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Zex Dagon's page

No posts. Organized Play character for René P.


Full Name

Zex Dagon

Race

Taldan Human Tiefling

Classes/Levels

Telekineticist 11 TORCH RAZER

Gender

Male

Size

6'

Age

35

Special Abilities

Telekinesis, Invisibility, Electric Blast, Flight, See in Darkness

Alignment

Neutral

Deity

None

Location

Golarion, Avistan, Absalom

Languages

Taldane, Abyssal, Infernal, Draconic, Orc, Read Lips

Occupation

Thief, Assassin, Pathfinder Society Field Agent

About Zex Dagon

Zex was a homeless orphan in Absalom; the city at the center of the world when he discovered and developed his telekinetic ability.

A newborn Zex was found in an dingy alley by a passerby, he was crying in the arms of his mother; who died during labour. The babe was brought to an orphanage where he stayed until he was about 5 years old. It was then he escaped to live on the streets among other orphaned children. Zex used to steal food and coin to survive life on the street. One day when he was about 9 years old a shop keep caught him stealing bread, the large man chased Zex into a dead end alley where he savagely beat and molested him. This enraged the small boy and he telekineticly launched a stone thru the man's head, killing him instantly. The boy developed his telekinetic ability to pick pockets and eventually became the leader of his child thieves guild. As a young teen Zex aspired to be something more and joined the local Assassin's guild and learned the art of murder.

Zex was among the top assassins in the guild when he received his biggest contract to date: Avenge Aram Zey. A mysterious benefactor had Zex illegitimately field commissioned as a Pathfinder Society Field Agent in order to better execute his marks. Zex handily completed the contract within a years time but felt no need to drop his cover identity and return to the guild. Has Zex found kinship among the Society or is this just another ladder to climb for the ambitious Tiefling?

Despite Zex's fabricated commission he did earn membership (Striker-Ranged) with the TORCH RAZERS special forces group.

Zex is a tall thin Grimspawn Tiefling man with very pale skin, long straight black hair with some streaks of white at the front and black eyes. Zex has a prehensile leathery demon tail, pronounced canine teeth, pointed ears, sharp fingernail claws and a black tongue. The Assassin wears a long black wool coat and tight fitting black leather clothing. Zex recently acquired some cyberart; intricate blue lines on the left side of his face.

BUILD:

RACE
Daemon-Spawn Tiefling 'Grimspawn'

SEX Male
GENDER Male
ORIENTATION Asexual

STATS
Strength 7
Dexterity 20
Constitution 20
Intelligence 18
Wisdom 10
Charisma 7

STAT INCREASES
4 Constitution
8 Intelligence

ALTERNATE RACIAL TRAITS
Claws
Prehensile Tail

TRAITS
Pragmatic Activator
Vagabond Child

CLASS & LEVEL
Telekineticist 11

FAVOURED CLASS BONUS
Kineticist x 11 x HP

SKILLS
Acrobatics 11
Disable Device 11
Fly 1
Knowledge Engineering 10
Knowledge Local 11
Perception 11
Sleight of Hand 11
Stealth 11
Use Magic Device 11

FEATS
1 Point-Blank Shot
3 Precise Shot
5 Fiend Sight
7 Fiend Sight
9 Extra Wild Talent
11 Weapon Finesse

ELEMENTS
Aether/Air

INFUSIONS
1 Extended Range
3 Extreme Range
5 Foe Throw
9 Snake
11 Kinetic Blade

UTILITY WILD TALENTS
2 Telekinetic Finesse
4 Telekinetic Haul
6 Telekinetic Invisibility
8 Telekinetic Maneuvers
9 Air Cushion
10 Wings of Air

ITEMS:

Head-
Headband- Headband of Vast Intelligence +2
Eyes- Deathwatch Eyes
Shoulders- Long Black Wool Coat of Resistance +2
Neck-
Chest-
Body-
Waist- Belt of Physical Might +2 Dexterity, Constitution
Wrists-
Hands-
Feet- Boots of Speed
Ring- Ring of Sustenance
Ring-
Weapon- Mithral Katar

Handy Haversack
Pathfinder Pouch
Wayfinder
Traveler's Any-Tool
Sleeves of Many Garments
Spire Transport Token

Camera, Timeworn
Filter Mask, Timeworn
Cyberart

Ioun Stone Dusty Rose Prism
Ioun Stone Pale Green Prism Cracked {Attack}
Ioun Stone Pale Green Prism Cracked {Saves}
Ioun Stone Magenta Prism Cracked x 10

Wand of Air Bubble
Wand of Alarm
Wand of Create Water
Wand of Cure Light Wounds
Wand of Decompose Corpse
Wand of Detect Magic
Wand of Enervation
Wand of Faerie Fire
Wand of Heightened Awareness
Wand of Heroism
Wand of Infernal Healing
Wand of Mage Armour
Wand of Prestidigitation
Wand of Read Magic
Wand of Shield
Wand of Spark
Wand of Technomancy
Wand of True Strike
Wand of Unseen Servant

VANITIES:

Assassins' Guild
Aspis Hunter

ADDITIONAL RESOURCES USED:

Advanced Player's Guide
Advanced Race Guide
Adventurer's Armoury
Blood of Fiends
Dungeoneer's Handbook
Heroes of the Wild
Inner Sea Races
Inner Sea World Guide
Occult Adventures
Pathfinder Society Field Guide
Pathfinder Society Primer
Seeker of Secrets
Technology Guide
Ultimate Campaign
Ultimate Combat
Ultimate Equipment

CHRONICLES:

01 FRPG Master of the Fallen Fortress GM
02 5-01 The Glass River Rescue GM
03 1-30 The Devil We Know Part 2 Cassomir's Locker GM
04 PFO Thornkeep The Accursed Halls GM
05 3-06 Song of the Sea Witch GM
06 PFO Thornkeep The Forgotten Library GM
07 MOD Fangwood Keep Level 4 Pregen
08 2-11 The Penumbral Accords GM
09 3-25 Storming the Diamond Gate
10 1-31 Sniper in the Deep
11 PFO The Emerald Spire Shrine of the Awakener GM
12 7-15 The Deepmarket Deception
13 7-23 Abducted in Aether
14 5-05 The Elven Entanglement GM
15 7-25 Orders from the Gate GM
16 7-03 The Bronze House Reprisal
17 8-00 The Cosmic Captive GM
18 7-28 Ageless Ambitions
19 7-13 Captive in Crystal
20 8-04 Wardens of Sulfur Gulch
21 3-26 Portal of the Sacred Rune (replayed)
22 3-17 Red Harvest (replayed)
23 8-17 Refugees of the Weary Sky