Hobgoblin Lieutenant

Z'dim Orwinstone's page

125 posts. Alias of Philo Pharynx.


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AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Burnout happens. I've hit it before. I wouldn't make any decisions while you're in the midst of it. Give it some time and see if your enthusiasm comes back or if it goes in a different direction.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim will come in invisibly, flying above the party and watching for threats.

stealth: 1d20 + 22 ⇒ (1) + 22 = 23 + invisibility mods (43)
perception: 1d20 + 21 ⇒ (16) + 21 = 37


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

"I've seen what Illithial can do when he has a chance to prepare for a mission. We'll hit harder and have more options if he prepares for this."


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

yep. Will post tomorrow


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

"We should do a quick reconnaissance" he says. "I'll fly over."

going invisible and doing a flyover to see where people are congregating and where the headquarters is.

perception: 1d20 + 21 ⇒ (13) + 21 = 34
stealth: 1d20 + 42 ⇒ (6) + 42 = 48


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

"I suggest that we do a quick raid." says the hobgoblin as he looks out towards the camp. "We take out the leaders and the base troops will scatter."


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Farewell!


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

I'm ready.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Alas, no. To both the staff and the history.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim appreciates the ability to rest in safer care than he's had for months. Still he will offer to help them with the chores it takes to keep such a place secure.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

As the shell breaks, Z'dim gathers in the energy to destroy the being within.

Gather power, Empowered telekinetic blast

attack: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 5d6 + 17 ⇒ (6, 6, 4, 5, 4) + 17 = 42Empowered makes that 63


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
DireMerc wrote:
The shell takes half damage from elemental attacks but you are otherwise correct.

Then it should have been 18 to each, wouldn't it?

Z'dim continues to blast bolts of lightning through the shell and the creature within

Spell penetration: 1d20 + 10 ⇒ (14) + 10 = 24
electric damage: 5d6 + 9 ⇒ (3, 5, 6, 1, 5) + 9 = 29
Empowered is 43 damage. Reflex save DC 22


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
DireMerc wrote:


reflex for lightning bolt creature: 1d20 + 9 ⇒ (17) + 9 = 26
reflex for lightning bolt armor: 1d20 + 9 ⇒ (3) + 9 = 12

Dealing 8 damage.

That should be 9 damage. 37/4. And the shell should have taken the full 37.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim will hover to be able to put all of his might into the next shot. Since the fireball seemed to affect the creature inside, he'll shoot lightning to see if that works as well.

Gather power, then empowered electric torrent. Line effect from above. Reflex DC 22 for half.

Spell penetration: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 5d6 + 9 ⇒ (4, 1, 3, 2, 6) + 9 = 25 Empowered is 37 damage.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim rises up into the air and begins to hurl stones at it. They may not be adamantine, but when they move fast enough they should crack it's bones.

attack: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 5d6 + 17 ⇒ (1, 4, 6, 2, 3) + 17 = 33


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim is not a refined speaker, but he is willing to speak from the heart. "You are sustaining life in the midst of death and undeath. That is honorable work. I will not break your peace."


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim will fold his hands together peacefully and wait for a response.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

"I think the overland path is the best way to finish this. If we can hit the Oasis on the way, we may find some force of positive energy that can aid us on our journey. I suggest seeing what is there. Of course, we go in expecting a trap. But we hope for an advantage."


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

"Then we should help as best we can. The lich will have to wait."


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Best wishes for a speedy recovery.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Some ideas:


  • Can the contents of the sarcophagus be used for good purposes?
  • Can the contents of the sarcophagus be used for evil purposes?
  • Is the lich's phylactery nearby?
  • Is the lich's phylactery accessible without magic?
  • Can we return to whence we came without magic?
  • Is the rumor about Zoren from the bathroom wall true?


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

"Whatever it is, it's something we don't want that thing to have." He says. "Either something good for her to corrupt or something evil to use. If we're going to use the summoning, then we should start resting Illithial's brain now. Otherwise we've got work to do."


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Which layers are missing from the wall?

Z'dim pulls out a pick and sheathes it in aetheric force. "There's always the hard way. It'll take many hours, but I can get through. Shady's blades are small, but they're adamantine, so they could start cracks. Anybody know how to work stone?"

with empower I can get through almost 2 inches of stone per round. Looking at old stoneworking methods, they'd put in a series of holes around a square, split it with wedges (the adamantine daggers) and then Ahmose prys the block until it splits in the back. I telekinetically move it out and then we begin again. I figure we can probably get a pass age through to the coffin in about 8-12 hours.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
Ahmose wrote:
Antitoxin every hour...

Huh? It's a one-time thing.

I'm talking about the prismatic barrier - since we don't have passwall, it's a fort save against a deadly poison.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

I agree that the amulet should probably be party treasure. I've also got deathless armor. The potion of gaseous form is about the only thing that's useful but not redundant to me, but I agree that it's probably better as a rogue thing. I could take the headband if the skill in it is useful to me. The intelligence part isn't as useful. His buddy Speng was always the smart one of the bunch.

