Wyvaran

Zokzak the Flying's page

No posts. Alias of El Gambinator.


Full Name

Zokzak the Flying

Race

Wyvaran

Classes/Levels

Slayer 13

Gender

Male

Size

Medium

Age

20

Alignment

Chaotic Neutral

Languages

Common

Strength 10
Dexterity 23
Constitution 18
Intelligence 10
Wisdom 17
Charisma 10

About Zokzak the Flying

Zokzak the Flying
Chaotic Neutral Wyvarian
Slayer
Init +8; Perception +19
DEFENSE
AC 27, Touch 21, flat footed 18 (+4 armor, +0 shield +6 Dex, +2 natural, +2 deflection, +3 dodge, +0 insight +0 luck +0 sacred +0 profane) -2 if Lunge
hp 147 (13d10 +4 Con + 13 FCB)
Fort +15, Ref +17, Will +10
Defensive Abilities: Immunity to magic sleep effects and paralysis effects.
OFFENSE
Fly 30ft (good maneuverability)
+3 Agile Scythe +22/+17/+12 (2d4+9/*4)(+4 damage on crit)
Vs Studied Target (up to 3)
+3 Agile Scythe +25/+20/+15 (2d4+12/*4)(+4 damage on crit)
+4d6 Sneak Attack
Space 5ft.; Reach 5ft.(10ft. if Lunge)
Statistics
Str 10, Dex 23, Con 18, Int 10, Wis 17, Cha 10 [20 Point Buy]
Bonuses
Str +0, Dex +6, Con +4, Int +0, Wis +3, Cha +0
Without Items, Enhancements and Stuff
Str 10, Dex 19, Con 14, Int 10, Wis 17, Cha 10 [20 Point Buy]
Base Attack +13/+8/+3; CMB +0; CMD 0

Class Abilities:

Slayer
- Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.
- Track: A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
- Slayer Talents:
Blood Reader : While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining. This only works against living targets.
Bleeding Attack : A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue’s sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.

Special: Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
Powerful Sneak : All 1’s from sneak attack are considered 2’s
Shadow Duplicate : Once per day as an immediate action when the rogue is hit, the rogue can create A SINGLE shadow duplicate of herself, as per mirror image. The GM randomly determines whether the attack hit the rogue or the shadow duplicate. The shadow duplicate lasts for a number of rounds equal to the rogue’s level, or until the shadow duplicate is dispelled or destroyed. This ability does not stack with the mirror image spell. The caster level for this ability is equal to the rogue’s level. A rogue can use this ability one additional TIME per day for every 5 rogue levels she has.
- Advanced Slayer Talents:
Deadly Sneak: All 1’s and 2’s from sneak attack are 3’s
Assassinate: A slayer with this advanced talent can kill foes that are unable to defend themselves. To attempt to assassinate a target, the slayer must first study his target for 1 round as a standard action. On the following round, if the slayer makes a sneak attack against the target and that target is denied its Dexterity bonus to AC, the sneak attack has the additional effect of possibly killing the target. This attempt automatically fails if the target recognizes the slayer as an enemy. If the sneak attack is successful, the target must attempt a Fortitude saving throw with a DC equal to 10 + 1/2 the slayer’s level + the slayer’s Intelligence modifier. If the target fails this save, it dies; otherwise, the target takes the sneak attack damage as normal and is then immune to that slayer’s assassinate ability for 24 hours.
- Sneak Attack: +4d6
- Stalker: At 7th level, a slayer gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.
- Swift Tracker: At 11th level, a slayer can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. When moving at up to twice his normal speed while tracking, he takes only a –10 penalty instead of the normal –20.
Slayer’s Advance: At 13th level, a slayer can once per day move up to twice his base speed as a move action. He may use Stealth as part of this movement, but takes a –10 penalty to his check for doing so. At 17th level, he can do this twice per day.


Feats:

Feats
1st Level: Weapon Finesse
3rd Level: Dodge
5th Level: Mobility
7th Level: Accomplished Sneak Attacker
9th Level: Improved Initiative
11th Level: Combat Reflexes
13th Level: Lunge

Class Skills:

Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Points Total: 6
Perception +19 (13 rank +3 Wis +3)
Stealth +20 (13 rank +4 Dex +3)
Intimidate +16 (13 rank +0 Cha +3)
Knowledge(Local) +16 (13 rank +0 Int +3)
Disguise +16 (13 rank +0 Cha +3)
Sense Motive +16 (13 rank +3 Wis +3)

Traits:

1st : Reactionairy
+2 Initiative
2nd: Killer
Benefit: You deal an amount of additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

Gear:

Combat Gear
- +3 Agile Scythe
- Wand
- Mithral Shirt
- Shield
Ioun Stones
- Ioun Stone: description
Other Gear
- Cloak of Resistance +3: +3 to Saves
- Amulet of Natural Armor +2: +2 Natural Armor
- Ring of Protection +2: +2 Deflection Armor
- Belt of Physical Might: +4 Dex; +4 Con
Survival Gear
stuff from kits and other stuff
Money
0 PP
0 SP
9 582 GP
0 PP

Background:

Backstory