Fireworks

Zook Sparlegem's page

15 posts. Alias of IronDM72.


Full Name

Zook Sparklegem

Race

Gnome (Rock)

Classes/Levels

Wizard (Illusionist)/4

Gender

HP: 25/25 | AC: 11| Passive Perc 14| Saves INT +5 Wis+1

About Zook Sparlegem

Name: Zook Sparklegem
Race: Rock Gnome
Class/Level : Wizard (Illusionist)/4
Alignment: NG
Background: Charlatan
Proficiency: + 2

Combat:

AC: 13
HP: 25/25
HD: 4d6+2
Melee:
Quarter Staff
+4 ATK/1d6+4
Spells:
4 Cantrips /4 1st/3 2nd Level Slots
0 Level
Minor Illusion:
Firebolt:
Shocking Grasp:
Ray of Frost:
Green Flame Blade
1st Level Spells (4 spell slots per day)
Burning Hands
Magic Missile
Disguise Self
Witchbolt
2nd Level Spells (3 spell slots per day )
Invisibility
Phantasmal Force
Mirror Illusion

Abilities:

Abilities
Str:14/+2
Dex:16/+3
Con: 14/+2
Int:18/+4
Wis:9/-1
Cha:15/+2

Saves and Skills:

Saves
Int:+6
Wis+1
Skills
Arcana + 6
Investigation +6
Deception: +4
Sleight of Hand + 5

Class/Races/Background:

Class Abilities
Spell Casting
Spell Save =14
Spell AtK: + 6
Arcane Recovery regain 1 spell slot per Short Rest
Arcane Tradition: School of Illusion
Improved Minor Illusion
Feat:
Observant
+1 to Int
Can read others lips
+5 passive wis/Int
Race Abilities
Intelligence +2
Constitution +1
Small:25 speed
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
Clockwork Toy.This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.

Background Feature
F e a t u r e : Fa l s e I d e n t i t y
You have created a second identity that includes
documentation, established acquaintances, and
disguises that allow you to assume that persona.
Additionally, you can forge documents including official
papers and personal letters, as long as you have seen an
example o f the kind o f document or the handwriting you
are trying to copy.


Gear:

Gear:
Quarter Staff
Spell Book
Compent bag
Tinker’s Tools
Forgery Kit
Fine Clothes
Imaginary Duke Signet Ring
15 GP

Role Play
Personality
I have a joke for every occasion, especially occasions
where humor is inappropriate.
Ideal
Fairness. I never target people who can’t afford to lose
a few coins. (Lawful)
Bond
Somewhere out there, I have a child who doesn’t
know me. I’m making the world better for him or her.
Flaw
can’t resist a pretty face.