It is quite a generous treasure, but everybody knows that we kineticists are tough to buy for. Nobody like being our Secret Santa. :)

Any of us have anything to help against poison? This is the point where a cleric would come in handy.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

None of this does much for Z'dim.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim will take two wand charges and be almost completely healed up.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

If the portal is closed and there is no threat, he will settle to the ground and rest for a moment.

Is this room in a cave or a building? Can we tell if we're on the same plane?


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Did it seem to take the magic and bludgeoning damage that Ahmose and I did? If not, can we figure out what else it needs?

Z'dim refocuses and hurls another empowered blast at it.

attack: 1d20 + 17 ⇒ (13) + 17 = 30
damage, magic, bludgeoning, empowered: 5d6 + 17 ⇒ (3, 2, 1, 6, 4) + 17 = 33 49 damage.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

will save: 1d20 + 13 ⇒ (13) + 13 = 26 half damage
deathless armor, high good: 1d20 ⇒ 11 Net 6 points

Z'dim telekinetically hurls a sling bullet at the undead and then moves in.

attack, tk blast: 1d20 + 17 ⇒ (17) + 17 = 34
damage, Bludgeoning, magic, empowered: 5d6 + 17 ⇒ (6, 6, 2, 2, 6) + 17 = 39 58 damage!


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

When jumping up, you normally get your height and reach to grab a ledge. I'm not sure what getting mostly through the portal will do.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Wait... I posted. My character was updated. Damn Post-eater

Z'dim answers <<I'm following>>. With that he focuses for a moment and rises into the air. Flying over the spikes and around the ghost, he skips into the portal.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

This seems like a good point to remind the GM that I have See Invisibility up

perception: 1d20 + 21 ⇒ (10) + 21 = 31


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility
Ilithial wrote:


Ilithial conjures 2 balls of Lightning onto the drow caster. After casting he moves back to where he currently is shown on the map.

[dice=Ball Lightning]4d6 DC 22 Reflex to avoid

[dice=Ball Lightning]4d6 DC 22 Reflex to avoid

Don't forget checks against SR


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

reflex save for fireball: 1d20 + 16 ⇒ (6) + 16 = 22 36/2=18 damage 18<20 resistance, so no damage

The fire doesn't burn him. As the Orc strikes, he catches the first blow on his shield, and the second blow he dodges.

Smiling, Z'dim switches to a blade of lightning. "Ah, how like an orc. He then calls over, "No offense, Ahmose.

touch attack: 1d20 + 18 ⇒ (18) + 18 = 36
electric damage: 5d6 + 3 ⇒ (3, 2, 6, 5, 6) + 3 = 25

touch attack: 1d20 + 18 ⇒ (15) + 18 = 33
electric damage: 5d6 + 3 ⇒ (3, 3, 3, 4, 4) + 3 = 20

touch attack: 1d20 + 13 ⇒ (4) + 13 = 17
electric damage: 5d6 + 3 ⇒ (1, 5, 3, 1, 2) + 3 = 15


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Reflex save: 1d20 + 16 ⇒ (8) + 16 = 24 Half damage 19

By ducking down, he uses the orc as cover from the worst of the icy blast. He then steps forward to take out the orc with a blade of kinetic force.

Kinetic blade, 5' step, full attack with haste

attack: 1d20 + 18 ⇒ (19) + 18 = 37
bludgeoning damage: 5d6 + 7 ⇒ (6, 1, 4, 5, 1) + 7 = 24

attack: 1d20 + 18 ⇒ (18) + 18 = 36
bludgeoning damage: 5d6 + 7 ⇒ (4, 5, 5, 2, 2) + 7 = 25

attack: 1d20 + 13 ⇒ (18) + 13 = 31
bludgeoning damage: 5d6 + 7 ⇒ (6, 3, 4, 1, 1) + 7 = 22


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

As Ahmose moves into position behind the tiefling, Z'dim will step next to Zoren. Drawing on the elemental power around him, he sends a bolt of lightning through the lined up enemies.

5' step 1 square south of Zoren.
Move action to gather power.
Standard action for empowered electric torrent, angled to get all three enemies and miss Ahmose.
Reflex save DC 22 half

electric damage: 5d6 + 9 ⇒ (3, 6, 5, 5, 6) + 9 = 34 = 51 damage.
spell penetration: 1d20 + 10 ⇒ (13) + 10 = 23


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Can we get an updated map?


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Active spells: See invisibility (CL10), fly (CL 10), resist acid 20, resist fire 20, haste. The others are from party members, so I assume that they are cast at 10th level as well.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

The dragon may have been furious, but only two of it's attacks made it through his defenses. He seems largely unfazed by the assault. He slips into flank with Ahmose and unleashed his energy blade on it. This time, it's not lightning but raw physical force.

