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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Z'dim will come in invisibly, flying above the party and watching for threats. stealth: 1d20 + 22 ⇒ (1) + 22 = 23 + invisibility mods (43)
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() "I've seen what Illithial can do when he has a chance to prepare for a mission. We'll hit harder and have more options if he prepares for this." ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() "We should do a quick reconnaissance" he says. "I'll fly over." going invisible and doing a flyover to see where people are congregating and where the headquarters is. perception: 1d20 + 21 ⇒ (13) + 21 = 34
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() "I suggest that we do a quick raid." says the hobgoblin as he looks out towards the camp. "We take out the leaders and the base troops will scatter." ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Z'dim appreciates the ability to rest in safer care than he's had for months. Still he will offer to help them with the chores it takes to keep such a place secure. ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() As the shell breaks, Z'dim gathers in the energy to destroy the being within. Gather power, Empowered telekinetic blast attack: 1d20 + 17 ⇒ (18) + 17 = 35
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() DireMerc wrote: The shell takes half damage from elemental attacks but you are otherwise correct. Then it should have been 18 to each, wouldn't it? Z'dim continues to blast bolts of lightning through the shell and the creature within Spell penetration: 1d20 + 10 ⇒ (14) + 10 = 24
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() DireMerc wrote:
That should be 9 damage. 37/4. And the shell should have taken the full 37. ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Z'dim will hover to be able to put all of his might into the next shot. Since the fireball seemed to affect the creature inside, he'll shoot lightning to see if that works as well. Gather power, then empowered electric torrent. Line effect from above. Reflex DC 22 for half. Spell penetration: 1d20 + 10 ⇒ (19) + 10 = 29
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Z'dim rises up into the air and begins to hurl stones at it. They may not be adamantine, but when they move fast enough they should crack it's bones. attack: 1d20 + 17 ⇒ (15) + 17 = 32
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Z'dim is not a refined speaker, but he is willing to speak from the heart. "You are sustaining life in the midst of death and undeath. That is honorable work. I will not break your peace." ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() "I think the overland path is the best way to finish this. If we can hit the Oasis on the way, we may find some force of positive energy that can aid us on our journey. I suggest seeing what is there. Of course, we go in expecting a trap. But we hope for an advantage." ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Some ideas:
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() "Whatever it is, it's something we don't want that thing to have." He says. "Either something good for her to corrupt or something evil to use. If we're going to use the summoning, then we should start resting Illithial's brain now. Otherwise we've got work to do." ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Which layers are missing from the wall? Z'dim pulls out a pick and sheathes it in aetheric force. "There's always the hard way. It'll take many hours, but I can get through. Shady's blades are small, but they're adamantine, so they could start cracks. Anybody know how to work stone?" with empower I can get through almost 2 inches of stone per round. Looking at old stoneworking methods, they'd put in a series of holes around a square, split it with wedges (the adamantine daggers) and then Ahmose prys the block until it splits in the back. I telekinetically move it out and then we begin again. I figure we can probably get a pass age through to the coffin in about 8-12 hours. ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Ahmose wrote: Antitoxin every hour... Huh? It's a one-time thing. I'm talking about the prismatic barrier - since we don't have passwall, it's a fort save against a deadly poison. ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() I agree that the amulet should probably be party treasure. I've also got deathless armor. The potion of gaseous form is about the only thing that's useful but not redundant to me, but I agree that it's probably better as a rogue thing. I could take the headband if the skill in it is useful to me. The intelligence part isn't as useful. His buddy Speng was always the smart one of the bunch. It is quite a generous treasure, but everybody knows that we kineticists are tough to buy for. Nobody like being our Secret Santa. :) Any of us have anything to help against poison? This is the point where a cleric would come in handy. ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() If the portal is closed and there is no threat, he will settle to the ground and rest for a moment. Is this room in a cave or a building? Can we tell if we're on the same plane? ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Did it seem to take the magic and bludgeoning damage that Ahmose and I did? If not, can we figure out what else it needs? Z'dim refocuses and hurls another empowered blast at it. attack: 1d20 + 17 ⇒ (13) + 17 = 30
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() will save: 1d20 + 13 ⇒ (13) + 13 = 26 half damage
Z'dim telekinetically hurls a sling bullet at the undead and then moves in. attack, tk blast: 1d20 + 17 ⇒ (17) + 17 = 34
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Wait... I posted. My character was updated. Damn Post-eater Z'dim answers <<I'm following>>. With that he focuses for a moment and rises into the air. Flying over the spikes and around the ghost, he skips into the portal. ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Ilithial wrote:
Don't forget checks against SR ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() reflex save for fireball: 1d20 + 16 ⇒ (6) + 16 = 22 36/2=18 damage 18<20 resistance, so no damage The fire doesn't burn him. As the Orc strikes, he catches the first blow on his shield, and the second blow he dodges. Smiling, Z'dim switches to a blade of lightning. "Ah, how like an orc. He then calls over, "No offense, Ahmose. touch attack: 1d20 + 18 ⇒ (18) + 18 = 36
touch attack: 1d20 + 18 ⇒ (15) + 18 = 33
touch attack: 1d20 + 13 ⇒ (4) + 13 = 17
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Reflex save: 1d20 + 16 ⇒ (8) + 16 = 24 Half damage 19 By ducking down, he uses the orc as cover from the worst of the icy blast. He then steps forward to take out the orc with a blade of kinetic force. Kinetic blade, 5' step, full attack with haste attack: 1d20 + 18 ⇒ (19) + 18 = 37
attack: 1d20 + 18 ⇒ (18) + 18 = 36
attack: 1d20 + 13 ⇒ (18) + 13 = 31
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() As Ahmose moves into position behind the tiefling, Z'dim will step next to Zoren. Drawing on the elemental power around him, he sends a bolt of lightning through the lined up enemies. 5' step 1 square south of Zoren.
