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Relevant in bold.

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Sharding

Price +2 bonus; Aura moderate conjuration; CL 10th

DESCRIPTION

Restriction: This ability can be placed only on melee or thrown weapons.

The wielder of a sharding weapon can make a special ranged attack with the weapon in place of any melee attack. To do this, the wielder goes through the motion of throwing the weapon without releasing it. The weapon splits off a duplicate of itself that flies as if thrown by the wielder at the intended target. The duplicate gains a range increment of 10 feet for this purpose, but uses the same proficiency and otherwise functions the same as the original weapon. The duplicate vanishes after hitting or missing its target.

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Deflection

School abjuration [force]; Level sorcerer/wizard 7; Subdomain defense 7

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of rubber dipped in glue)

EFFECT

Range personal
Targets you
Duration 1 round/level

DESCRIPTION

You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source.

This applies to any melee or ranged attack directed against you so long as it uses an attack roll to determine whether or not it strikes you. If an attack misses you, the attacker must make a second attack roll against its own Armor Class, using all of the applicable modifiers of the original attack and if it hits, the attacker takes the attack’s damage and suffers all the other consequences of getting struck with that attack. You cannot deflect attacks that miss you for any reason besides a failed attack roll (such as concealment). Similarly, you cannot deflect attacks that actually do strike you but simply fail to do any harm.

Had a disagreement at the table yesterday on how a ‘Sharding Weapon’ would interact with the spell ‘Deflection’.

My take is that you follow the order of operations;

-With a Sharding Weapon, the attacker selects a target and throws a shard at the target.
-The attacker then rolls a d20 to see if it’s a hit or a miss.
-On a hit the shard deals damage to the target and then disappears.
-On a miss the shard disappears before the target’s ‘Deflection’ spell can activate to be turned against attacker.

Their take is;

-The attacker selects a target and throws a shard at the target.
-The attacker then rolls a d20 to see if it’s a hit or a miss.
-On a hit the shard deals damage to the target and then disappears.
-On a miss, the shard arrives at (or near) the target, then Deflection activates and overrides the weapons ability to disappear and forces it to re-target the attacker, forcing the attacker to then make an attack roll against himself.
-Roll d20.
-On a hit the shard deals damage to the attacker and then disappears.
-On a miss the shard arrives at (or near) the attacker and then disappears.

So, which do you fine denizens of the Paizo ‘rules questions’ board think is correct?


I was wondering if there was any kind of update on this project or when we might expect the kickstarter to get going.

Last I read this was targeted as being on the schedule for winter 2017/2018 and here we are at the end of winter 2017/2018 and not a peep.

Really want this product Jason, looking forward to some sort of update on it.


Most of my questions about Warrior Spirit were answered in this awesome thread: http://paizo.com/threads/rzs2urzb?Armed-Bravery-or-Warrior-Spirit#1

However, rather than necro that thread I'll ask here, where it say "his maximum bonus" what bonus is it referring to? I'm assuming it means the Weapon Training Bonus 'maximized', but is that with or without the +1 added to it? Or am I completely off base and it's a different bonus?

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Warrior Spirit (Su) The fighter can forge a spiritual bond with a weapon that belongs to the associated weapon group, allowing him to unlock the weapon’s potential. Each day, he designates one such weapon and gains a number of points of spiritual energy equal to 1 + his weapon training bonus. While wielding this weapon, he can spend 1 point of spiritual energy to grant the weapon an enhancement bonus equal to his weapon training bonus. Enhancement bonuses gained by this advanced weapon training option stack with those of the weapon, to a maximum of +5. The fighter can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to his maximum bonus by reducing the granted enhancement bonus by the amount of the equivalent enhancement bonus. The item must have an enhancement bonus of at least +1 (from the item itself or from warrior spirit) to gain a weapon special ability. In either case, these bonuses last for 1 minute.


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Can we please return darkness to the mmorpg genre? I mean real darkness not this constant twilight that present in today's mmo's? In EQ, I remember the exhilaration of going to places like Kithicor Forest, The Feerott and Innothule Swamp (as a human) and not being able to see much more than 5 feet in front of me. Was it terrifying at times? Sure, but I'd had friends with spells or night vision that would act as my guide so I could make it from place to place, and sometimes without dying!

There seems to be a big push on this board to suppress any idea's that would make PFO somewhat difficult. Some of my fondest memories from EQ where the challenges that were presented to me, corps runs, loss exp from dying, being blind as a bat at night, finding yourself suddenly at the bottom of Befallen, glorious 40 gnoll trains in Blackburrow. It's these challenges that build memories, form friendships and alliances and for me make a great game. I also played EQ2 for a short while and the EQ2 dev team did a wonderful job with developing a night vision and dark vision system but then went on to make it useless by making night time not dark but twilight… you know like their competitor WoW. We’re going to have races that have low-light vision in PFO, please can we have it make a difference vs. races that don’t?

There is a market for games were everything isn't just handed to you, it's sad, to me at least, that so many of today’s MMORPG gamers just want a free ride to the end game don't want to have to challenged until they’re there.

Now queue the "easy botton" crew to shout down my suggestion.