Droogami

Zoral's page

1 post. Alias of noral.


Race

HP 30/30 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6

Classes/Levels

| Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

Gender

Male N Medium Magical Beast | Animal Companion 4 (Air Elemental Companion Archetype) | Resist Cold, Acid & Electricity 5 |

About Zoral

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Tiger (Large Cat) Animal Companion (Air Elemental Companion Archetype)

Animal companion of Vezura.

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Zoral has been Vezura's companion since she entered the church of Asmodeus and Dispater and was able to learn to harness her power to form a bond to a creature of night! Zoral is a white tiger with a bestial nature and he does tend to get aggressive around people that annoy him.

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N Medium Magical Beast with the Celestial Template
Init +4
Senses low-light vision, scent, darkvision 60ft from Celestial Template

Celestial Template:
Vezura Asal is an Aasimar and has the following feat that gives Zoral the Celestial Template:

Celestial Servant (Aasimar) feat: Rather than being a normal animal or beast, your companion or familiar hails from the heavenly realms. Prerequisites: Aasimar, animal companion, familiar, or mount class feature. Benefit: Your animal companion, familiar, or mount gains the celestial template and becomes a magical beast, though you may still treat it as an animal when using Handle Animal, wild empathy, or any other spells or class abilities that specifically affect animals.

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Defense
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AC 21, touch 14, flat-footed 18 (+3 armor, Dex +4, +2 natural, Companion natural armor bonus +2)

hp 30= HD 4 x (d8, Con +2, Toughness +1)

Fort +6 (Con +2, Companion +4)
Ref +8 (Dex +4, Companion +4)
Will +3 (Wis +2, Companion +1)

Defensive Abilities from Celestial Template: Resist Cold, Acid & Electricity 5

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Offense
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Speed: 40 ft.
Melee: bite +7 (1d6+2), 2 Claws +7 (1d4+2); (BAB +3, Dex +4)

Special Attacks: The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).

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Statistics
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Str 14*, Dex 18*, Con 14**, Int 2, Wis 15, Cha 10
* Str/Dex Bonus +1, ** Lvl 4 Ability Score Increase

CMB +5 (BAB +3, Str +2)
CMD 19 (BAB +3, Dex +4, Str +2)

Feats: Toughness, Weapon Finesse

Tricks: Attack, Attack all creatures, Defend, Fetch, Seek, Come, Track
Bonus Trick: Flank, Attack nonlethal

Skills:
- Acrobatics +8 (Rank 1, Class +3, Dex +4)
- Climb +6 (Rank 1, Class +3, Str +2)
- Perception +6 (Rank 1, Class +3, Wis +2)
- Stealth +8 (Rank 1, Class +3, Dex +4)
- Swim +2 (Str +2)
- Survival +2 (Wis +2)

Other Gear: Mwk studded leather, Saddle-bags, Training harness, 10 lb

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Class / Archetype
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Animal Companion Class Details

‚Elemental Companion‘ (Air) Animal Companion Archetype

- Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

- Elemental Type (Ex): An elemental companion gains a subtype that matches its element: air, earth, fire, or water.

Lesser Elemental Manifestation (Ex): At 2nd level, an elemental companion gains one or more special abilities based on its element. An air companion gains a 20% miss chance against ranged attacks. An earth companion gains DR 1/adamantine, and this damage reduction increases by 1 for every 4 druid levels the master has. A fire companion can see through fire, fog, and smoke without penalty, and it gains Nimble Moves as a bonus feat. A water companion can breathe underwater, gains a swim speed of 20 feet, and gains a +2 dodge bonus to AC against attacks of opportunity; a water companion that already has a swim speed instead increases its swim speed by 10 feet. This replaces evasion and improved evasion.

Greater Elemental Manifestation (Su): At 9th level, an elemental companion gains an additional ability based on its element. An air companion gains a fly speed of 20 feet (good maneuverability); an air companion that already has a fly speed instead improves its maneuverability by one category. An earth companion’s natural attacks overcome damage reduction as though they were adamantine, cold iron, and silver weapons. For a fire companion, choose one natural attack; that attack deals an additional 1d6 points of fire damage for every 5 Hit Dice the companion has. For a water companion, choose one melee natural attack; that attack gains the push (10 feet) special ability (Pathfinder RPG Bestiary 2 300). This replaces multiattack.