Alain

Zander Drax's page

117 posts. Organized Play character for Mezegis.


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Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Hello everyone,

I must first off, apologize for the delay in getting this posted, it has been a rough few weeks and gaming took a low priority. I could give a number of reasons, but what it boils down to is that I’m stepping away from the Paizo site for a while, at least until my life settles down, perhaps longer.

RPing with many of you has been enjoyable, and for those I just started playing with, I wish it could have been longer. For games I’m a PC, feel free to bot or remove my PC however you see fit. For those I am GMing, I leave it up to you to decide if you want to find a replacement or let the game die.

If anyone is interested in a more detailed explanation of what’s going on, feel free to PM me. I may not divulge every personal detail, but I could provide a bit more to those I have spent so much time with.

Sorry

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

When the girls are out shopping, Zander will travel through the town offering his services as a cleric to the locals and trying to improve the morale of the town and the groups reputation within it.

Diplomacy?: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses
Vivian Deberth wrote:
I couldn't do it as a GM...

Says who? You're the GM, you can do whatever you want.

During the third watch, an unseen spectre creeps through the camp site. Finding Tamarie's bedroll, a fluffy pillow is drawn forth and a firm smack placed upon her backside. The half-elf bolts awake, only to be met with a second strike, this time right in the kisser. Then, the assailant vanishes into the darkness, leaving behind only a faint giggle on the wind.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

In the campaigns I run, I do any major updates at home, and just run combats and social interactions from work. I have also been known to take photos of sections of the book to make sure I remember key phrases and tactics. They don't like you bringing game books, but mine say nothing about my iphone and its 30 pictures OF the game book ;)

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

French, saying you are 19 years old
Dutch, you live in Flanders
German, you love your girlfriend
and that last one stumps me.

In full disclosure, I had to look up the dutch one. My I speak french from HS (so VERY badly) and know a bit of german from my grandparents.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Is there a reason you asked that in foreign speak? American schools aren't that horrid, some of us may even understand that ;)

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander's around, he just felt that since he hadn't dealt with the little girl before, it'd be better for him to stay back with the wallflowers.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Well, would we rather return this to its original location, or see the remains properly buried? asks Zander, feeling that with two Pharasmans, the choice isn’t really a choice. ”And do we spend many nights scouting out for a possible repeat performance, or visit the prison proper, and perhaps discover the reason these people have begun darker antics?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

I also just like the number 42, and since we were just being humorous, didn't use my real sense motive.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Sense Motive: 1d20 + 42 ⇒ (3) + 42 = 45

Despite Vivian's straight face, Zander raises an eyebrow at the idea of sending the Prof. "I did not know he had just leanred a spell to make him invisible or fly."

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

”I felt it would be better to have the evidence then to allow him a change to destroy it. He knows we paid him a visit, and guilty man would probably do his best to get rid of anything that would link him to the crime. If that was wrong, I’m sorry, but Shelyn isn’t exactly the goddess of criminal investigation and lawful pursuits, as so these activities are not something I’ve spent any time practicing.” responds Zander, his brow creased in self reprimand.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Yep

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander hesitates, investigation having never been his strong suit. If they take the evidence, the man could just claim he never saw those things before and it could spoil the already tenuous relationship with the town. If they leave the evidence here, he could get rid of it, and it would simply be their word against his. In the end, the cleric decides that in either case it would be word against word, so if given the choice of having evidence or not, having it would be better.

Snatching up the waterskin and war razor, Zander nods to Tamarie and follows her out on what she would think is the best escape route.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander nods in affirmation of Tamarie’s glance, unsure how best to proceed.

How much blood are we talking about here? Cut himself shaving, or a waterskin full of gore?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

I woulda thought we'd have moved out of sight before trespassing, but here's the roll

Stealth: 1d20 - 3 ⇒ (20) - 3 = 17

Oh snap, ninja cleric!

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander sees Davors signal, odd as it may be, and motions Tamarie into action, hoping her acute eyesight may help he rspot things others may have missed.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

One thing I've noticed, is that this part seems to be very "Sandbox" with the PC's just in town exploring stuff. I'm fine with some elementals of sandbox, but it always helps to have an immediate goal and dangling carrot for the PC's to chase. Now, I haven't read the AP, but it seems like we have been given like a dozen hints at something, and we don't really know which way to go.

