| Zesty Mordant |
Relevant in bold.
Sharding
Price +2 bonus; Aura moderate conjuration; CL 10thDESCRIPTION
Restriction: This ability can be placed only on melee or thrown weapons.
The wielder of a sharding weapon can make a special ranged attack with the weapon in place of any melee attack. To do this, the wielder goes through the motion of throwing the weapon without releasing it. The weapon splits off a duplicate of itself that flies as if thrown by the wielder at the intended target. The duplicate gains a range increment of 10 feet for this purpose, but uses the same proficiency and otherwise functions the same as the original weapon. The duplicate vanishes after hitting or missing its target.
Deflection
School abjuration [force]; Level sorcerer/wizard 7; Subdomain defense 7CASTING
Casting Time 1 standard action
Components V, S, M (a piece of rubber dipped in glue)EFFECT
Range personal
Targets you
Duration 1 round/levelDESCRIPTION
You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source.
This applies to any melee or ranged attack directed against you so long as it uses an attack roll to determine whether or not it strikes you. If an attack misses you, the attacker must make a second attack roll against its own Armor Class, using all of the applicable modifiers of the original attack and if it hits, the attacker takes the attack’s damage and suffers all the other consequences of getting struck with that attack. You cannot deflect attacks that miss you for any reason besides a failed attack roll (such as concealment). Similarly, you cannot deflect attacks that actually do strike you but simply fail to do any harm.
Had a disagreement at the table yesterday on how a ‘Sharding Weapon’ would interact with the spell ‘Deflection’.
My take is that you follow the order of operations;
-With a Sharding Weapon, the attacker selects a target and throws a shard at the target.
-The attacker then rolls a d20 to see if it’s a hit or a miss.
-On a hit the shard deals damage to the target and then disappears.
-On a miss the shard disappears before the target’s ‘Deflection’ spell can activate to be turned against attacker.
Their take is;
-The attacker selects a target and throws a shard at the target.
-The attacker then rolls a d20 to see if it’s a hit or a miss.
-On a hit the shard deals damage to the target and then disappears.
-On a miss, the shard arrives at (or near) the target, then Deflection activates and overrides the weapons ability to disappear and forces it to re-target the attacker, forcing the attacker to then make an attack roll against himself.
-Roll d20.
-On a hit the shard deals damage to the attacker and then disappears.
-On a miss the shard arrives at (or near) the attacker and then disappears.
So, which do you fine denizens of the Paizo ‘rules questions’ board think is correct?