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So I currently built a soldier based medic. I realized I had built a Starcraft, after that I started looking at them as reference. I’d like to have a weapon like their arm injector. Looked at the injection glove, wasn’t crazy about doing a d4+ lvl every time I go to heal someone. So my thoughts where a weapon without damage parameters maybe with integrated or subtle. The weapon would hold a number of medicinals serums etc and that number would scale with levels. Even could use darts and function like the shotgun glove but with more shots.
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Vehicles as mecha
When creating a vehicle you can choose to make it a mecha or a standard vehicle. If you decide to make it a mecha apply the following sub graft to whatever base frame you want. Subtype graft
Vehicle rule adjustments for vehicle mecha. Manipulators use the normal rules except the following.
Optional rule
These are points on a mecha that additional armor or weapons can be mounted, in being external they can be targeted independently of the mecha in a similar fashion to the manipulators. These hard points can be mounted with a multitude of things ranging from a simple hard shell backpack, external armor plating, even reentry gear for orbital drop or halo drops. Most upgrades can fill an external hard point (dm discretionary). External hard points can be attacked separately. The equipment in the external hard point has the following stats.
New stuff (i designed these for mecha, however they can easily be used in Normal vehicles) External ablative armoring system
Reactive armor (an upgrade slot)
Fortified armor
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Chimera Pistol Please note that while in laser mode it hits eac, while in projectile it hits kac. Chimera Pistol, mk1
Chimera Pistol, mk2
Chimera Pistol, mk3
Chimera Pistol, mk4
Chimera Pistol, mk5
Chimera Pistol, mk6
Dual ammunition
Modal
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I created a new grenade for starfinder me and my friends where having a debate, should this grenade get an initial save?
Nano-cloud grenades
Item level Name Effect Cost
For initial save
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