Artemis Entreri

Zion Sulast's page

10 posts. Alias of Arkon262.


Classes/Levels

Graceful Jack who Explores Dark Places

About Zion Sulast

Zion is a Graceful Jack who Explores Dark Places

Tier: 1
Effort: 1

Pools
Might: 10:10 (Edge: 0)
Speed: 16/16 (Edge: 1)
Intellect: 12/12 (Edge: 0)

Combat
Armor: 0
Speed Defense: Specialized
Attack: Dart Thrower, -1 Step, 2 damage, long range
Attack: Yulk, 4 damage

Damage/Recovery
Damage Track: Hale
Damage Recovery: 1d6+1

Skills
Speed Defense - Specialized
Balance - Specialized
Careful Movement - Trained
Physical Performing Arts - Trained
Searching - Trained
Listening - Trained
Climbing - Trained
Jumping - Trained
Stealth - Trained
Lockpicking - Trained
Identifying Numenera - Trained
Sabotage Items - Trained
Swimming - Trained (Flex Skill)

Abilities
Practiced with Light and Medium Weapons

Able to bear 2 cyphers at a time

Agile: +2 to your Speed Pool.

Skill: You’re trained in all tasks involving balance and careful movement.

Skill: You’re trained in all tasks involving physical performing arts.

Skill: You’re trained in all Speed defense tasks.

Dark Esoteries: If you perform esoteries, they make almost no sound, and whatever visual displays they produce are dark and shadowy. These alterations change nothing other than the appearance of the effects. A Flash esotery is a silent burst of shadows, a Barrier esotery is a mass of shadowy wisps, and so on.

Minor Effect Suggestions: The target is also dazed for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.

Major Effect Suggestions: The target is also stunned and loses its next turn.

Tier 1: Trained Explorer. You are trained in searching, listening, climbing, balancing, and jumping tasks.Enabler.

Tricks of the Trade
Sabotage: You are particularly good at bypassing locks and dismantling devices. You are trained in lockpicking, the numenera, and any task that involves sabotaging an object.Enabler.

Trained Without Armor: You are trained in Speed defense actions when not wearing armor. Enabler.

Equipment
Clothing
Dart Thrower
Yulk
Explorers Pack
Light Tools
An extra 50 feet of rope
2 Minor Glowglobes
2 extra days of rations
Lockpick
Grappling Hook
12 Darts
0 Shins

Connection Notes
Pick one other PC. This person always seems to hear you, no matter how stealthy you try to be.

Cyphers: (Limit 2)
Numbing Oil
Level: 4
Wearable: Gloves that secrete oil
Usable: Small flask of oil
Effect: Skin touched by this oil instantly loses almost all sensitivity for one round. This makes things like pickpocketing or surreptitious injections far easier (provides two assets to such actions). Once used, the oil remains active on the glove or applicator for ten minutes.

Heat Nodule
Level: 1
Usable: Crystal nodule affixed to a melee weapon
Effect: For the next 28 hours, each time the weapon the nodule is attached to strikes a solid creature or object, it generates a burst of heat, inflicting an additional 2 points of damage.

Oddities:
A wooden tube with a creature carved inside it. Every few days, the creature moves into a different position.

A synth bowl that nothing adheres to, so it’s always dry and clean

Appearance
Zion is average in height,standing at 5'11", and is fairly slender. His long brown hair is neatly pulled back into a tight pony tail. He is wearing a rugged pair of hiking boots, dark brown cargo pants with numerous pockets that tie tightly closed, a snugly fit light brown shirt that bears quite a few streaks of mud and rock dust and a black hooded cloak. Slung on his back is a rather full looking leather explorers pack. Hanging from his right hip is a meticulously carved dart thrower and strapped on his left thigh is a very utilitarian looking yulk, some would even say the yulk looks like it has seen more action against rock than it has any man or machine.

