Numerian Gunslinger

Zirovo's page

3 posts. Alias of Zamdoc.

Full Name





Soldier 1 | SP 8/8, HP 11/11, RP 5/5 | EAC 15, KAC 16, vs. Maneuver 24 | Fort +3, Ref +4, Will +2 | Init +4 | Perception +0; low-light vision, darkvision







Special Abilities

Sniper's Aim




Common, Dwarven

Strength 12
Dexterity 18
Constitution 13
Intelligence 12
Wisdom 10
Charisma 8

About Zirovo


Chaotic Good Android Soldier Ace Pilot 1

Initiative: 4
Perception: 0
Other Senses: Low Light Vision, Darkvision (60ft)


Energy Armor Class: 15
Kinetic Armor Class: 16
Armor Class vs Combat Maneuvers: 24
Hit Points: 11
Stamina Points: 8
Resolve Points: 5


Fortitude: 3
Reflex: 4
Will: 2


Second skin, +1 EAC, +2 KAC, ACP -0, 1 upgrade slot (250 Credits)

Weapons and Ammo
Ranged: Azimuth Artillery Laser +5, 1d10 Fire, 120ft, critical 1d6 Burn, Penetrating, 20 Charges (425 Credits)

Melee: Assault Hammer +2, 1d6+1 Bludgeoning, Analog (95 Credits)

1 Battery: 20 Charges (60 Credits)

Other Gear:
Industrial Backpack (1) (25 Credits)
Personal Comm Unit (1) (7 Credits)
Everyday Clothing (3) (3 Credits)
Hygiene kit (1) (3 Credits)
Mk1 Healing Serum (1) (50 Credits)
R2E (3) (9 Credits)

Total Bulk: 5 (7/14/15+)

Credits: 80

Land Speed: 30 Feet

Strength: 12
Dexterity: 18 (2 Android, 1 Theme)
Constitution: 13
Intelligence: 12 (2 Android)
Wisdom: 10
Charisma: 8 (-2 Android)

Special Attacks: Sniper's Aim

Base Attack Bonus: 1
Combat Maneuver Bonus: 2

Weapon Proficiences: Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades
Armor Proficiences: Light armor and heavy armor
Weapon Focus: Heavy Weapons

Acrobatics: 8
Athletics: 5
Engineering: 5
Medicine: 5
Piloting: 9

Languages: Common, Dwarven

Special/Racial Abilities:

Racial Abilities
Ability Adjustments: +2 Dex +2 Int –2 Cha
Hit Points: 4

Size and Type
Androids are Medium humanoids with the android subtype.

For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

Exceptional Vision
Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.

Flat Affect
Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.

Upgrade Slot
Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

Class Abilities

Primary Fighting Style:
You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Descriptions of the fighting styles you can choose from appear on pages 112–115.

Primary Style Technique
At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.
The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance. You can ignore cover and other impediments to your shots, and your attacks are improved by your intense focus.

Sniper’s Aim (Ex)
When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. You can’t use sniper’s aim against an enemy with total cover.


Zirovo-34 was born approximately 18 years ago. He woke up in a loaned ship, alone, without any memory of what happened, except for a note that told him his name, his current reincarnation and that a life on a ship was all that he enjoyed, but he was not bound to that life anymore, and free to pursue any path. With a bit of confusion, he soon learned that piloting probably came as easy as it was for his predecessor.

He landed on the only marked zone in his navigation tool, a big asteroid in The Diaspora. There, he meet what would be his new teacher, Gozuil Rubyguard, an old dwarf. He knew his last incarnation, and while he refused to talk about Zirovo-33, he seemed to own him a debt to care for his new incarnation if it returned to this place, and so he did, being a father most androids wouldn't even aspire to have in this small dwarven mining colony.

Soon, he learned that he wasn't as different skillwise as his predecessor. Piloting and mantaining ships came to him as natural as walking as much as using a weapon to defend himself and his new friends when in need. Pirates were a common thing in The Diaspora, and the weak were soon killed and robbed of everything.

Every year, Zirovo-34 enjoyed his time with this small colony, but on his 18th anniversary, when returning from another mining expedition, something was amiss. There was nobody home, but there wasn't any destruction, or violence, or blood. Nothing. It was as if all his former "family" had never existed, but all their objects were there. He was at a total loss. All his life blinked out of existance in just an instant, and now he didn't know what to do.

He wanted to do something about it, and so, after what it seemed like an eternity in loneliness, he decided to go to the only place and people where he knew he could get his answers. He grabbed what was his armor, weapon and basic equipment, some credits, and grabbed the first closest ship on his way to Absalom Station.

If anybody could help him get his answers, it would be the Starfinder's.