Kassata

Zaria Robertson's page

69 posts. Alias of WerePox47.


Full Name

Zaria Robertson

Race

Human

Classes/Levels

Fighter 5(Lorewarden)

Status:
AC 19, HP 60/60, F +7/R +7/W +3, Initiative +5, Perc. +10, CMD 22/27 vs Disarm/29 vs Trip,

Gender

Female

Skills:
Acrobatics +14, Climb +5, Intimidate +6, Know(local) +8, Know(Nature) +6, Know(Geo) +6, Know(Engin) +6, Perception +10, Perform(dance) +10, Profession Sailor +11, Ride +3, Stealth +5, Survival +5, Swim +7

Size

Medium

Age

19

Alignment

CN

Deity

Besmara

Location

On a Boat?

Languages

Common, Aquan

Strength 10
Dexterity 20
Constitution 14
Intelligence 13
Wisdom 13
Charisma 7

About Zaria Robertson

Backstory:

Growing up on a ship would be a slight for some, but not for Zaria Robertson. Especially when that ship is the dreaded "Leviathan", captained by her father the infamous Redbeard Robertson, one of the most feared pirates sailing the Razor Coast. Being the Captain's daughter ud figure life would have been easy for Zaria, not true, if anything it was harder because of what was expected of her. At an early age she started learning the ropes of running a ship and at the same time started learning her families unique sword style..

The Robertson's had not always been pirates, her ancestors had once ruled the desert sands as they now rule the seas and this fighting technique was developed there and passed down threw the bloodlines.. Its a unique agile form of dancing, while swinging a scimitar and tripping ones foes to boot..

A grown woman now, her father expects her to shove off and continue the Robertson's name by finding her own boat and taking command.

Zaria is roughly 5'6, slim and agile. She has a fierce personality that often comes off as brash. She takes command by the use of her sword and intimidation, not a charismatic voice.

May Besmara guide her hand!

Zaria Robertson:

Zaria Robertson
Female Human Fighter (Lorewarden) 5
CN Medium Humanoid (Human)
Init +5; Perception +10
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Defense
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AC 19, touch 16, flat-footed 14 (+4 armor, +5 dex)
hp 60 (5d10+10)
Fort +7, Ref +7, Will +3
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Offense
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Speed 30 ft.
Melee +1 Cutless +12 (1d6+7/18-20x2)
Ranged Dagger +10 (1d4+1/19/20x2)
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Statistics
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Str 10 Dex 20 Con 14 Int 13 Wis 13 Cha 7
Base Atk +5; CMB +12(+21 Trip) CMD 22(29 vs Trip/27 vs Disarm)
Feats Weapon Finesse, Piranha Strike, Combat Reflexes, Dervish Dance, Combat Expertise, Agile Maneuvers, Improved Trip, Fury's Fall
Traits Sailor(Perc.), Skilled Crewman(Acrobatics)
Skills Acrobatics +14, Climb +5, Intimidate +6, Know(local) +8, Know(Nature) +6, Know(Geo) +6, Know(Engin) +6, Perception +10, Perform(dance) +10, Profession Sailor +11, Ride +3, Stealth +5, Survival +5, Swim +7
Languages Common, Aquan
SQ Maneuver Master +2, Weapon Training +1(Heavy Blades)
Combat Gear/Gear Potion of Cure Lt., Potion of Enlarge Person x3, +1 Cutless, Mithril Chain Shirt, +1 Cloak of Resistance, Daredevil Boots, Air Crystals x2, Sunrod x5, Spring Loaded Wrist Sheath x2, Mwk Backpack, Silver Holy Symbol of Besmara, Cold Iron Dagger x3, Silver Dagger x2, Smoking Pipe, Tobacco, Mild Cannabis(purchased in Absalom), 584gp
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Special Abilities
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Heart of the Sea: Humans born near the sea are always drawn to it. They gain a +2 racial bonus on Profession (sailor) and Swim checks, and these are always class skills for them. They can hold their breath twice as long as normal, and spellcasters gain a +4 racial bonus on concentration checks when attempting to cast spells underwater.

Conditions:
Combat Expertise -2 Hit/+2 Dodge AC
Fighting Defensively -4 HIt/+3 Dodge AC

Gear:
Daredevil Boots- As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds do not need to be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +1 bonus on attack rolls against that enemy until the end of her turn.