Zion has a scar consisting of three spiral loops on his right arm. The scar begins between his thumb and index finger, then loops over the top of his hand and around his wrist. The scar loops two more times around his arm terminating at mid forearm.

Background
I was born and raised in Rarmon, the Pytharon capital city. At a young age I became enamored with the Sunken Palace, the home of Empress, which was in fact a giant numenera device. This admiration turned into a passion, with my curiosity sending me into every nook and dark cranny I could find in the city trying to find my own numenera devices. As I grew, I began exploring further afield, into deeper and darker caves and caverns. One day while exploring I was approached by a hooded man who said he was from an explorers guild called The Repertum Conlegium, headquartered out of Rarmon, and that they had been watching me. I was asked to join the guild as an apprentice and quickly took them up on the offer, if I recall I was around 22 at the time. By the age of 28 I had risen to the rank of Journeyman within the guild. In order to attain the rank of master, I was tasked with leaving my home behind and locating an artifact of great value that could help restore Rarmon to it's former glory. It has been left to me to determine what exactly that entails and I must not return until I am confident I have met the challenge.

About 2 years ago just after returning to the surface from the depths of a nearby cave I encountered a very small man named Srinim. The look and stature of Srinim intrigued me so I struck up a conversation. We talked for hours and I came to learn that Srinim had an accident as a young man while working in the local mines... an accident that was his own damn fault it turns out. After a tremor had passed through the mine he was working in with others from his village, part of the mine collapsed revealing the entrance to...something, something ancient and yet advanced. There was enough of an opening towards the exit that he could have dug himself out, but he decided to explore this newly opened passage instead. His memories of what happened next were a bit vague, but he had been transformed by the device he had found, the device shrunk him from nearly 7 feet tall to about 4 feet (though otherwise normally proportioned). Srinim admitted to me that since that day he had been trying to find a device that would return himself to "normal". I saw this as a grand opportunity to perhaps fulfill my mission for the guild and so we joined up.

As we pursued out mutual interests we would often have debates about the merits of armor. I refused to wear anything that would inhibit my ability to delve, whether that be climbing, balancing on a narrow ledge or squeezing through a tight spot. Srinim on the other hand refused to be without his cobbled together plate armor. I reckon it was about two years ago that tragedy struck. One day while Srinim and I delved deeper than ever into an ancient ruin I found an odd device which I felt confident could restore Srinim to his original stature. Unfortunately the device was damaged, likely just due to the lack of any upkeep over however many years the device had sat silent in these ruins. I thought I could get the device working again by rerouting some conduits to an external power source, unfortunately I cut the wrong conduit causing the device to explode. The explosion sent me flying, knocking me unconscious. While I was thrown clear of the device by the blast, Srinim was not. I can only guess as to what happened while I was unconscious but I awoke to find Srinim drawing his last breath, crushed under the weight of rubble. His armor crumpled, puncturing his flesh, pinning him where he fell. I tried in vain to free him but it was too late. It was my fault...I was responsible for the death of a very good friend. Since that day I have wandered, trying to find meaning in it all, trying to forget...

I am often asked about the origin of my name, if it is religious and if I was raised in a temple. The truth is my mother found the name etched on an old cypher she came into possession of and thought it would be a good name for her only son.

Personality
Zion has always been driven by his desire to explore further and deeper than any who have come before him. He hopes to one day restore Rarmon to its previous glory.

Due to the recent tragedy he endured, he is overly cautious about placing anyone else around him in danger. This has led to him being a bit of a loner for the past few years, so while he has no problem speaking his mind, he can be a bit awkward in social situations, he is a bit rusty on social norms.

He fears being responsible for anyone else being injured due to his mistakes, much more so than anything he might find delving the depths of ancient ruins.

Zion is very hesitant to become close to anyone since losing Srinim, finding silence from his memories in the depths of the dark places he explores. He knows it is time to move on, to return to society so to speak.

Zion avoids direct confrontation whenever possible.