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Zhoron Ularie's page
32 posts. Alias of Tallendale.
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Full Name |
Zhoron Ularie |
Race |
Elf |
Classes/Levels |
Slayer (Pureblade) 1 [HP: 12, Perc: 7, Init: 6, AC: 16, Tch: 13, Flt: 13, Fort +4, Ref +6, Will +1, Low Light Vision, Immune sleep][Melee elven thornblade +4 (1d6+2/18-20 x2); Ranged kunai +4 (1d4+2/x2)][Studied Target +1 (move action, 1 at a time)] |
Gender |
Male |
Size |
Medium |
Age |
120 |
Special Abilities |
Anatomist: +1 trait bonus to confirm crit, ---- The Vessel Between: +1 to sneak Attack rolls ---- Warrior of Old: +2 Initiative |
Alignment |
Chaotic Good |
Deity |
Ketephys |
Languages |
Common, Elven |
Strength |
14 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
10 |
About Zhoron Ularie
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Zhoron has been around quite some time, but being 120 years old is just long enough to learn how to survive on your own. 40 years ago he survived a trip to a dark place and came back a changed man. He's on a hunt to find the wizard that sent him back, that same Red Robed Wizard named Danzibal sacrificed his love when he was sent to the Shadowfell and he traded his Shadow to come back. He's been heading to Fort Inevitable to earn coin in the meantime, time is on his side if he keeps his wits about him.
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Zhoron Ularie
Elf slayer (pureblade) 1 (Pathfinder Player Companion: Advanced Class Origins 20, Pathfinder RPG Advanced Class Guide 53)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 shield)
hp 12 (1d10+2)
Fort +4, Ref +6, Will +1; +2 vs. enchantments, +0 vs. mind-affecting spells and effects
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee armor spikes (rosewood) +4 (1d6+2) or
elven thornblade +4 (1d6+2/18-20) or
kunai +4 (1d4+2) or
silver thornblade +4 (1d6+1/18-20)
Special Attacks aberration hunter, studied target +1 (1st, move action)
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Statistics
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Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Weapon Finesse
Traits anatomist, the vessel between (daggermark), warrior of old
Skills Acrobatics +5 (+1 to jump), Appraise +1, Bluff +4, Escape Artist +2, Perception +7, Sense Motive +5, Sleight of Hand +2, Stealth +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic, umbral unmasking
Other Gear rosewood armor, buckler, elven thornblade, kunai (4), silver thornblade, air bladder[UE], air bladder[UE], air bladder[UE], air bladder[UE], air bladder[UE], animal glue[UE], animal glue[UE], animal glue[UE], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, mess kit[UE], pot, torch (10), trail rations (5), waterskin, 1 gp
Elfin Wine worth 500gp. It will never spoil, and the glass will not accidentally break
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Special Abilities
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Aberration Hunter (Ex) Apply studied target bonus against an aberration just damaged. Use Know (dung) untrained vs. aberrations.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
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