electric damage: 5d6 + 9 ⇒ (3, 6, 5, 5, 6) + 9 = 34 = 51 damage.
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Active spells: See invisibility (CL10), fly (CL 10), resist acid 20, resist fire 20, haste. The others are from party members, so I assume that they are cast at 10th level as well. ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() The dragon may have been furious, but only two of it's attacks made it through his defenses. He seems largely unfazed by the assault. He slips into flank with Ahmose and unleashed his energy blade on it. This time, it's not lightning but raw physical force. Energy blade - telekinetic. Using internal buffer for empower, which also recharges my force shield by 10 points. These are not touch attacks. attack #1: 1d20 + 19 ⇒ (1) + 19 = 20 attack #2: 1d20 + 19 ⇒ (13) + 19 = 32
attack #3: 1d20 + 14 ⇒ (20) + 14 = 34
confirm: 1d20 + 14 ⇒ (20) + 14 = 34
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Do we have to retcon more than necessary? It really makes things confusing, especially when we didn't have a good map before things get changed more. If I could 5' step to the dragon, I would get a hasted attack. Attack #1 27 touch, 29 SR, 20 electrical damage
Attack #2 34 touch, 24 touch to confirm, 30/54 electric damage
Hasted attack: 1d20 + 19 ⇒ (20) + 19 = 39
If you are going to retcon the dragon and I'm more than 5' away, I will instead gather power and empower my first blast. touch attack 25, SR 29, 39 damage ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Z'dim would be in the tent at F16. Did you get his attack on the dragon? Touch attack 25, 23 electric damage. Z'dim floats down to flank the dragon, forming a blade of lightning to finish it off Touch attack: 1d20 + 19 ⇒ (8) + 19 = 27
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() If you go back in your browser, you can usually copy your post text so that you can submit it later. It's saved me a few times. "Looks like of friend needs a hand" With that he'll fly up and into the next section of the tent. Ending up about fifteen feet away from the dragon and ten feet in the air, he'll hurl lightning at it. touch attack: 1d20 + 17 ⇒ (8) + 17 = 25
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() The orc's blow hits his aura of force and draws no blood. Once again, his blade flashes out, filled with extra energy. touch attack: 1d20 + 18 ⇒ (16) + 18 = 34
touch attack: 1d20 + 18 ⇒ (12) + 18 = 30
touch attack: 1d20 + 13 ⇒ (1) + 13 = 14 ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() The orc's attack misses by the +1 for haste. As he barely dodges the orc's attack, he retaliates with a blade made up of lightning. Empowered kinetic blade. If the orc in front of him falls on the first or second blow, he'll step up to attack the next orc. If not, he'll step back at the end of both strikes. touch attack: 1d20 + 18 ⇒ (14) + 18 = 32
touch attack: 1d20 + 18 ⇒ (6) + 18 = 24
touch attack: 1d20 + 13 ⇒ (18) + 13 = 31
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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() Sadly, my lightning only goes 30', not 120'. But as they say in the kineticist guilds, it's not how long your bolt is but how many times a day you can fire it off. Z'dim flies around to the other entrance to discourage the next set of orcs. Fly to L11 and fire a torrent off northward to catch J11 and E11. Reflex save 22 for half damage: 5d6 + 3 ⇒ (1, 5, 4, 4, 6) + 3 = 23 ![]()
AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
![]() If you're going all fire, Draining infusion lets you attack most fire-immune creatures. Devils are one of the few fire-immune creatures that don't have the subtype. It's not the best attack, but it's better than sitting on your hands. Plus, once you do it you can empower for free, and that makes up for it a bit.
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