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Honestly, just more variation. The arcane spell list at least feels like there's a variety of choices at each spell level (except for divination wizards). Not so much with the divine list.
Every spell level it's 1-2 offensive damage spells, 0-1 debuff spells, 1-2 heal/cure spells, 0-1 universal utility/buff spells, 1-2 extremely situational spells.
The various playstyles of cleric are all supported by the list: buffer/healer, nuker, debuffer, gish, but the choices all feel very set in stone for them.
At least give them back comprehend languages, give them a few more buff and/or utility spells at each level so there's at least a semblance of choice. Or give Clerics the extra spell slot they had from domains back and give them a new spell at every level. That really helped to round out the old PF1 list.