![]() About ZidorenZidoren Deshka
Stat Breakdown: Spoiler:
Str 10(Base 10) Dex 15(7 Points) + 2(Racial) + 1(8th Lvl Increase) + 2(Item) = 20 Con 12(2 Points) - 2(Racial) = 10 Int 16(10 Points) + 2(Item) = 18 Wis 11(1 Point) + 2(Racial) + 1(4th Lvl Increase) = 14 Cha 10(Base 10) Feats: Dodge, Mobility, Combat Reflexes, Weapon Focus (Kukri), Two Weapon Fighting, Weapon Finesse(Bonus) Traits: Dirty Fighter (+1 Damage when Flanking), Child of the Streets (+1 Sleight of Hand) Skills:
Languages: Common, Tengu, Elven, Dwarven, Orc, Sylvan, Halfling, Draconic, Giant, Gnome Special Abilities: Spoiler:
Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language. Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Sneak Attack: +3d6 Hide in Plain Sight (Su): A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow. Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trapfinding: A rogue adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. Improved Uncanny Dodge (Ex): At 5th level and higher, shadowdancer can no longer be flanked. This defense denies a rogue the ability to sneak attack the Shadowdancer by flanking him, unless the attacker has at least four more rogue levels than the target has Shadowdancer levels. Shadow Illusion (Sp): When a shadowdancer reaches 3rd level, she can create visual illusions. This ability functions as silent image, using the shadowdancer's level as the caster level. A shadowdancer can use this ability once per day for every two shadowdancer levels she has attained. The DC for this ability is Charisma-based. Summon Shadow (Su): At 3rd level, a shadowdancer can summon a shadow, an undead shade. Unlike a normal shadow, this shadow's alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow receives a +4 bonus on Will saves made to halve the damage from positive channeled energy and the shadow cannot be turned or commanded. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. This shadow has a number of hit points equal to half the shadowdancer's total. The shadow uses the shadowdancer's base attack bonus and base save bonuses.
Shadow Call (Sp): At 4th level, a shadowdancer can create creatures and effects out of raw shadow. This ability functions as shadow conjuration, using the shadowdancer's level as the caster level. A shadowdancer can use this ability once per day at 4th level, plus one additional time per day for every two levels attained beyond 4th (2/day at 6th level, 3/day at 8th level, and 4/day at 10th level). Upon reaching 10th level, this ability functions as greater shadow conjuration. The DC for this ability is Charisma-based. Shadow Jump (Su): At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some dim light. A shadowdancer can jump up to a total of 40 feet each day in this way; this may be a single jump of 40 feet or four jumps of 10 feet each. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (80 feet at 6th, 160 feet at 8th, and 320 feet at 10th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment. Rogue Talents:
Surprise Attack (Ex): During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted. Finesse Rogue: A rogue that selects this talent gains Weapon Finesse as a bonus feat.
Gear: Spoiler:
Starting Gold: 46,000gp --2x +1 Keen Kukri 16,632gp, 4lbs --+1 Hand Crossbow w/ Case 20 Bolts 2,402gp, 4lbs --+2 Mithral Shirt 5,100gp, 12.5lbs --Hat of Disguise 1,800gp --Cloak of Elvenkind 2,500gp, 1lb --Headband of Vast Intelligence +2 (Knowledge Nobility +9) 4000gp, 1lb --Belt of Incredible Dexterity +2 4000gp, 1lb --Explorer's Outfit •Handy Haversack 2,000gp, 5lbs --Bedroll 1sp --Trail Rations (8 Days) 4gp --Waterskin x2 (Full) 2gp --Flint & Steel 1gp --Rope of Climbing 3,000gp --MW Thieves' Tools 100gp --Bag of Caltrops 1gp --Acid Flask x4 40gp --Antitoxin x4 200gp --Potion Cure Moderate Wounds x4 (2d8+3) 1,200gp --Potion Cure Serious Wounds x2 (3d8+5) 1,500gp --140pp 103gp 9sp Total: 28.5lbs (Light)
Background:
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Zidoren is a long time resident of Hallowfeld. Born in the forest south of there, Zidoren never felt right in the company of other Tengu. As he grew he stayed in the background of society so no one would miss him once he left. Finally ready to challenge the wilderness between him and Hallowfeld, Zidoren set out to make a niche for himself in the underbelly of the city. Now accustomed with the workings of the city and dangerous area around it, Zidoren has started hiring himself out in the nearby cities as a sort of informant/spy to whomever can pay his price.
Recently Zidoren has been recommended to the aristocrat by a former employer and is now charged with escorting him to his former home to meet a famous playwright. Description:
Spoiler:
Age:86
Height:5'-9" Weight:143lbs Zidoren is the size of a typical human, but that us where the comparison stops. His body is covered by thick raven black feathers and his feet are entirely avian. Zidoren face is much like a normal crow except the sentience his eyes exude. XP:
Spoiler:
10,000 (15,000 Next Level) Eriakus Shadow Companion
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CG Medium undead (incorporeal)
Init +2 Senses Perception +8 Darkvision 60ft Defense AC 15 (+2 deflection, +2 Dex, +1 dodge)
hp 24 Fort +4 Ref +8 Will +3 Defensive Abilities incorporeal, channel resistance +6; undead traits Offense Speed fly 40 ft. (good) Melee incorporeal touch +4 (1d6 Strength damage) Statistics Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15 Base Atk +6/+1 CMB +8 CMD 20 Feats Dodge, Skill Focus (Perception) Skills Fly +11, Perception +8, Stealth +8 (+12 in dim light, +4 in bright light); Racial Modifiers +4 Stealth in dim light (–4 in bright light) Special Abilities Strength Damage (Su) A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score. |