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Beorn Nitmo wrote:
Anyone giving up all their feats and powers to strictly craft is going to be ineffective in combat versus say anyone who focuses on Meta Magic or Combat feats in general.

Isn't that choice up to the player? Shouldn't the player be able to enjoy their character how they want?

Not everyone enjoys min/maxing just for combat scenarios.

Quite frankly you make my point for me. Why force a character to take 8 or more crafting feats, making them ineffective in combat (your words, not mine). When they can take 1 mythic ability and still get combat power?


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PER DAY
Basic Crafting 1000gp
Mythic Path ability - Crafting mastery with the feat +1000gp
Valet familiar (coop crafting) +1000gp
Mythic path ability - Mythic crafting +1000gp
Wizard arcane discovery - Arcane Builder - Reduce build time by 25% (granting an additional 1000gp at full build)

With a FULL mythic progression this can be accomplished around level 4. But that is completely concentrating on crafting. No combat feats, metamagic feats or anything else.

That is without using tools of amazing manufacture or 3rd party mythic feats that can increase that further.

It also assumes that when an ability says it "doubles the progress" that it actually referring to the base speed not additional abilities.

Crafting mastery - "you make twice as much progress on the item for any time spent"

Mythic craft - "Double the progress"

Cooperative crafting - "your assistance doubles the gp value of items that can be crafted each day"

As it gets difficult to decide what is doubling what and because of prior conversations I think just doubling the base is the best way to do it. Otherwise that number becomes 8k or 16k PER DAY. Which truly is extreme.


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So general consensus seems that rules allow it but allow the GM to change it for game balance.


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It does not reduce the ITEMS COST or any other requirements.

You can craft any magic item AS IF YOU HAD THE NECESSARY ITEM CREATION FEATS.

Let me state the obvious. It does not state you get the feat or need to qualify for that feat.

The requirements it does not change are the ITEM requirements. So items without requirements would be allowable.