baron arem heshvaun wrote:
The other two directors need the rest of your soul, first. As for the Creed-turned-Hel vampires, can't they be dusted? Since they're clerics of Hel in this scenario, that means they've violated Godsmoot rules by being there, as only the high priest of each deity is allowed. And in the same rules-abuse manner as Roy's attack, high priests might be able to buff/heal Roy, as that wouldn't violated any established rules of Godsmoot. But on the subject of high priests, I am loving the smirk that Loki's high priest has.
First off, welcome! Now as for your questions: 1.) d20pfsrd.com has the largest amount of information on Pathfinder. You can find pretty much anything published for Pathfinder on there. 2.) That depends. A lot of PbP GMs will have different house rules for their games, which they probably establish in the recruitment post. d20pfsrd will cover your needs here, too. 3.) This is the recruitment board. GMs post their campaign and you have to submit a character for it. These next few guides will do a better job explaining than I will: DH's Guide to Play By Post gaming
Glad to have you here with us, I hope this helps. Reading around the messageboards, including other PbP campaigns will also help a great deal. Good luck and have fun!
Arachnofiend wrote: Oh, here we go: A Thief from Fire Emblem. I hope you were prepared to rush this dungeon, otherwise this guy is going to nonchalantly take ALL the loot before you even get to the room. All red enemy units treat each other as being allies even when from a narrative perspective they clearly aren't so the thief can just walk around and grab all the loot with no repercussions if the party can't get to him fast enough to kill him. In a similar vein, any of the bosses with Mantle in Fire Emblem: Radiant Dawn. Don't have a blessed weapon? Can't scratch them.Have a blessed weapon? They still regain health equal to their luck. (And they have pretty high luck) Crits? Negated.
I use google translate and use an icelandic translation which I then screw up to make it different. For example: Shield become Skoldjur or Skoldur (The google translate is Skjöldur) The whole incantation I kinda play as Rule of Cool. When it seems appropriate, use a more theatrical version, sort of like the Slayer anime. And here's a wish spell: Source of magic, font of power
Merchant: Bltenzar (Name's kinda in the air.) A fey that could almost be human, if it were not for the small details that would require a close examination to identify, Bltenzar always dressed in some suit, which seems to change whenever you look away. The suits vary from civilian to military, whimsical to formal, though the parts are always mismatched. The one constant is a flamboyant red hat. Bltenzar's stall is filled with props for performing. Decks of playing cards that can pull off any trick are one of his most prominent wares. However, many of these are trick decks when you leave his shop, becoming an item similar to a Deck of Many Things.
Performer: Genius and Fool A comedy duo performing a neverending improv act, the Genius, a burly clown wears a crying theatre mask works with the Fool who wears a laughing mask and carries an orange silk scarf. The Genius, despite his name, provides physical comedy of the pair and the Fool tells tales about the nobles of every world imaginable and attacks the Genius with slapstick and japery. The Fool seems to have the ability of transformation at will as well as teleportation, and the Genius can summon seemingly any item, which tends to be stolen by the Fool to be used against the Genius.
Television one: An arcanist with a focus on buffing and debuffing.
Joining them are:
marcryser wrote: "Welcome to the adventurer's school, children. Here, over the next seven years, and in ways to wonderous to mention, you will hone your various abilities in a safe, nurturing environment as you daily risk your lives, souls, and reputations trying to defeat threats so hideous that all of your adult teachers can't stop (but could if they wanted)." Translation: Hogwarts.
Indagare wrote: 1) The Demiplane of Peace: the weather is always pleasant, the people are always cheerful, happy, and helpful. The welcoming committee will give the characters food and drink enough for a week and will happily tell the characters how to easily get more. There are already perfectly good houses waiting for each of the characters. There are no monsters. Spells that cause damage or summon things automatically fail, as do any attempts to leave. All weapons become useless within the hour of entering. All attempts to actually harm anyone completely fail. There are people willing to buy items that are easily obtainable. Occasionally a specific villager will send a character on a "quest" for specific item(s) that said villager could easily obtain if they were actually to move, but for some reason they don't. Animal Crossing?
FLite wrote:
Mu-must... resist... urge... to... slay... undead Mu-must... resist... urge... to... slay... annoying... paladin. |