Riftwarden

Zania Sheridan's page

67 posts. Alias of Zanbabe.


Race

Musetouched Aasimar

Classes/Levels

Bulletsong Bard 1 | HP 8/8 | AC 17 / T 15 / FF 14 | Fort +0 / Ref +5 / Will +2 | CMB 2 / CMD 15 | Initiative +3 | Bardic Performance 7/7 | Diplomacy +9 / Perception +4 | Spells 1L 1/1 | Darkvision 60 feet | acid / cold / electricity resistance 5

Gender

Roll20 | Female

Special Abilities

Car: Maserati Levante Trofeo Launch edition

Languages

Common (English), (+3)

Occupation

Travel Agent

Strength 14
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Zania Sheridan

Musetouched Aasimar Bulletsong Bard 1 | HP 8/8 | AC 16 / T 13 / FF 13 | Fort +0 / Ref +5 / Will +2 | CMB 2 / CMD 15 | Initiative +3 | Bardic Performance 7/7 | Diplomacy +9 / Perception +4 | Spells 1L 1/1 | Darkvision 60 feet | acid / cold / electricity resistance 5

STR 14 (+2) [5 points]
DEX 16 (+3) [5 points, +2 racial]
CON 10 (+0)
INT 14 (+2) [5 points]
WIS 10 (+0)
CHA 16 (+3) [5 points, +2 racial]

HP method: Max first level, then average rounded up (?).
Movement: 30 feet
CMB 2 (BAB + Str mod)
CMD 15 (10 + BAB + Str mod + Dex mod)
BAB +0

=== Resistances / Bonuses ===

acid resistance 5, cold resistance 5, and electricity resistance 5

=== Weapons ===
Melee:

Taser
Attack (Touch) +2 | DC 18 Fort save or stunned 1d4 rounds rechargeable with flashlight built in. On/off switch.

Ranged:

Ray of Frost (Ranged Touch)
Attack +3 | Cold Damage 1d3

Automatic Rifle [***potential purchase, cannot afford yet***]
Attack +3 | Damage 3d6 | 19-20/x2 | Piercing/Bludgeoning | Range 150 feet | Capacity: 30 rounds / each attack is 3 rounds

=== Armor ===
***This is planned, not actual. AC in live tagline reflects reality rather than this.***
Concealable Bulletproof Vest +3 AC

[Concealable Greater Type 1 225 GP +3 +6 0% 0 3.5 lbs (Concealable raises cost, lowers weight, bard ability negates the magical miss chance, and armor expert trait removes the armor check penalty)]

(originally Greater Type 1 150 GP +3 +6 15% -1 7lbs)

[AC = 16 [10 +3 Armor +3 Dex Modifier] / Touch 13 / Flat-Footed 13]

=== Traits ===

Armor Expert (Combat) [When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.]
Two-World Magic (Magic) [Select one 0-level spell from a class spell list other than your own.]

=== Feats ===

Combat Expertise (DM bonus) [You can choose to take a penalty on melee attack rolls and combat maneuver checks to gain a dodge bonus to your Armor Class.]
Deadly Aim (DM bonus) [You can choose to take a penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls.]
Fast Learner (human option) [When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.]
Power Attack (DM bonus) [You can choose to take a penalty on all melee attack rolls and combat maneuver checks to gain a bonus on all melee damage rolls.]
Rapid Reload [For advanced firearms, this should reduce the reload speed from a move action to a free action.]***Later***
Scribe Scroll (DM bonus) [You can create a scroll of any spell that you know.]

Racial Abilities:

Celestial Resistance [Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.]
Darkvision [Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)]
Favored Class Option [Bard (human option): Add one spell known from the bard spell list. This spell must be at least one level below the highest spell level the bard can cast.]
Scion of Humanity [Some aasimars’ heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.]
Skilled [Azata-blooded Aasimars have a +2 to Diplomacy and Perform.]
Spell-Like Ability (Sp) [Azata-blooded aasimars can use glitterdust once per day as a spell-like ability (caster level equal to the aasimar’s class level).]

Class Abilities:

Bardic Performance [A bard is trained to use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.[/b]
Inspire Courage (Su) [A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.]
Weapon and Armor Proficiency [A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance.]

Bulletsong Minstrel:

Arcane Archery [An Arrowsong minstrel’s skill at ranged martial arts allows her to learn to cast a number of powerful, offensive spells that would otherwise be unavailable to her. At 1st level, she selects a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) and adds them to her bard spell list as bard spells of the same level. The spells selected must not already be on the bard spell list, and must be 6th level or lower. At 4th level and every 4 bard levels thereafter, she adds an additional sorcerer/wizard spell to her bard spell list. In addition, for the purpose of meeting the requirements of combat feats and prestige classes, an Arrowsong minstrel treats her bard level as her base attack bonus (in addition to base attack bonuses gained from other classes and Hit Dice). Her skilled blending of [sharpshooting] and arcane magic also allows an Arrowsong minstrel to fulfill a spell’s somatic components even when using a [rifle] in both hands (though not other ranged weapons). This ability replaces bardic knowledge, dirge of doom, distraction, fascinate, inspire competence, lore master, and soothing performance.]
Diminished Spellcasting [An Arrowsong minstrel casts one fewer spell of each level than normal. If this reduces the number to 0, she can cast spells of that level only if her Charisma score allows bonus spells of that level. This alters the bard’s spellcasting.]
Weapon Proficiency [An Arrowsong minstrel is proficient with [rifles], but not the longsword, rapier, or whip. This alters the bard’s weapon proficiencies.]

