Priestess of Pharasma

Zarzyxa's page

No posts. Organized Play character for col warbird.


Full Name

Zarzyxa

Race

Elf

Skills:
Diplomacy: +7; Arcana/Planes: +11; Spellcraft +11*; Dungeon/History/Nature/Religion:+8

Classes/Levels

Wizard (Transmuter) 4 [init +8/ Perc +13]

Gender

Female [HP: 26/26 | AC:19 ; T:15; FF:15 (w/MA) | F:+2; R:+7; W:+5]

Size

medium

Alignment

NG

Deity

Selyn

Strength 10
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 12
Charisma 8

About Zarzyxa

Zarzyxa 163396-11
Elf transmuter 4
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +13
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +1 deflection, +4 Dex)
hp 26 (4d6+8)
Fort +4, Ref +9, Will +7; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Arcane School Spell-Like Abilities (CL 4th; concentration +8)
7/day—telekinetic fist (1d4+2 bludgeoning)
Transmuter Spells Prepared (CL 4th; concentration +8)
2nd—darkvision, mirror image, scorching ray (2)
1st—color spray (DC 15), endure elements, enlarge person (DC 16), mage armor, magic missile
0 (at will)—detect magic, disrupt undead, prestidigitation
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 8
Base Atk +2; CMB +2; CMD 17
Feats Alertness, Combat Casting, Spell Focus (transmutation), Spell Penetration
Traits ease of faith, observant
Skills Diplomacy +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +11, Perception +13, Sense Motive +3, Spellcraft +11 (+13 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Sylvan
SQ arcane bond (Arcane Familiar, weasel), elven magic, physical enhancement (+1)
Combat Gear acid, alchemist's fire, antitoxin, holy water; Other Gear cloak of resistance +2, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, scroll case, soap, spell component pouch, torch (6), trail rations (5), waterskin, wizard starting spellbook, 23 gp, 10 sp, 4 cp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
Telekinetic Fist (1d4+2 bludgeoning, 7/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Transmutation Transmuters use magic to change the world around them.