Cruel Instructor

Zavas's page

RPG Superstar 9 Season Marathon Voter. Organized Play Member. 139 posts (141 including aliases). No reviews. 4 lists. 1 wishlist. 1 Organized Play character. 3 aliases.



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They subcontract that out to bonded and certified adventuring parties.

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GM_Beernorg is banned for not being Wilford Brimley.

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LizardMage wrote:


Jafar (Aladin)

If you mean the Disney one, I made him up as a non-combat wizard. I built him around manipulation and some ways to escape.

Link

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baron arem heshvaun wrote:
Fromper wrote:
And I completely forgot that Durkula made minions before coming into the room. They should be along any time now.

I was thinking that the minute I read the line "the priests of the demigods break the tie" followed by Hel's "I do seem to have a certain rapport with some of them, I must admit."

That would definitely explain the need for minions.

Which maintains what I have said, that I would give a hard coin for Rich to write an AP.

And would give 1/3 my soul for him to DM it for me.

The other two directors need the rest of your soul, first.

As for the Creed-turned-Hel vampires, can't they be dusted? Since they're clerics of Hel in this scenario, that means they've violated Godsmoot rules by being there, as only the high priest of each deity is allowed.

And in the same rules-abuse manner as Roy's attack, high priests might be able to buff/heal Roy, as that wouldn't violated any established rules of Godsmoot.

But on the subject of high priests, I am loving the smirk that Loki's high priest has.
(Also for demigods, here's hoping that Shaman Vurkle shows up, which would put the Banjoian pantheon into play.)

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John Woodford wrote:
The black raven wrote:
NEW ONE
Dun dun DUN!

Actually, it's taupe.

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Supperman wrote:


203. Most people would regard having their eye and hand cut off and replaced with unholy relics to be a horrible fate. Adventurers will come to blows for the opportunity.

Or their heads, for that matter.

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First off, welcome!

Now as for your questions:

1.) d20pfsrd.com has the largest amount of information on Pathfinder. You can find pretty much anything published for Pathfinder on there.

2.) That depends. A lot of PbP GMs will have different house rules for their games, which they probably establish in the recruitment post. d20pfsrd will cover your needs here, too.

3.) This is the recruitment board. GMs post their campaign and you have to submit a character for it. These next few guides will do a better job explaining than I will:

DH's Guide to Play By Post gaming
Building a Better Doomed Hero: Painlord's Advanced Play-by-Post Play

Glad to have you here with us, I hope this helps. Reading around the messageboards, including other PbP campaigns will also help a great deal.

Good luck and have fun!

Dark Archive

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Arachnofiend wrote:
Oh, here we go: A Thief from Fire Emblem. I hope you were prepared to rush this dungeon, otherwise this guy is going to nonchalantly take ALL the loot before you even get to the room. All red enemy units treat each other as being allies even when from a narrative perspective they clearly aren't so the thief can just walk around and grab all the loot with no repercussions if the party can't get to him fast enough to kill him.

In a similar vein, any of the bosses with Mantle in Fire Emblem: Radiant Dawn.

Don't have a blessed weapon? Can't scratch them.
Have a blessed weapon? They still regain health equal to their luck. (And they have pretty high luck)
Crits? Negated.

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I use google translate and use an icelandic translation which I then screw up to make it different. For example: Shield become Skoldjur or Skoldur (The google translate is Skjöldur)

The whole incantation I kinda play as Rule of Cool. When it seems appropriate, use a more theatrical version, sort of like the Slayer anime.

And here's a wish spell:

Source of magic, font of power
which flows in us all
Respond to my call and accept my sacrifice
With it that I may be granted
this wish of mine.

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Merchant:

Bltenzar (Name's kinda in the air.)

A fey that could almost be human, if it were not for the small details that would require a close examination to identify, Bltenzar always dressed in some suit, which seems to change whenever you look away. The suits vary from civilian to military, whimsical to formal, though the parts are always mismatched. The one constant is a flamboyant red hat.

