Harrow Warden

Zahira Al-Gamila's page

13 posts. Alias of Lucendar.


Race

Cleric/Monk 9|HP 82/82|AC 25 T 25 FF 17|CMD 33|F+11 R+14 W+12|Init +7|Perc +17|Ki Pool 9/9|Stunning Fist 8/8|Channel Energy 3/3

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About Zahira Al-Gamila

Female human (Garundi) cleric (crusader) of Sarenrae 1/unchained monk 8
LG Medium humanoid (human)
Init +7; Senses Perception +17
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Defense
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AC 25, touch 25, flat-footed 17 (+7 Dex, +1 dodge, +2 monk, +5 Wis)
hp 82 (9 HD; 1d8+8d10+26)
Fort +11, Ref +14, Will +12; +2 vs. enchantments
Defensive Abilities evasion; Immune disease
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Offense
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Speed 50 ft.
Melee +1 flaming scimitar +17/+17/+12 (1d6+8/15-20 plus 1d6 fire) or
. . unarmed strike +15/+15/+10 (1d10)
Special Attacks channel positive energy 3/day (DC 10, 1d6 [+1 vs. undead]), flurry of blows (unchained), stunning fist (8/day, DC 19), style strike, sun's blessing
Monk (Unchained) Spell-Like Abilities (CL 8th; concentration +8)
. . —barkskin (self only, 1 ki)
. . —feather step (self only, 1 ki)
Cleric (Crusader) Spells Prepared (CL 1st; concentration +6)
. . 1st—divine favor (2), endure elements[D]
. . 0 (at will)—create water, light
. . D Domain spell; Domain Sun
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Statistics
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Str 10, Dex 24, Con 14, Int 10, Wis 20, Cha 10
Base Atk +8; CMB +8; CMD 33
Feats Crusader's Flurry, Deflect Arrows, Dervish Dance, Dodge, Improved Critical (scimitar), Improved Unarmed Strike, Iron Will, Mobility, Stunning Fist, Weapon Finesse, Weapon Focus (scimitar)
Traits flame of the dawnflower, undead crusader
Skills Acrobatics +19 (+27 to jump), Knowledge (history) +12, Knowledge (religion) +10, Linguistics +5, Perception +17, Perform (dance) +10, Sense Motive +9, Stealth +19
Languages Ancient Osiriani, Celestial, Common, Osiriani
SQ fast movement (unchained), ki pool (9 points, cold iron, magic, silver), ki powers (furious defense, qinggong power, qinggong power), style strike (defensive spin)
Other Gear
+1 flaming scimitar (8,315 gp)
belt of incredible dexterity +4 (16,000 gp)
cloak of resistance +1 (1,000 gp)
handy haversack (2,000 gp)
headband of inspired wisdom +4 (16,000 gp)
ring of sustenance (2,500 gp)
Total: 45,815 gp
185 gp
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Special Abilities
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Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Cleric (Crusader) Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Cleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Crusader's Flurry May use flurry of blows with deity's favored melee weapon
Defensive Spin On fist hit, gain +4 AC vs. struck foe's attacks for 1 rd.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+20 ft.) The Monk adds 10 or more feet to his base speed.
Feather Step (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Furious Defense (Ex) As immediate action, 1 ki to gain +4 AC until end of next turn. Combo with formless mastery for 3 ki.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (9/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Stunning Fist (8/day, DC 19) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Sun's Blessing (Su) +1 to channel damage vs. undead and they don't get channel resistance.

Background:
Zahira was born and grew up in the city of Ipeq in southern Osirion. At the age of three, a necromancer led an undead horde in the city that claimed the lives of her parents one morning, while she played at the park. The necromancer and his undead were eventually put down by the clerics of Sarenrae from the Temple of the Twin Suns, the most beautiful edifice in the city, dedicates to the Dawnflower goddess, Sarenrae. The clerics adopted Zahira into the Church. She demonstrated great aptitude in learning and understanding complex religious texts. She underwent religious training to become a priestess of the faith at 13. However, Zahira found the training too passive, as she swore an oath that she would defend all against undead, the spawn of Rovagug, and all forms of evil in the world. Though not physically strong, Zahira demonstrated exceptional agility and speed. At the age of 17, She convinced the priests that she could do more as warrior, a dervish of Sarenrae. She alerted the priests that there had once been a monastery to Sarenrae near Kelmarane, which unfortunately, fell to ruin after a cult invasion. The priests agreed that Zahira showed promise and perhaps, a female dervish priestess of the Dawnflower was exactly what the goddess needed. They arranged for her training by an experienced monk named Hajaan. The monk tried to convince Zahira to focus on training in the dedicated monk weapons, but Zahira was stubborn. Sarenrae had saved her life at the age of 3 and she would forever honor her the goddess by fighting with her sacred weapon: the scimitar. Eventually, Hajaan yielded to Zahira's stubbornness and trained her to flurry strike with the scimitar. For the last 3 years, Zahira has adventured on her own and with fellow companions in the name of good, always serving the interests of Sarenrae, as an undead crusader, exposing her martial prowess to all witnesses.

Personality:
Zahira is very very stubborn. She is hard to convince once she sets her mind to a task. She tends to lean more on Sarenrae's retribution via the purifying fire on the remorseless evil of the undead and fiends, to the cruelties born in the hearts of mortals, than the redemption side of the Dawnflower. Zahira sees herself as Sarenrae's messenger preaching swift justice delivered by the scimitar's edge. The eradication of evil is what makes her tick. However, to her allies, she is quite loyal and loving.