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M Halfling Cleric 5
![]() Hamailii, you heard from Bran and Tal'ariel earlier about seeking out Zelligar. This is Zelligar. He was my PC when the game started, and then I took over as GM. Hence 'GM Zelligar.' "Zelligar the Mystic, cleric of Nethys, at your service. I was with Bran and Tal'ariel for the raid on Vraath Keep, the defeat of Wyrmlord Koth, and the slaying of the dragon Ozzyrandion. And yes, many of my kin do like to spend their time on a good meal, but unlike most halflings I appreciate the value of a well-cast spell. I am sure Tal'ariel's Prestidigitation can make this meal the equal of many hours' labor over a stove. And those are hours that we do not have in any event. My wizard colleague Sertieren and I have been busy doing everything we can to prepare Brindol for battle. Research and crafting, mostly." ![]()
M Halfling Cleric 5
![]() "Come in, come in!" says Zelligar. Sertieren the Wise looks up from a book at a table, then goes back to reading. Brindol Academy is an ornate two-story building halfway up the city's hill. It is the most prestigious school in the Elsir Vale, offering courses in history, magical theory, geography, alchemy, engineering, and culture. Most courses are for adults, but half of the ground floor is a finishing school known throughout the vale for producing cultured and well-mannered aristocrats. The two halflings have taken over the library, and placed small cots in two corners. They've clearly been here for a couple of days. Books lie open across many tables, with scraps of paper marking key references. Other pages filled with notes are tacked up (at halfling height) in various places. "Trying to find out what we can about Tiamat. Also trying to learn how to harden stone against dragonfire." The halfling cleric looks you over. "Bran, you look well. You too, Tal'ariel. Any progress in your magical studies?"
Upon hearing about the Ghostlord's phylactery, he says, "I think I saw a note in a margin that there exists a map showing the Ghostlord's lair... could be in one of these other books here... though it should be easy to see from the air if the tales are true. A great stone lion in the desert. Sertieren, do you recall seeing a map like that?" The halfling wizard looks up again. "No. Do we have any food? And not magic cleric food but real food?" Zelligar responds, "Well that's what your Prestidigitation is for. If you can't make it taste good then that speaks to your magical skill, doesn't it?"
The halflings mark their places in the books and decamp to a room with large wooden tables and benches. Zelligar grabs a platter and a crock and begins casting a spell. Ten minutes later, he has conjured bread, cheese, and stew for lunch. It's perfectly edible, though a bit bland. "Tal'ariel, want to give it a shot? And then all of you eat your fill. There should be plenty left over to hand out." ![]()
M Halfling Cleric 5
![]() Zelligar speaks up.
Let's weaken the bridge as Tal'ariel suggested. Iris and I can come back tomorrow, and I can prepare a Stone Shape spell to cause a total collapse on a moment's notice if needed. The bridge won't go unwatched for very long. I have faith you will make it back, but I'll be here to ensure the bridge falls if you fail to return." Yeah, I know it doesn't make much sense that Iris would skip the scouting mission, but it is what it is. ![]()
M Halfling Cleric 5
![]() Okay, everyone check in!
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M Halfling Cleric 5
![]() Well, I've got RHoD.
Can you wait another couple of weeks? I've never run a PbP before and want to have as much as possible lined up so I get it right. ![]()
M Halfling Cleric 5
![]() I'm glad we got to finish this battle! If it's the end of the game, it's a dramatic victory. I could get RHoD, adapt it to E6 and run it myself, but it would take time to get that set up. If the GM doesn't come back in a month, I'm willing to get the module and work on adapting it. Would take maybe another month from there to do the adaptation. Then we'd resume. What do you all think? ![]()
M Halfling Cleric 5
![]() "Lavinia, Dai, Alice, Greg, and... You, sir? What is your name?
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M Halfling Cleric 5
![]() "That, Lavinia, is Bran. He's a big guy, but not usually that big. Tal'ariel's magic at work. And while he can run fast and jump far, he can't normally fly; my magic.
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M Halfling Cleric 5
![]() "I am Zelligar the Mystic, servant of Nethys. I have some ability with magic, including the power to heal."
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M Halfling Cleric 5
![]() Perception: 1d20 + 15 ⇒ (13) + 15 = 28
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M Halfling Cleric 5
![]() "Almost, Tal'ariel. One archer left, with Iris in his face and Bran closing in. Two of the prisoners seem to be helping but they have taken many arrows.
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M Halfling Cleric 5
![]() I think they're archery specialists so creating distance is probably not the best option. I'd stay up in their faces. Lavinia can use her healing hex on Dai if need be. Iris is clearly the biggest threat but she has great AC and is at full HP so who knows what the enemies will do. ![]()
M Halfling Cleric 5
![]() I don't know how far negative he was, but you did just do an additional 14 damage before Zelligar channeled. Didn't think I'd roll that well, but even so he was probably dead already.
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M Halfling Cleric 5
![]() The archers' aim was exceptional, and two arrows sink into Zelligar's chest. Somehow, perhaps through his magic, he remains alive. "You've done it, Bran! Praise Kurgess. Now stay down and drink your potion before tackling the archers."