I think something that could be helpful would be a Leads unchecked list somewhere, so if things get slow, someone can post a "well, nothing else, here, lets try XXX"

I'm also feeling this AP is kinda hard to run in the right theme in PBP, because it relys so heavily on atmosphere. No matter what gets written, when I'm in a brightly lit office building checking on posts between claims, I'm not going to have the same reaction as I would if we were in a dark room with creapy music playing, something I would do if this was a f2f game. Not really sure how to fix that, just something I've noticed.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander shrugs and joins Tamarie, adjusting his armor to ease an irritating rub. Is there a signal we should watch for? he asks. "Like a yawn or stretch that would seem normal?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

I am still around, but truth be told, have lost a lot of interest in the game with the pace being what it is. I take some of the blame, because there have been times I could have chimed in, but chose not to, and the less posts that are completed, the less everyone else posts, and the game slows even more.

I will also say that some of my frustration comes with seeing people active on the forums in other games and in other threads, but nothing posted here, which does make me feel others are not very investing in the game as well.

I too feel the game play thread has hit a snag where no one really knows what to do.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander turns to look at Vivian, Are we to go shopping, or do you want to stay and help Davor and Tamarie's investigation? he asks, fairly certain it was her idea to go shopping to begin with.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

loL

Zander just stands around nodding to any townsfolk that pass by as the others discuss things from before his arrival. When he gets roped into a shopping trip with Vivian, images of his already thin coin purse being drained dry pops into his head, images he quickly dismisses with a shake. "A Thank You for your hospitality gift would be an excellent idea. Do you think she'd like a rose bush?"

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander is oblivious of the redheads giggle, instead focusing on his meal.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Not wanting to really dwell on the topic of a dead pet, Zander adds, "So are we planning to visit the site of the good professors demise today, or does our own professor need more time with his studies?"

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

"Children's fairy tales are usually morbid. I met a bard named Grimm who told dozens of tales designed to teach lessons in the most gruesome of manner. Think about it, if you are a small child, the most "interesting" stories are the ones that break up the monotony of your daily life, hence, violence and weirdness." adds Zander.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

After Zander spoke everyone noted they looked at the stone, is that not sufficient to read the spoiler?
save: 1d20 + 5 ⇒ (12) + 5 = 17

Zander just chuckles at Vivian's attempt to inject humor into a disturbing sight. We should be going, it isn't good to dawdle in graveyards

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Pausing, the cleric reads and rereads the tomb, "Well that's ominous." he says aloud, "Vivian, are you named after your grandmother or something?"

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

"We should be getting back to Kendra's house and prepare for a trip ourselves to this prison. Professor, how much time do you think you'll need to better analyze the unusual items we just found?" Asks Zander after the brother leaves.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander shrugs at the mention of clerical magic, "Alas, I did not spend much time in the study of magical artifacts during my training. If that board contains clerical magic, it is not something I am familiar with. Still, I feel we should take everything of importance so that the good Professor can study them at his leisure."

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

"I will always endevour to have quick reactions when it comes to defending the ladies in my group." says Zander, adding a quick "No offense Davor and Professor." as he realizes how his words might sound.

Turning to Brother Rufio, he quickly checks over the wound, asking about sensations and if he feels his limbs locking up.

Heal check: 1d20 + 6 ⇒ (1) + 6 = 7

"Hmm, that wound does not look good, we may have to amputate it." he states, seelingly oblivious that the wound is in the good Brothers torso.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Not being able to see a foe, Zander calls out to Rufio, "Come to us so that we can protect you!" He then sets himself to receive any foe that pursues the brother.

