Melee Large Greatsword: +6 (3d6+7/19-20/x2)
Melee Large Heavy Flail: +6 (2d6+7/20/x2)
Melee Large Dagger: +6 (1d6+4/19-20/x2)
Ranged Large Dagger, Thrown: +4 (1d6+4/19-20/x2/10' increment)
Ranged Large Longbow: +4 (2d6/x3/100' increment)
Ranged Sling: +4 (1d6+4/x2/50' increment)
STATISTICS Str 18, Dex 15, Con 14, Int 10, Wis 15, Cha 8
Base Atk +2, ; CMB +6; CMD 18
Feats Armor of the Pit, Cleave
Traits Superior Clutch, Armor Expert
Languages Common, XXXXX
Other Gear 29 GP | Large Greatsword, 2 Large Daggers, Large Heavy Flail, Large Longbow (40 arrows, 20 blunt arrows), Sling (20 bullets), Chain Shirt, Pathfinder's Kit (backpack, bedroll, belt pouch, mug, 2 fishhooks, flint & steel, sewing needle, signal whistle, 50’ string, 50’ thread, 2 water skins, whetstone), Rope, 50', 5 candles, 3 sunrods, 10 days rations
SPECIAL ABILITIES Freebooter’s Bane: as move action, indicate an enemy in combat; freebooter and allies get +1 on attack and damage vs the target. Applies only to allies who can see or hear the freebooter and are within 30 feet at the time he activates this ability.
Track: add ½ level to Survival roll to track (+1)
Wild Empathy: improve initial attitude of an animal, works like Diplomacy skill, add ½ level to roll (+1)
RACIAL TRAITS Fiendish Resistance: cold resistance 5, electricity resistance 5, and fire resistance 5
Skilled: +2 racial bonus on Escape Artist and Survival checks
Spell-like ability: can use blur once per day, caster level equals class level
Darkvision: see perfectly in the dark for up to 60 feet
Prehensile Tail: has long, flexible tail that can be used to carry items, cannot wield weapons, but can retrieve small, stowed objects as a swift action
Over-sized limbs: allows use of Large weapons without penalty
Appearance:
Zellyser looks like a cross between a man, a serpent, and something unimaginable. He is much taller than most humans, and very slender. He has fairly normal human facial features, though they’re a bit sharper than usual, especially around the mouth and chin. His head and body are covered in a bizarre patchwork of normal human skin and hard scales, reddish-orange in color, with black mottling scattered about it. His eyes are yellowish-green – at times they appear human, and then Zell blinks and his eyes suddenly have vertical pupils like a serpent. He walks on two legs like a man, but has a long, slender tail, of a vivid green like some tree snakes. Completely disrupting the notion that he is part man and part snake are his arms – they are very long and hugely muscled, with disproportionately large hands. A quick glance shows that one hand has but 4 fingers and the other has 6 or 7. In keeping with the size of his arms and hands, Zellyser wears a massive greatsword across his back, next to an equally giant bow and quiver of arrows. A huge flail hangs on his right hip, and a brace of daggers as big as shortswords is tucked into his belt. He wears a simple chain shirt over a worn black leather shirt, and faded brown leather pants and boots.