Cruel Instructor

Zavas's page

RPG Superstar 9 Season Marathon Voter. Organized Play Member. 139 posts (141 including aliases). No reviews. 4 lists. 1 wishlist. 1 Organized Play character. 3 aliases.



Dark Archive

Alright, I'm starting my first campaign that has an actual storyline, instead of being a Castlevania-style dungeon crawler. It's also the test run for my homebrewed campaign setting. The problem is, I have no idea how to run it. I have a basic idea, which is:
The PCs will start out being brought together by yet-undetermined circumstances, which will lead to them being charged by the Church of Luna to fight against a cult known as the "Order of the True Flame". The Order claims that the gods are false ones, and are trying to remove the churches through sabotage. The PCs will eventually end up fighting the organized crime that is under the leadership of the Order.
Eventually, they will start fighting the higher-ranked priests of the Order, until they discover that the Order's High Priest is trying to unleash the wild magic that was sealed by the gods. This will lead to the party defeating the High Priest, which I want them to be around level 16 when they do so. Then, they will separate for a year, during which they research how to seal the wild magic that's already been released, and locating those points. The rest of the campaign, which will be mythic, will revolve around the party trying to seal the magic.

My real question is: what are some good ideas for things to put into the sessions? i.e. Like plots the Order is enacting that have to be stopped, how to gather the PCs together.

(Some other important info that I forgot:
Order of the True Flame: Kinda like Razimr's cults crossed with the Equalists from Legend of Korra. Made up mainly of sorcerers, with a couple of sorcerer/fighter "paladins".
PCs: A unicorn paladin of Luna, a LN unicorn arcanist, and a CN flame oracle pegasus.)