Zarthos's page

No posts. Organized Play character for Huskerforce.



Grand Lodge

One of my players has a level 10 rogue with improved two-weapon fighting. He is telling me that he gets 5 attacks per round on full attack. This doesn't seem right but after reading the feats and rules it is somewhat confusing. It says with two weapon fighting you get an extra attack, but is that an extra after you have attacked with each weapon? How then does that affect iterative attacks?

Grand Lodge

I've always wanted to know why it takes so long to get PFS chronicle sheets for the adventure paths. It doesn't seem as though the process should be that difficult and it could easily be done as the module/path is being created. Our group loves to play adventure paths on the weekend and we also play PFS scenarios at conventions and local gaming stores. It would be nice to enjoy the benefits of PFS credit when these adventure paths come out, not months or years later.

Grand Lodge

I'm in the process of making a grippli rogue with the "Vexing Dodger" archetype in PFS (I have a Grippli race boon), but I have several questions.

1. I've been looking at many of the old forums about climbing an opponent counting as either a move or standard action but haven't found any definitive answer other than ask the table GM. I'm curious if anyone has the "PFS" answer.

2. Is two-weapon fighting legal for the "vexing dodger"? Again I see no clarification on this.

3. When a Vexing Dodger is on an opponent, what AC are they rolling against? I've heard arguments for both normal and flat-footed. Flat-footed seems the most logical because the opponent can't "move away" from you. However, logic sometimes takes a backseat to game mechanics.

Any clarifications are greatly appreciated

Grand Lodge

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I have been a GM for almost 30 years now and have enjoyed doing so. I grew up on the old D&D system and have played several other systems since then. For nearly all my years I have played with friends, friends of friends, military buddies, etc... However my son has recently become very interested in gaming (over the last three years). He is a teenager and I have been taking him to conventions, which I never attended before. So I began going to these conventions with him for some good old fashioned father-son bonding time. It has been great, except for when I GM. I love to Gm, and would consider myself quite an excellent GM. I have a Master's Degree in Literature and teach Lit courses in college. So I certainly know how to weave a tale.

My problem is with the level of Rules-Lawyers that exist in PFS. I simply don't have the time to memorize every new rule that comes out on a consistent basis, and Paizo loves to send out books each month (which I enjoy because it expands the game, yet frustrates me because I can't keep up). I know I could simply just not play PFS or not GM, but it really isn't an option. My son loves the Pathfinder game system and knows it well, and if I sign up just to play I often am asked to GM because I am a Three star PFS GM and they always have shortages at the conventions. Either way it defeats my purpose for attending; having fun with my son.

I guess what I am really hoping for, other than a moment to generally rant, is if there are any tips on how to handle the rules-lawyering at conventions. I have one this Friday and am both excited and dreading this weekend.

Grand Lodge

Any idea when they will sanction this adventure path? I'd love to get this started but my son will kill me if he doesn't get any PFS credit too.

Grand Lodge

I want to make an unchained monk for our group's upcoming "Wrath of the Righteous" adventure path. I like the idea of a monk trained by a monastery dedicated to cleansing "outsider evil forces" from the world. Any advice is appreciated.

Grand Lodge

Looking at the "reach" evolution it doesn't specifically state that you need to use it for a natural attack. I am building an Azata eidolon using a greatsword and want to apply to my greatsword attack.

I'm using HeroLab but it doesn't show properly so I am now thinking I am missing something. So please help, am I reading this evolution properly?

Grand Lodge 3/5

I had a level three cleric bring an undead dragon from a previous scenario. He claimed you could carry over any one animated creature from a previous scenario. I did not believe that was possible. He also claimed the last GM told him it was possible. He was also flying with the dragon, riding it, using it's 70 move speed and used it's BAB on attacks. It was completely unbalanced, fortunately he was not able to use it due to size constraints, but he also found a spirit later in the game and was controlling that too.

I am not new to GMing but am new to this "animate dead" via channeling stuff. What is the official ruling on carrying undead over between scenarios, how many HD can a cleric control (and is it multiples)? Can a LN cleric channel negative energy or animate dead (it doesn't seem like a LN act)?

-Marculus

Grand Lodge 3/5

With so many books, rules, weekly changes, etc... it is nearly impossible to be up to speed on everything this game has to offer. So what do you do as a GM when you have someone playing a character that seems "not quite legal" but there are so many "I got this from this book, and that from this add-on, and this from..." that it would take hours to look everything up? For example,

I was recently running a table where someone had some level 11 multi-classed halfling melee type, that did nearly 50 points of damage per attack and had an armor class or 40 with a touch AC of 35. The character also had several other types of other "special abilities". I don't know if this was legal or not but had I known the details of this character before beginning the adventure, I would have not allowed him to play that character. That character alone broke the scenario as he could essentially run it himself. It made the whole gaming session a complete joke.

So ultimately I am wondering if a GM can just say, "you can't play that character"?