| Zarion Blutnagel |
I read the rogue guides that are listed here:
http://zenithgames.blogspot.de/2012/11/the-comprehensive-pathfinder-guides. html
I'm not rying to make the most optimised character possible but I also don't want to be useless because I picked the wrong feats and talents.
What do you think?
I'm going to start at 3rd level.
Race: Elf, 15 Points point-buy (+2 to one attribute because of the special "Baba Yaga's chosen" from the campaign we are playing)
Stats:
Str: 10
Dex: 20
Con: 13
Int: 10
Wis: 12
Cha: 08
Traits:
Reactionary: +2 initiative
Defensive stratigist: (basically) Uncanny dodge
Strong arm, subtle wrist: move 10ft = +10ft throwing range
1. Two-weapon fighting
2. Talent: Befuddling Strike
3. Skill focus (Acrobat)
4. Talent: Fast stealth
5. Dodge
6. Talent: Offensive defense
7. Improved two weap.
8. Talent: Ninja trick: Wall climber
9. Disorienting Maneuver
10. Talent: Opportunist
11. Opening volley? Point blank shot? Improved initiative?
12. Talent: Crippling strike
13. ?
14 Talent: Skill mastery
15. ?
16. Talent: Entanglement of Blades
I'm not sure what I should take later.
i'm also not that familiar with the Unchained rules (I build this before, just reading up on the new rules) incase any of the feats or talents are now not needed
Please tell me if I made any huge mistakes with the feats and talents I choose or if I should get them in a different order.