Skills:

12 skill points [6 +2 Int +1 favored class +3 background = 12/Level]

+Acrobatics +7 |+3 Dex +1 rank +3 class skill
+Appraise +2 |+2 Int
+Bluff +7 |+3 Cha +1 rank +3 class skill
+Climb +2 |+2 Str
+Craft: Travel Brochures +2 |+2 Int
+Diplomacy +9 |+3 Cha +1 rank +3 class skill +2 Skilled
Disable Device* +X |+3 Dex
+Disguise +3 |+3 Cha
Driving (Watercraft) +3 |+3 Dex
Driving (Wheeled Vehicle) +3 |+3 Dex
+Escape Artist +3 |+3 Dex
Fly +3 |+3 Dex
Handle Animal* +X |+3 Cha
Heal +0 |+0 Wis
+Intimidate +3 |+3 Cha
+Knowledge Arcana* +2 |+2 Int
+Knowledge Dungeoneering* +2 |+2 Int
+Knowledge Engineering* +2 |+2 Int
+Knowledge Geography* +2 |+2 Int
+Knowledge History* +6 |+2 Int +1 rank +3 class skill
+Knowledge Local* +6 |+2 Int +1 rank +3 class skill
+Knowledge Nature* +2 |+2 Int
+Knowledge Nobility* +2 |+2 Int
+Knowledge Planes* +2 |+2 Int
+Knowledge Religion* +2 |+2 Int
+Knowledge Technology +2 |+2 Int
+Linguistics* +6 |+2 Int +1 rank +3 class skill
+Perception +4 |+0 Wis +1 rank +3 class skill
+Perform: Oratory (Singing) +7 |+3 Cha +1 rank +3 class skill
+Perform: String (Guitar) +7 |+3 Cha +1 rank +3 class skill
+Profession: Travel Agent +4 |+0 Wis +1 rank +3 class skill
Ride +2 |+2 Dex
+Sense Motive +0 |+0 Wis
+Sleight of Hand* +7 |+3 Dex +1 rank +3 class skill
+Spellcraft* +6 |+2 Int +1 rank +3 class skill
+Stealth +3 |+3 Dex
Survival +0 |+0 Wis
Swim +2 |+2 Str
+Use Magic Device* +X |+3 Cha

Spells:

Caster Level 1
Concentration +4 (Caster level + ability mod)
To overcome Spell Resistance +1 (Caster level)
Favored Class Reward each level--add one spell known (can't be highest level known)

=== Level Zero === (DC 12)
Spells Known: 7 (including bonus spells)

Detect Magic (Bonus from Fast Learner)
Light
Mending
Message
Ray of Frost (Bonus Spell from Arcane Archery)
Stabilize (Bonus from Two-World Magic)
Summon Instrument

=== Level One === (DC 13)
Spells per day 1/1
(+1 Ability Score Bonus Spell Per Day balances with -1 Diminished Spellcasting)
Spells Known: 4 (including bonus spells)

Abundant Ammunition
Burning Hands (Bonus Spell from Arcane Archery)
Cure Light Wounds
Comprehend Languages

2nd Level: Burning Gaze (Bonus Spell from Arcane Archery)

3nd Level: Fireball (Bonus Spell from Arcane Archery)

Equipment:

10 outfits (including cold weather, warm weather, business, 3 casual, beach, church, party, pajamas] (most in apartment, cold weather in car) [free]
Automatic Rifle [250 gold] ***Can't Afford Yet***
Backpack [2 gold] (in car)
Bandolier (ammo holder) [.5 gold]
Bank Card [free]
Books [free]
Car (Maserati Levante Trofeo Launch edition) [free]
Cell Phone [free]
Canteen [2 gold] (in backpack)
Concealable Bulletproof Vest [150 gold]***Later***
Crossbody Leather Messenger bag [free (purse)]
Flask (2) [2 gold]
Guitar [5 gold] (also used as a club when necessary)
Guitar Case [1 gold?]
Gun Case [1 gold?]
Keyring with house key, work key, car key [free]
Laptop (used for her business and travel blog)
Pen [free]
Personal Toiletries [free] (washcloth, toothbrush, toothpaste, deodorant, shampoo, conditioner, comb, hair ties, headbands, wet naps..) [free]
Notebook [free]
Rifle Ammunition [lots of it, but what is the cost?]***Later***
Rifle Scope (increases threat range on Rifles by +1) [50 Gold]***Later***
Rope (50 feet) [1 gold] (in car... rock climbing gear)
Sleeping bag [.1 gold]
Tent (medium) [15 gold] (in car)
Waterproof bags (2) [1 gold] (in backpack)
Wooden Stakes (10) [No cost... from tent kit perhaps?]

