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Hey All,

I was wondering if I could get some clarification on the way the Magus works.

Let's say I'm 11th level in the following scenarios for the sake of spell levels:


  • I cast Chill Touch. On a full round attack, does that mean I could make my Spell Combat attack through my weapon, and then make my two regular attacks? So a total of 3 attacks for the round I cast it? After that, I would be able to make my two regular attacks to continue delivering the touches?

  • Playing as an Eldricth Archer and casting Scorching Ray. I get to deliver the first ray through an arrow as part of Spell Combat, and then can make my two additional attacks that I would normally get to deliver the other two rays?

  • Playing a Card Caster and casting Chill Touch again. Since Harrowed Spellstrike states it applies to a touch spell, would I deliver the first Chill Touch through my Spell Combat, and then throw two more cards and they would all deliver the Chill Touch? Basically the same thing as scenario one, or would Chill Touch not work with Harrowed Spellstrike because it says "single touch"?


Hey All,

This is my first post after being a long time lurker but I was just hoping you guys could double check my math/abilities to make sure I'm not missing anything.

I'm currently playing an 11th level Qinggong/Drunken Master/Monk of the Sacred Mountain. Up to this point, I've been making full use of the Pummeling Style/Charge feats but when I am unable to charge, I wanted to be able to do something else. I decided it would be grappling (because why not).

At 12th and 13th level, I will be taking levels in the Brawler's Strangler archetype, to prevent losing my dex while grappling (and to get the extra sneak attack damage). Then I will start taking levels in fighter (probably lore warden) for the bonus feats.

Ability Scores:
Str: 7
Dex: 24
Con: 14
Int: 13
Wis: 20
Cha: 5

Feats so far:
1: Weapon Finesse and Dodge (Monk)
2: Improved Grapple (Monk)
3: Piranha Strike
5: Craft Wondrous Item (this was taken because of my backstory)
6: Mobility (Monk)
7: Pummeling Style (Retrained after I had the proper prereqs)
9: Pummeling Charge
10: Medusa's Wrath (Monk)
11: Agile Maneuvers

From here, I will be taking:
13: Greater Grapple and Rapid Grapple (Brawler)
14: Kraken Style (Fighter)
15: Kraken Wrack and Weapon Focus: Grapple (Fighter)

For gear I will be getting the Brawling enchantment put on my bracers of armor and picking up the Pale Green Ioun Stone + Wayfinder.

So at 13th level (where I will really begin making use of grappling), my CMB will be as follows:

BAB: 13
Dex: 7
Imp Grapple: 2
Greater: 2
Brawling: 2
Ioun Stone: 2

Total: 28

Am I missing any major magic items or feats that would also help me boost my cmb higher? According to the average monster cmd at CR 13, I would need to roll a 9 to succeed.