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M Halfling Cleric 5
![]() Zelligar was hoping to draw the archers' fire away from Bran, and it worked. That's why he didn't drop prone after healing Bran.
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M Halfling Cleric 5
![]() Bunch of blinded foes and you're a rogue! It's like your birthday, Iris! Bran has a few options. Full attack and grapple? Dragon gets a full attack if he doesn't drop it.
Zelligar is down to one CLW (1d8+5), then Channel or the wand. ![]()
M Halfling Cleric 5
![]() Zelligar will move due west of Bran (if someone can get that for me) and sacrifice Sound Burst to heal him.
Draconic: "You will never defeat him while I live, hatchling." Hoping to motivate a breath weapon attack on its next turn. May be in vain, but he doesn't know how long I can keep healing Bran and so may want to take me out. ![]()
M Halfling Cleric 5
![]() Damn! Wish I had built to give rerolls. So used to them being available in PFS.
Since Bran doesn't actually qualify for the Secret Knowledge trait (unless he truly worships Norgorber), there is this:
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M Halfling Cleric 5
![]() I think Bran is at 20 HP with 4 NL (plus the 10 fake HP from rage). Zelligar will heal Bran next round, couldn't get there in a single move. (Not meaning to nitpick, but we are all very invested in Bran's continued survival and every HP counts.) But he's pinned the dragon and hit it with a 90-foot freefall piledriver!
About Fethril SupportFethril Support
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Defense:
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Offense:
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Magic:
Cleric Spells Prepared (CL 3rd; concentration +7) 0 Level(at will)— Create Water, Detect Magic, Guidance, Stabilize 1st Level ~ Bless (x2), Protection from Evil, D=Comprehend Languages* 2nd Level ~ Aid, Bull's Strength, D=Detect Thoughts* *Domain spell; Domains Knowledge, Destruction Wizard Spells Prepared (CL 5th; concentration +9)
*Specialized School ~ Transmutation
SPELL BOOK:
ZERO LEVEL (Cantrips) Acid Splash
FIRST LEVEL
SECOND LEVEL
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Statistics:
————— Str 8, Dex 16, Con 12, Int 18, Wis 18, Cha 10 Base Atk +3; CMB +2; CMD 15 (12 ff) Feats:
Combat Casting {5th level} Improved Initiative {3rd level} Spell Focus (FREE 1st level Wizard) Spell Penetration {1st level} Traits Magical Knack (Transmuter), Tomb Raider (Perception) Skills:
Acrobatics +3 Appraise +8 Bluff +0 Climb -1 Craft (Alchemy) +8 Diplomacy +5 Disguise +0 Escape Artist +3 Fly +7 Heal +7 Intimidate +0 Knowledge (arcana) +10 Knowledge (dungeon) +9 Knowledge (engeneering) +8 Knowledge (history) +8 Knowledge (local) +8 Knowledge (nature) +8 Knowledge (nobles) +8 Knowledge (planes) +10 Knowledge (religion) +10 Perception +16 Sense Motive +13 Spellcraft +13 (+2 to identify magic item properties) Stealth +3 Survival +3 Swim -1 Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties Languages:
Abyssal, Common, Draconic, Elven, Gnome, Sylvan Magic & Gear:
Pearl of Power (1st level, 1/day) {purchased from Chronicle sheet 7-14} Belt of Mighty Constitution +2 Cloak of Resistance +2 Headband of Mental Prowess {INT/WIS +2 (Sense Motive)} Pearl of Power (1st Level) SCROLL: Lesser Restoration (x5) Wand of Cure Light Wounds {remaining charges 41/50} Wand of Endure Elements {remaining charges 40/50} Wand of Enlarge Person {remaining charges 46/50} Wand of Mage Armor {remaining charges 40/50} Wand of Magic Missile {remaining charges 33/50} Wand of Shield of Faith {remaining charges 50/50} Other Gear
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Special Abilities:
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Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks. Cleric Domain (Knowledge) Granted Powers: Your are a scholar and sage of legends. In addition, you treak all knowledge skills as class skills. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Destructive Smite (6/day) (Su) Make a melee attack and add +1 to the damage. Lore Keeper You can touch a creature and learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate knowledge skill check with the result equal to 15 + your cleric level (1) + your Wisdom modifier (3) (19). Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Physical Enhancement You gain a +1 enhancement bonus to one physical ability score. (Constitution) Telekinetic Fist As a standard action, ranged touch attack deals bludgeon damage vs. foe within 30'. Deals 1d4 points of damage, +1 for every 2 wizard levels. (6x/day) Background:
Torn between faith and tradition, child of a single parent and seemingly alone in the world, Fethril has only recently found success. Following his faith (and heart), he has finally found friendship, love and a purpose. While the mystery of his mother still exists, Fethril is happy for the first time.
Secrets
People
Memories
Design Notes
[spoiler=PFS Blurb]
SESSIONS 01 - 7-14 Faithless and Forgotten, Part 1: Let Bygones Be (1/2/505)
XP: 15 / FAME: 29 / PP: 17 / GOLD: 4954 |