Possible Shopping List:
Ioun Torch [75 gold]
Traveler's Any Tool [250 gold]

_____

Current Wealth: 154.4 gold

Starting Gold: 180 gold
Total Starting Equipment: 25.6

Background:

1. Name: Zania Sheridan

2. Aasimar (of Human Parents) Arrowsong Minstrel Bard

3. Zania is an only child born to a wealthy couple (Religion: Mormon) and they jumped on anything that looked like a budding talent right away, and got her extra tutoring and coaching. She went through chess, singing, fencing, writing, and guitar, and she is fairly good at all of these, but when she found sharpshooting, that is where she felt she wanted to compete, and her parents were happy to take her around to different tournaments and find her good coaches. So during her traditional high school and college years she's been around the world, learning languages, practicing her shooting, and singing with her guitar every chance she gets. Now that she's graduated (double major in vocal performance and business), she owns a small travel agency, which uses her talents and supports her habits quite well.

4. Her exceptional beauty and unusual hair are just attributed to good genes and good stylists. Anything more than that are just seen as weird, and looked at like "personal superpowers" on the level of always being able to get a good parking space, or being able to win those radio contests... Zania never gets dirty and never smells bad, but that is just seen as luck/good grooming, not some inherent quality of being.

5. Why Bodega Bay: Zania is always on the lookout for the "genuine native" experience for her tours, and likes to visit small towns and find a museum or a restaurant that she can bring a tour to on her way somewhere else... she scouts and enjoys whatever she can find, and then sees if she can help other people duplicate her favorite experiences. This Fishing Fleet Festival sounds promising, and she's made a few friends here so she is going to stay for a bit.

Appearance Notes:

Azata-blooded Aasimars:
"The capricious aasimars known as musetouched are the most likely of their kind to be found adventuring throughout lands both civilized and remote. Imbued with an undeniable spirit of wanderlust, musetouched feel the constant urge to explore new places, meet new people, and ferret out evil and corruption wherever they lurk.

Of all the aasimars, musetouched tend to be among the most beautiful by most humans’ standards. They possess features with an unearthly charm, such as long, thick hair of a seemingly impossible hue and limpid, jeweltoned eyes. Musetouched are commonly possessed of innate musical talent and a love for melodies, and many train as bards while they wander."

Specific Aasimar Physical Features:
Unearthly beauty
Hair turns silver in moonlight
Always looks clean
Sweet scent

(These are things that can seem unusual in the moment, but beyond that people just think that the beauty is an accident of birth and the hair is a trick of the light, and dying her hair changes the visual effects as well. The clean thing isn't really noticeable unless she's lying in the mud or something, which she tends not to do.) :)

(Also, took the alternate trait so that it is easy to pass for human.)

Car Build:

Maserati Levante Trofeo Launch edition

[Tiny bit different than the one I posted in discussion because I had a couple of things wrong and moved one point so I could use the full spread.]

STR 14 (+2) [3 points, +1 Sports Car]
DEX 17 (+3) [7 points, +2 Alt Euro]
CON 10 (+0) [3 points, -1 Sports Car, -2 Alt Euro]
INT 12 (+1) [2 points]
WIS 12 (+1) [3 points, -1 Sports Car]
CHA 16 (+3) [7 points, +1 Sports Car]

Adjustments:
Sports Car: +1 Str +1 Cha -1 Wis -1 Con
Alt Euro: +2 Dex -2 Con

Three Contacts:

Three contacts:

Lonjiku Kaijitsu Owner Bodega Bay Tours/Porto Bodega Marina and RV park. (LN Male Human 4th Aristocrat/4th Expert) Wealthiest person in Bodega Bay. (Japanese)

Zania has been talking to Mr. Kaijitsu about bringing in tour groups, getting a small cut for bringing in the business.

Kendra Deverin, President of Bodega Bay Chamber of Commerce (NG female human aristocrat 4/expert 3) (Irish) Owns Sonoma Coast Vineyards

Kendra is the first person that Zania met in Bodega Bay when she went to the Chamber of Commerce to check things out, and it turns out that Kendra knows her parents, and she and Kendra became friends. She recommended Amanda's shop.

Amanda Sorn Owner of Eclectic Amanda (F Human 3rd Expert) (Scottish)

Zania met Amanda when she was wandering through her shop looking around, and told her how much she liked the name of the shop. Zania sounded her out about bringing tour groups through, and they had lunch a couple of times to talk about it, and then just to talk. After Amanda got to know Zania a little, she offered to rent her a room above the shop, and Zania thought it was perfect... that's where she lives right now, and the two get along famously, sometimes also meeting up with Kendra for different activities.