About ZerazinnGENERAL:
Female Fetchling (Staff) Magus 1
LN Medium Human Init: +2; Perception +5 (+7 in Low Light) Languages: Common, Aklo, Nidalese, Varisian Str 14, Dex 14, Con 11, Int 17, Wis 12, Cha 10 BOOKKEEPING:
Feats: Quarterstaff Mastery (Bonus from Staff Magus), Combat Expertise (Lvl 1), Improved Trip (Bonus) Traits: Underbridge Dweller Favored Class: Magus (+1 Skill) Skills Purchased: 1 Rank each in Acrobatics, Diplomacy, Know: History, Perception, Profession: Merchant, Spellcraft, & Stealth,) Spells Known: 0th Level x all, 1st Level x6 Spells per Day: 0 Level x4, 1st Level x2 COMBAT INFO:
DEFENSE AC:15, Touch 12, Flat-footed 13 (+3 armor, +2 Dex)
OFFENSE BAB +0; CMB +2;
Melee Weapons:
EQUIPMENT:
Worn:Studded Leather Armor In Hand:Quarterstaff Backpack:
Satchel:
Belt:
Large Belt Pouch:
Small Belt Pouch:
SKILLS:
Acrobatics: +2* Appraise: +3 Bluff: +1 Climb: +1* Craft(any) +3 Diplomacy: +1 Escape Artist: +1* Fly: +1* Heal: +1 Knowledge: History: +4 Perception: +5 (Low Light +7) Profession: Merchant: +5 Ride: +1 Sense Motive: +1 Spellcraft: +7 Stealth: +2* Survival: +1 Swim: +1* *includes -1 Armor Check Penalty SPELLS IN SPELLBOOK:
Level 0: Acid Splash Arcane Mark Dancing Lights Daze Detect Magic Disrupt Undead Flare Ghost Sound Light Mage Hand Open/Close Prestidigitation Ray of Frost Read Magic Spark Level 1:
SPELLS MEMORIZED:
Level 0: Detect Magic Flare Mage Hand Prestidigitation Level 1:
SPECIAL ABILITIES:
Arcane Pool
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
Spell Combat
HUMAN ABILITIES Bonus Feat:Humans select one extra feat at 1st level.
TRAITS & FEATS Blank for Future Faction Trait:
Combat Expertise: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
BACKGROUND:
Zerazin returned from the Plane of Shadow at sunset, the intense oranges and reds painting the sky presenting her with more color in five seconds than she had seen in the previous four years. She gaped at it in wonder until the sun disappeared and the stars came out. Then she entered her parents' house, a modest shop of extraordinary goods in the Underbridge of Magnimar, where the local kayal families felt most at home.
Zerazin's dreams had always been of exploration, and understanding the secrets locked within the monuments of stone scattered throughout Varisia. Her parents knew the value such knowledge could bring, and encouraged her to develop her talents and become a treasure hunter. So they sacrificed and paid much to send her to one of the prestigious Shadow Academies back in their homeland. When she entered, Zerazin's father froze, then he wrapped his arms around her tightly."My dear girl! I almost didn't recognize you. For a moment I thought you Grandmother Crow." Which wasn't surprising. The Empyreal Lords were not well-regarded in Shadow, and Zerazin's veneration of Aboletta had been a matter of much scorn. Soon after she arrived, her instructors had presented her with a willow staff and told her it was the only weapon she was be allowed until she publicly denounced the Empyreals as 'pretender gods'. Too stubborn for her own good, Zerazin refused, and spent her entire time in Shadow using that one weapon. But she passed every test put to her with no more than that simple staff. "Where's Mother?" Zerazin asked. "I thought she'd be here. I thought she'd be happy to see me." "She's away. On business. In Shadow." Her father looked down uncomfortably. "We had debts. Much more than we expected. So..." He shrugged. When Zerazin had been accepted to the Academy, her parents had told her not to worry about the cost, because they would take care of it. It appeared she needed to worry about it after all. "Is it money? Do they need money? Because I can get that." Zerazin shook her head in exasperation. "I'd hoped to spend some time in Magnimar. I've missed you. I've missed home. But if money is what we need, I know how to start earning it." She gave her father one last hug, then pulled away. "It's time to join the Pathfinders." |