Juliver

Zelora Dredrick's page

3 posts. Alias of Kara Fraiser.


Full Name

Zelora Dredrick

Race

Half_Elf

Classes/Levels

2

Gender

Female

Size

Medium

Age

21

Alignment

Chaotic Good

Deity

Yolana

Languages

Elven, Common, Sylvan

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Zelora Dredrick

Description:

Spoiler:

Height 5 ft. 3 in.
Weight: 89 lbs.
Eyes: Green
Hair: short ruffled Black
Skin: Olive Skin tone

lean.

Personality:

Zelora thinks about her action more then she would like to admit. Her trust does not come easy. She tends to over-analyze the words of others. She is very curious and sometimes a bit child-like(generally only when her guard isn't up). She also isnt the best with words.

Background:

Spoiler:

not completed

Zelora was born in the small village of Lullin, half a days walk from the large city of South Farren. Her father an elf, her mother a human. It was the best place to be the kid. You could run for hours in the rolling fields, or spend the day playing in the river as long as you were down stream of where the clothes were washed. The sky seemed to go on forever, and at night the stars twinkled brightly, and as long as the moon was half full she didn't need a lantern to see.

She woke up early to helped feed the chickens and the horses. Sometimes travelers would come through on their way to South Farren. She had a nice soft bed all to herself up in the loft of the house. Her mom would always sing to her in her native tongue. Zelora though elvish was much more beautiful the what everyone else in town spoke. Especially in song form.

She woke up one night to clanging noises, screams and the smell of smoke. she looked out her window and there were cloaked figures running through her town setting fire to all the buildings. People were running, screaming, fighting, dying.

"Zelora!" her father ran upstairs. "go with your mother. stay quiet. I'll find you later" He pushed her towards her mother and her mother grabbed her arm. "you need to move fast"

Suddenly someone burst into their house,

"who do you think you are. Intermingling with another race, producing filth" he added nodding to Zelora.

She stepped back behind her mother.

Her father drew his sword and her mother rushed her out the back.

That was the last time she saw her father. She lost her mother in the chaos. Zelora made it to the woods and hid. She didn't know when she fell asleep but she remembered waking up.

She walked to her home, the town burnt and destroyed. The bodies of those she knew littered the streets, neighbors, friends and her parents.

She was alone.

Defense

Spoiler:

===== Defense =====
AC= 18 (10 base, +3 armor, +4 dex, +1Dodge)
Touch ac= 14 (10 base, +4 dex)
Flat Footed ac= 13 (10 base, +3 armor)
CMD= 17 (10 base, BaB +1, Str +2, Dex +4)

HP: 20/20
Fort: +2, Ref: +7, Will: +2,
--immune magic sleep effects
-- +2 against enchantment spells and effects

Offense

Spoiler:

Spd 30 ft.
Initiative: +4 Total =
Melee: +3=(1 Bab+ 2 str)
Ranged: +5=(1 Bab +4 Dex)

-----Melee-----

Wakizashi: 4(Dex)+1(BAB)+1(WT)+1(MW)=+7
1d6+2(STR) 18-20x2

-----Ranged-----

Composite Longbow: 4(Dex)+1(BAB)=+5
1d8+2 x3
40/40

Statistics

Spoiler:

Carrying Capacity:
Light: 1-58 lbs.
Medium: 59-116 lbs.
Heavy: 117-175 lbs.

Over head: 175 lbs.
Off Ground: 350 lbs.
Push/Drag: 850 lbs.

Traits

Spoiler:

Exotic Weapon Proficiency
Orphan Scion: You were born on another world, but came to Arch as a child. You were raised at the Temple and joined the Academy as soon as you were old enough. Knowledge Local: Arch is always a class skill for you. In addition, your years of proximity to the Godstone has made your body more receptive to magical rejuvenation. Whenever you are magically healed, gain +1 Hit Point per Dice of magical healing. You also gain proficiency in one Simple or Martial weapon from the extra training you received at the academy.(Longbow)

Feats

Spoiler:

Weapon Finesse-Wakizashi(Unchained rogue)
Skill Focus-(Half Elf)

Combat Expertise (bonus) -1 attack to +1 dodge bonus to Ac. Increases by +1/-1 for every 4 BAB.

Dodge(1st level feat) You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Skills

Spoiler:

Skill points: 8 +Int(1)
Ranks+Ability AB+Rank+bonus+Feat+racial

Acrobatics: 4+2+3= +9
Appraise: 1+1+3=5
Bluff: 0+1+3=4
Climb: 2+1+3=+6
Craft:
Diplomacy:
Disable Device: 4+1+3=8
Disguise:
Escape Artist: 4+1+3=8
Intimidate: 0+1+3= 4
K. Dungeoneering:
K. Arch Local: 1+1+3=5
Linguistics:
Perception: 2+2+3+3+2=12
Perform:
Profession:
Sense Motive: 2+2+3=7
Sleight of Hand: 4+1+3=8
Stealth: 4+2+3=9
Swim: 2+1+3= +6
Use Magic Device: 0+1+3=4

Racial Abilities

Spoiler:

Elven immunities2 rp
Skill bonus (Perception)2 rp
Static bonus feat (Skill Focus)2 rp
Low-light vision1 rp
Linguist 1rp

Class Abilities

Spoiler:

Sneak Attack: +1d6

Trapfinding: 1/2 her level on Perception+13 to locate Traps and on Disable Device. Disable Device +9 can be used to disarm magical traps.

Evasion: Reflex saving throws against an attack that normally deals half damage on a successful save, she instead takes no damage.

Rogue Talent:

Weapon Training: You gain a +1 bonus on all attack rolls you make using the selected weapon. (Wakizashi)

Equipment

Spoiler:

-Combat Gear:
Armor: Studded Leather(175 20lbs)
Shield:
Head:
Eyes:
Neck:
Shoulders:
Waist:
Body:
Vest:
Wrist:
Hands:
Ring:
Ring:
Feet: boots

Falcata(318) 4lbs
Longbow(70) 3 lbs +40arrows +2lbs

-General equipment:
Backpack, masterwork 50 gp 4 lbs. +15lbs carrying capacity
Blanket 5 sp 3 lbs
Canteen 2 gp 1 lb. (x2)
Chalk 1 cp x10
Crowbar 2 gp 5 lbs.
Flint and steel 1 gp
Grappling arrow 1 gp 1/2 lb.(x2)
Hooded lantern 7 gp 2 lbs.
Oil 1 sp 1 lb. (x3)
Silk rope 50 gp 5 lbs
Thieves Tools 10gp 1lb
Soap 1 cp 1/2 lb.
Iron Pot 1sp
Cure Light Wounds 50gp 1/2lb (x3) 1d8+1
Smoke Stick 20gp (x3)
Acid 20gp (X2) 1d6 Acid

57lbs/66lbs

General Wealth
Copper: 9
Silver: 9
Gold: 68