Ganyavesha

Zarina "Fae" Teskarona's page

2 posts. Alias of Jenrah.


About Zarina "Fae" Teskarona

Background:

Appearance
Description:
Height: 5'3"
Weight: 103lbs.
Eye Color: Dark Brown, angled slightly – somewhat unusual among Varisians.
Hair: Wavy black hair that reaches to the middle of her back.
Skin Tone: Light Olive complexion
Other: A faint flowery scent clings to her and seems to be a part of her, rather than perfume worn.
Small, almost delicate tattoos are inked upon parts of her body – one about mid-back and one on her right thigh.

When traveling, or not wanting to draw attention to herself, Fae wears common traveling clothes consisting of a loose fitting pale green blouse and brown leather trousers with dark leather boots that come up to midcalf. Her traveling clothes are in colors of beiges and browns so as to not show dirt easily and to not stand out in a crowd. She usually wears her hair pulled back into a loose ponytail when in this outfit.

When she does want to draw attention to herself (usually for social events, when working at her family’s inn, or to catch a certain someone's eye), Fae dresses up in the colorful skirts and scarves of her people. Her outfits consist a tight fitting bodice with long flowing sleeves and a full, ankle length skirt with slits up either side for freedom of movement. It is in graduated shade of purple, starting with lavender at the top of her bodice and becoming a deep dark violet at the hem of her skirt. She has several scarves all in different shades of purple and her outfit and scarves are all embroidered with dark yellow thread. She usually let her hair hang loose when dancing (usually for fun when alone as she doesn’t consider herself talented at all in that skill) so that it flows with her movements.

Fae is friendly and cheerful, if sometimes a bit coy, and is typically well liked by those that meet her. She got her nickname mostly because of her impish personality as a child – always getting into things and playing pranks on others. Little did they know just how apt her knickname was, given the traces of fey in her blood that had long lain dormant…

As more and more of the Varisians began to settle in the city of Magnimar, opportunities for business increased and attracted Fae’s family. Wanting to try his hand at a more ‘stationary’ business, Fae’s father moved the family to the city in order to partner with a close friend in opening up an inn. In her early teens, Fae and her younger siblings served customers food and drink while her mother and elder sister danced and read fortunes for the patrons.

Fae found that she enjoyed the new city life – there was always something new to see or someone different to interact with. It was on one of her many excursions through the city that the strangeness began. She was just turning away from a merchant’s stall when the figurine caught her eye. It was jade and fashioned like what she thought looked like a cat (but a little ‘off’) and was covered in strange markings. It was grinning widely… mischievously. It was that grin that first caught her eye. She had also seen markings similar to those of the cat’s elsewhere in the city, and it was those runes that further drew her towards it. A slender, curious hand reached out to touch the figurine, and the cat’s eye gleamed, flashing so quickly, she almost missed it. She felt a shock, and then her hand went numb. The numbness was spreading up her arm. Suddenly scared, she turned away and ran back to her father’s inn.

Nothing happened for a few weeks, but then Fae began getting the headaches. She began to see things… lights that would suddenly appear and dance behind her eyelids… strange sounds that no one else heard. She tried to ignore it, but the strange occurrences came more and more often. She decided to tell the others, but at first they thought it another of her pranks and thought little of it. But then one busy night at the inn, Fae felt the numbness again returning in her arm. She ignored it and set a mug of ale before a patron. Suddenly, her sight went blank and she fell. Looking up, she realized that she hadn’t gone blind, rather in front of her face, filling her vision were the lights. They were brighter than before, almost blinding. The common room had gone still. They all saw it. This time the lights had manifested in more than just her mind. She blinked and they winked out. Her mother let out a breath then pulled her daughter to her feet and took her upstairs. One of the patrons followed them – an older matron who had come to hear one of the bards who sometimes played in a corner in exchange for a meal and some coin.

It seemed to be fate that brought the matron to the inn on the very night that Fae ‘blossomed’, for the woman was herself a fairly accomplished practice of the arcane arts. She and Fae’s parents talked in hushed tones in the room next door as the girl drifted on her bed into unconsciousness. A (somewhat reluctant) agreement was made and Fae would awake to find herself an apprentice of the elderly wizardess.

Over the years that followed Karyn taught Fae some of what she knew from her home in the Shadow District of Magnimar. First and perhaps most important of her lessons was how to control the magic coursing within Fae and thereby to keep the debilitating headaches from returning. She also taught her increasingly curious and exuberant student the rudiments of arcane theory and practice as well as bits and pieces of the lore of the city – a subject which Fae found endlessly fascinating. Now a competent, if rather untested sorceress, Fae continues her studies, indulges her fascination with the runes and various ancient artifacts hidden within the city as she explores, and on occasion on busy nights, helps with the family inn.

Character sheet:

Fae (Zarina Teskarona)
Human (Varisian) Sorcerer (Tattooed Sorcerer) 1
CG Medium Humanoid (human)
Init +6; Senses Perception +5 (+7 w/ familiar)
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d6+5)
Fort +2, Ref +2 (+4 w/ fox familiar), Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger -1 (1d4-1/19-20/x2) and
Quarterstaff -1 (1d6-1/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Spell-Like Abilities
3/day—dancing lights
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1):
1 (4/day) Color Spray (DC 15), Grease (DC 15)
0 (at will) Ray of Frost, Daze (DC 16), Detect Magic, Prestidigitation (DC 14)
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 14, Wis 12, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Improved Initiative, Toughness, Varisian Tattoo (Evocation)
Traits: Monument Scholar, Underbridge Dweller, & Extremely Fashionable.
Skills
Diplomacy +8 (1 Rank, CS),
Knowledge (arcana) +6 (1 Rank, CS)
Knowledge (nature) +6 (1 Rank, CS)
Perception +2 (1 Rank, CS)
Spellcraft +6 (1 Rank, CS)
Use Magic Device +8 (1 Rank, CS)

Languages Common, Sylvan, Thassilonian, Varisian

SQ +2 to reflex saves, bloodline tattoos, bloodlines (fey), empathic link with familiar, familiar tattoo, share
spells with familiar

Other Gear [subject to change with mystery box) Dagger, Light crossbow, Quarterstaff, Backpack (empty), Backpack (empty), Chalk, Custom
Container, Flint and steel, Fortune-teller's deck, quality, Paper, Scroll case (empty), Sealing wax, Soap,
Spell component pouch, 63 GP, 5 SP, 8 CP
--------------------
Special Abilities
--------------------
+2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her
sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining
the powers of her familiar—this ability does not allow her to ha
Fey +2 to save DCs from spells of the Compulsion subschool.
Fortune-teller's deck, quality +1 to Profession: Fortune-Teller or Profession: Medium
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

Arcane Familiar
Fox
N Tiny Magical Beast ((animal))
Init +2; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 40 ft.
Melee Bite (Fox) +1 (1d3-1/x2)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. Trip)
Feats Skill Focus (Perception)
Tricks Attack [Trick], Attack Any Target [Trick], Defend [Trick], Fetch [Trick], Perform [Trick], Seek [Trick]
Skills Acrobatics +2 (+6 jump), Diplomacy -1, Fly +6, Perception +8, Spellcraft -1, Stealth +10, Survival +1
(+5 to to track by scent), Use Magic Device -1
Languages
SQ +4 to survival to track by scent, acrobatics (jump) +8, attack any target [trick], defend [trick], fetch
[trick], improved evasion, perform [trick], seek [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
+4 to Survival to track by scent (Ex) You are particularly good at Survival in certain environments or
circumstances.
Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Fetch [Trick] The animal will get a specific object.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or
animate.
p2