Bltenzar's stall is filled with props for performing. Decks of playing cards that can pull off any trick are one of his most prominent wares. However, many of these are trick decks when you leave his shop, becoming an item similar to a Deck of Many Things.
Many coins also litter the floor. Don't pick up any of them, no matter how shiny (Will Save 12 DC to resist). The coins will activate a random plane shift, attuned to the plane that the coin comes from.

Performer:

Genius and Fool

A comedy duo performing a neverending improv act, the Genius, a burly clown wears a crying theatre mask works with the Fool who wears a laughing mask and carries an orange silk scarf.

The Genius, despite his name, provides physical comedy of the pair and the Fool tells tales about the nobles of every world imaginable and attacks the Genius with slapstick and japery. The Fool seems to have the ability of transformation at will as well as teleportation, and the Genius can summon seemingly any item, which tends to be stolen by the Fool to be used against the Genius.
Tips are expected, and a battered hat sits at their feet to deposit the payment.

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Television one:

An arcanist with a focus on buffing and debuffing.
A armor-based fighter with a tower shield and sword.
A ninja with heavy focus in sneak attacks.

Joining them are:
A catfolk swashbuckler with max skills in Profession (Cook) and Dual Wielding.
A cleric who uses abjuration spells and buffing.
A samurai who wields a katana.
An evocation/blasty sorcerer.
A bard who uses a lute.

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marcryser wrote:
"Welcome to the adventurer's school, children. Here, over the next seven years, and in ways to wonderous to mention, you will hone your various abilities in a safe, nurturing environment as you daily risk your lives, souls, and reputations trying to defeat threats so hideous that all of your adult teachers can't stop (but could if they wanted)."

Translation: Hogwarts.

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Chyrone wrote:
2 investigators with black hats and canes. They repeat one another's lines and aren't too clever.

Thomson and Thompson!

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Looks pretty similar to the current FEd20. Other than skills, what have you changed, exactly? (If you need more trainee classes, I have a full list that I could send you of ones I made for my game of FEd20)

Grand Lodge

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Not stopping other world's gods from popping in for a discussion over the specifics of their godhood.

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He should be able to face this person.

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Indagare wrote:
1) The Demiplane of Peace: the weather is always pleasant, the people are always cheerful, happy, and helpful. The welcoming committee will give the characters food and drink enough for a week and will happily tell the characters how to easily get more. There are already perfectly good houses waiting for each of the characters. There are no monsters. Spells that cause damage or summon things automatically fail, as do any attempts to leave. All weapons become useless within the hour of entering. All attempts to actually harm anyone completely fail. There are people willing to buy items that are easily obtainable. Occasionally a specific villager will send a character on a "quest" for specific item(s) that said villager could easily obtain if they were actually to move, but for some reason they don't.

Animal Crossing?

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The worship of pantheons. You can select a pantheon as your divine source and any two domains, but you're not allowed to pick subdomains because in setting fluff, subdomain usage comes from devotion to a specific deity.

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havoc xiii wrote:
Not a Nemesis. I am THE Nemesis wrote:
Awesome paladin
Annnd now I actually want to play a paladin someday...

I read this somewhere else and I agree with you.

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DM who uses DMPC. They tend to be more interesting when you have no clue what's going to happen.

Would you rather be an evocation school wizard or a healbot cleric?

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This. Because it was made to be silly, so it should be.

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Homebrew world, facing goblins. The bard gets an idea and starts to implement it.

Bard: I use Inspire Courage! *Clicks on his laptop and "Always Look on the Bright Side of Life" starts playing*

Wizard (Me): So it begins...

We take a few minutes to come back to the game after that.

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I really like this. The spells and the feats will definitely be worked into my campaign. As will the thematic channeling, my favorite option.

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FLite wrote:

That said, Shadowcat, the necromancer needs to also be able to get along with the Paladin.

That means a little of the paladin holding back what he really wants to do, and a little of the necromancer holding back what he really wants to do.

Mu-must... resist... urge... to... slay... undead

Mu-must... resist... urge... to... slay... annoying... paladin.