Energy blade - telekinetic. Using internal buffer for empower, which also recharges my force shield by 10 points. These are not touch attacks.

attack #1: 1d20 + 19 ⇒ (1) + 19 = 20

attack #2: 1d20 + 19 ⇒ (13) + 19 = 32
damage, (B, Magic): 5d6 + 7 ⇒ (1, 4, 4, 2, 6) + 7 = 24 =36

attack #3: 1d20 + 14 ⇒ (20) + 14 = 34
damage, (B, Magic): 5d6 + 7 ⇒ (4, 4, 5, 3, 5) + 7 = 28 =42

confirm: 1d20 + 14 ⇒ (20) + 14 = 34
crit damage: 5d6 + 7 ⇒ (3, 4, 2, 1, 3) + 7 = 20 =30


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Do we have to retcon more than necessary? It really makes things confusing, especially when we didn't have a good map before things get changed more.

If I could 5' step to the dragon, I would get a hasted attack.

Attack #1 27 touch, 29 SR, 20 electrical damage
SR penetration: 1d20 + 10 ⇒ (19) + 10 = 29

Attack #2 34 touch, 24 touch to confirm, 30/54 electric damage
SR penetration: 1d20 + 10 ⇒ (6) + 10 = 16

Hasted attack: 1d20 + 19 ⇒ (20) + 19 = 39
SR penetration: 1d20 + 10 ⇒ (20) + 10 = 30
electric damage: 5d6 + 3 ⇒ (2, 6, 2, 4, 5) + 3 = 22
confirm crit: 1d20 + 19 ⇒ (20) + 19 = 39
crit damage: 5d6 + 3 ⇒ (2, 5, 5, 4, 4) + 3 = 23

If you are going to retcon the dragon and I'm more than 5' away, I will instead gather power and empower my first blast. touch attack 25, SR 29, 39 damage


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Z'dim would be in the tent at F16. Did you get his attack on the dragon? Touch attack 25, 23 electric damage.

Z'dim floats down to flank the dragon, forming a blade of lightning to finish it off

Touch attack: 1d20 + 19 ⇒ (8) + 19 = 27
electric damage: 5d6 + 3 ⇒ (6, 1, 6, 1, 3) + 3 = 20
Touch attack: 1d20 + 14 ⇒ (20) + 14 = 34
electric damage: 5d6 + 3 ⇒ (6, 6, 3, 6, 6) + 3 = 30
confirm touch crit: 1d20 + 14 ⇒ (10) + 14 = 24
crit damage: 5d6 + 3 ⇒ (3, 5, 5, 4, 4) + 3 = 24


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

If you go back in your browser, you can usually copy your post text so that you can submit it later. It's saved me a few times.

"Looks like of friend needs a hand" With that he'll fly up and into the next section of the tent. Ending up about fifteen feet away from the dragon and ten feet in the air, he'll hurl lightning at it.

touch attack: 1d20 + 17 ⇒ (8) + 17 = 25
electric damage: 5d6 + 9 ⇒ (1, 1, 5, 2, 5) + 9 = 23


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

awww... sorry to see you go.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

It looks like we're waiting on Aurora.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

The orc's blow hits his aura of force and draws no blood. Once again, his blade flashes out, filled with extra energy.

touch attack: 1d20 + 18 ⇒ (16) + 18 = 34
electric damage: 5d6 + 3 ⇒ (3, 1, 1, 3, 1) + 3 = 12 Empowered = 16

touch attack: 1d20 + 18 ⇒ (12) + 18 = 30
electric damage: 5d6 + 3 ⇒ (1, 2, 4, 4, 6) + 3 = 20 Empowered = 30

touch attack: 1d20 + 13 ⇒ (1) + 13 = 14


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

The orc's attack misses by the +1 for haste.

As he barely dodges the orc's attack, he retaliates with a blade made up of lightning.

Empowered kinetic blade. If the orc in front of him falls on the first or second blow, he'll step up to attack the next orc. If not, he'll step back at the end of both strikes.

touch attack: 1d20 + 18 ⇒ (14) + 18 = 32
electric damage: 5d6 + 3 ⇒ (2, 5, 5, 2, 3) + 3 = 20 Empowered=30

touch attack: 1d20 + 18 ⇒ (6) + 18 = 24
electric damage: 5d6 + 3 ⇒ (1, 1, 6, 5, 3) + 3 = 19 Empowered=28

touch attack: 1d20 + 13 ⇒ (18) + 13 = 31
electric damage: 5d6 + 3 ⇒ (3, 1, 5, 3, 4) + 3 = 19 Empowered=28


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Being there for your girlfriend is much more important. Take your time.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

Sadly, my lightning only goes 30', not 120'. But as they say in the kineticist guilds, it's not how long your bolt is but how many times a day you can fire it off.

Z'dim flies around to the other entrance to discourage the next set of orcs.

Fly to L11 and fire a torrent off northward to catch J11 and E11. Reflex save 22 for half

damage: 5d6 + 3 ⇒ (1, 5, 4, 4, 6) + 3 = 23


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

If you're going all fire, Draining infusion lets you attack most fire-immune creatures. Devils are one of the few fire-immune creatures that don't have the subtype.

It's not the best attack, but it's better than sitting on your hands. Plus, once you do it you can empower for free, and that makes up for it a bit.

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