscale

Zornesk Dragonscale
Male kobold paladin 4 (Pathfinder RPG Bestiary 183)
LG Small humanoid (reptilian)
Init +0; Senses darkvision 60 ft.; Perception +0
Aura courage (10 ft.)
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Defense
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AC 19, touch 11, flat-footed 19 (+5 armor, +1 natural, +2 shield, +1 size)
hp 34 (4d10+6)
Fort +7, Ref +3, Will +6
Immune disease, fear
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee +1 silversheen bastard sword +8 (1d8+2/19-20) or
club +6 (1d4+1) or
dagger +6 (1d3+1/19-20)
Ranged shortbow +5 (1d4/×3)
Special Attacks channel positive energy 2/day (DC 14, 2d6), smite evil 2/day (+2 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +6)
At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +3)
1st—bless weapon
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Statistics
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Str 13, Dex 10, Con 12, Int 12, Wis 10, Cha 14
Base Atk +4; CMB +4; CMD 14
Feats Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword)
Traits mathematical prodigy, tribal guide
Skills Diplomacy +9, Handle Animal +7, Heal +5, Knowledge (arcana) +8, Knowledge (religion) +5, Linguistics +2, Ride +4, Survival +5; Racial Modifiers +2 Diplomacy
Languages Common, Draconic, Dwarven
SQ lay on hands 4/day (2d6), mercy (fatigued)
Combat Gear pearl of power (1st level), wand of cure light wounds, alchemist's fire; Other Gear +1 mithral chain shirt, darkwood heavy wooden shield, +1 silversheen bastard sword, arrows (20), club, dagger, shortbow, backpack, bedroll, belt pouch, bit and bridle, blanket[APG], feed (per day) (2), flint and steel, hemp rope (50 ft.), holy text (aspo)[UE], mess kit[UE], pot, riding saddle, saddlebags, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Apsu, pony (combat trained), 470 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 2d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.