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Readied attack w/morningstar: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses
GM Kyshkumen wrote:
The minotaur has a few small wounds and his weapon appears to be broken.
GM Kyshkumen wrote:
The whip wraps around the Minotaur's axe and Janira tries to rip it from his hands

I'm quite confused over the state of the minotaurs weapon. Is it there or not? Either way I'm pretty sure Zander is dead. He can't heal enough not to die from a full attack, and there is no logical reason the beast wouldn't continue hitting his target. Thoughts guys?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

I believe we are heading down the left hand path that Vivian indicated was clear except for itchy noses, Zander in front. I do not believe we checked any other path or exit other than the I perception check the room kinda thing.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Survival: 1d20 + 2 ⇒ (16) + 2 = 18

"As you wish Tamarie. Lets just hope I don't bump into any traps for graverobbers. The tracks seem to go left here." Then, calling back to their escort, "You will let me know where those traps are, right?"

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

"Well, does Vivian or Davor wish to go first? It's only fitting that the Pharasmans lead the way into a tomb. With the lock being tampered with, does it look like we might find grave robbers? I'v enever been too good at telling how long it's been since a footprint was placed."

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Zander follows the Pharasmites, wary of any statues of angels covering their eyes. Upon reaching their destination, he notices, and promptly points out that it seems the lock has been tampered with and the culprit used acid.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander dashes off to the Lorrimor house, and quickly changes into his armor. Once in place, he immediately feels more comfortable and confident in what they plan to do. Once Vivian is also ready, the two of them make their way back to the others, ready to check the site.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander nods at Vivian’s assessment, ”I would feel more comfortable in my other gear, especially if we are unsure of what to expect. Not that I would think your graveyard will suffer from the restless dead, but sure caution can be justified when going into the unknown.”

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander quietly listens to the exchange, learning a bit more about what happened prior to his arrival, and noting the Father did not address the Professor's inquiry about grave-bound items.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Know Rel: 1d20 + 6 ⇒ (6) + 6 = 12

”Very well, if you two feel I should dress up for the occasion, I will leave my armor and weaponry behind, and don my Sunday Bests, even though they are nothing special. I am not of a rank within the church to warrant the finest of garb.” Zander then retires to whatever room he’s been using as a bed chamber to strip off his normal traveling wear and returns dressed in ivory colored trousers and tunic, with a belt of braided red, green, and gold cloth and his rainbow hued cloak draped over a shoulder. ”Have to say I feel fairly vulnerable without my armor and glaive, but at least I have my holy symbol. Shelyn will protect me!”

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Very well, I should like to meet this elder member of your clergy. Should I go in my normal travel wear, or should I change into something a bit more refined, and less... armored?" he asks, trying to burnish off some dirt from an armored plate.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

As the two comment on the change in Father Grimburrow, What a dour name... Zander adds, "I also doubt it will be only 2 words. Is this invitation for everyone, or only those strongly connected with the Lady of Graves?"

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

As a humble priest of Shelyn, I feel I need to referee any wrestling matches between Vivian and Tamarie, to keep it fair and ensur ethe beauty of the sport.

Also, I may need some knowledge engineering to invent the camera ;)

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

I'm here, and I really hope the game picks up in the new year. At this rate it'll take a few decades to get through the AP.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

With the professor taking the corpse away, Zander again attempts to calm the now fearful masses. "As you can see, we have this under control. Please, return to your homes. We will advise the constable when we have news."

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

At least you got XP for your little nap. Soon everyone will be basking in the glories of level 2 and poor Zander will still be slumming it at level 1!!!

:D

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Yay for rolling bad on initiative and missing out on EXP. :(

Zander arrives on the scene, slightly out of breathe. Surveying the scene and hearing the sounds of the an investigation, Zander mutters "Deal with the body." before rushing out to meet the oncoming people.

Hopefully reaching a point he can block off traffic, Zander begins to try and corral those looking into the fight, "Good people. There has been an attack, please return to your homes. Some manner of beastie attacked Davor, the halforc you have all seen around town, and he is currently unconscious. I will attend to him, but I need everyone to stay in their homes because the beastie has escaped, and I do not want anyone else to get hurt."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Dang, with color spray range only 15' I had hoped he'd still be in 15' range, so with Zander's height and 10' reach, he could still take a swipe at him.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

What is it's height at currently?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

On the second part, the answer is no, unless BG changes it. The Judgement is a personal effect that can be changed as a swift action every turn. If it is determined that the magical weapon effect doesn't beat the DR; to hit, AC, Saves, or DR of your own are all viable options.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

perception: 1d20 + 6 ⇒ (19) + 6 = 25

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